Bonjour, j'ai créer une arène Fisherman avec le plugin BattleArena et je voudrais savoir comment faire en sorte que dans la partie qu'un joueur attrape un autre joueur avec une canne à pêche sa le r'amène jusqu'au joueur qu'il attrape, j'ai tester sa marche pas.
Ma config :
Fisherman:
prefix: '&b[Fisherman]&e'
signDisplayName: '&b[Fisherman]'
gameSize:
nTeams: '2-8'
teamSize: '1'
nLives: '1'
victoryCondition: LastManStanding
times: {}
tracking:
database: fisherman
matchTime: 60
rated: true
useTrackerMessages: false
defaults:
options: []
onEnter:
options:
- storeExperience
- storeGamemode
- storeItems
- storeHealth
- storeHunger
- storeMagic
- storeHeroClass
- clearInventory
- clearExperience
- deEnchant
- gameMode=SURVIVAL
- flightOff
onLeave:
options:
- restoreExperience
- restoreGamemode
- restoreItems
- restoreHealth
- restoreHunger
- restoreMagic
- restoreHeroClass
- clearInventory
- deEnchant
onStart:
options:
- teleportIn
- pvpOn
- blockBreakOff
onComplete:
options:
- teleportOut
onSpawn:
giveClass:
default: Fisherman
options:
- health=20
- hunger=20
- respawnWithClass
onDeath:
options:
- clearInventory
winner:
options:
- health=20
- hunger=20
- money=100
Ma config :
Fisherman:
prefix: '&b[Fisherman]&e'
signDisplayName: '&b[Fisherman]'
gameSize:
nTeams: '2-8'
teamSize: '1'
nLives: '1'
victoryCondition: LastManStanding
times: {}
tracking:
database: fisherman
matchTime: 60
rated: true
useTrackerMessages: false
defaults:
options: []
onEnter:
options:
- storeExperience
- storeGamemode
- storeItems
- storeHealth
- storeHunger
- storeMagic
- storeHeroClass
- clearInventory
- clearExperience
- deEnchant
- gameMode=SURVIVAL
- flightOff
onLeave:
options:
- restoreExperience
- restoreGamemode
- restoreItems
- restoreHealth
- restoreHunger
- restoreMagic
- restoreHeroClass
- clearInventory
- deEnchant
onStart:
options:
- teleportIn
- pvpOn
- blockBreakOff
onComplete:
options:
- teleportOut
onSpawn:
giveClass:
default: Fisherman
options:
- health=20
- hunger=20
- respawnWithClass
onDeath:
options:
- clearInventory
winner:
options:
- health=20
- hunger=20
- money=100