Serveur qui crash tout le temps!

Demotion

Aventurier
19 Avril 2018
5
0
2
13
Voila ça fait quelques jours que mon serveur crash tout le temps.

Code:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 4/19/18 6:26 AM
Description: Watching Server

java.lang.Error
    at java.io.FileOutputStream.open0(Native Method)
    at java.io.FileOutputStream.open(FileOutputStream.java:270)
    at java.io.FileOutputStream.<init>(FileOutputStream.java:213)
    at java.io.FileOutputStream.<init>(FileOutputStream.java:162)
    at bfb.a(SourceFile:124)
    at bey.a(SourceFile:45)
    at oo.a(SourceFile:923)
    at oo.a(SourceFile:876)
    at net.minecraft.server.MinecraftServer.a(SourceFile:378)
    at net.minecraft.server.MinecraftServer.C(SourceFile:578)
    at net.minecraft.server.MinecraftServer.run(SourceFile:464)
    at java.lang.Thread.run(Thread.java:748)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Server Watchdog
Stacktrace:
    at java.io.FileOutputStream.open0(Native Method)
    at java.io.FileOutputStream.open(FileOutputStream.java:270)
    at java.io.FileOutputStream.<init>(FileOutputStream.java:213)
    at java.io.FileOutputStream.<init>(FileOutputStream.java:162)
    at bfb.a(SourceFile:124)
    at bey.a(SourceFile:45)
    at oo.a(SourceFile:923)
    at oo.a(SourceFile:876)
    at net.minecraft.server.MinecraftServer.a(SourceFile:378)
    at net.minecraft.server.MinecraftServer.C(SourceFile:578)

-- Thread Dump --
Details:
    Threads: "File IO Thread" Id=23 TIMED_WAITING
    at java.lang.Thread.sleep(Native Method)
    at bgx.c(SourceFile:51)
    at bgx.run(SourceFile:30)
    at java.lang.Thread.run(Thread.java:748)


"Server Watchdog" Id=21 RUNNABLE
    at sun.management.ThreadImpl.dumpThreads0(Native Method)
    at sun.management.ThreadImpl.dumpAllThreads(ThreadImpl.java:454)
    at oa.run(SourceFile:43)
    at java.lang.Thread.run(Thread.java:748)


"Query Listener #1" Id=20 RUNNABLE (in native)
    at java.net.PlainDatagramSocketImpl.receive0(Native Method)
    -  locked java.net.PlainDatagramSocketImpl@3d533bc5
    at java.net.AbstractPlainDatagramSocketImpl.receive(AbstractPlainDatagramSocketImpl.java:143)
    -  locked java.net.PlainDatagramSocketImpl@3d533bc5
    at java.net.DatagramSocket.receive(DatagramSocket.java:812)
    -  locked java.net.DatagramPacket@3394d21f
    -  locked java.net.DatagramSocket@37f3077a
    at qa.run(SourceFile:269)
    at java.lang.Thread.run(Thread.java:748)


"Netty Epoll Server IO #0" Id=19 RUNNABLE (in native)
    at io.netty.channel.epoll.Native.epollWait0(Native Method)
    at io.netty.channel.epoll.Native.epollWait(Native.java:117)
    at io.netty.channel.epoll.EpollEventLoop.epollWait(EpollEventLoop.java:223)
    at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:247)
    at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
    at java.lang.Thread.run(Thread.java:748)


"Server console handler" Id=18 RUNNABLE (in native)
    at java.io.FileInputStream.readBytes(Native Method)
    at java.io.FileInputStream.read(FileInputStream.java:255)
    at java.io.BufferedInputStream.read1(BufferedInputStream.java:284)
    at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
    -  locked java.io.BufferedInputStream@37ab50b5
    at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:284)
    at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:326)
    at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
    -  locked java.io.InputStreamReader@72a9d824
    at java.io.InputStreamReader.read(InputStreamReader.java:184)
    ...


"DestroyJavaVM" Id=17 RUNNABLE


"Server thread" Id=15 RUNNABLE (in native)
    at java.io.FileOutputStream.open0(Native Method)
    at java.io.FileOutputStream.open(FileOutputStream.java:270)
    at java.io.FileOutputStream.<init>(FileOutputStream.java:213)
    at java.io.FileOutputStream.<init>(FileOutputStream.java:162)
    at bfb.a(SourceFile:124)
    at bey.a(SourceFile:45)
    at oo.a(SourceFile:923)
    at oo.a(SourceFile:876)
    ...


"Server Infinisleeper" Id=14 TIMED_WAITING
    at java.lang.Thread.sleep(Native Method)
    at nz$1.run(SourceFile:84)


"Snooper Timer" Id=13 TIMED_WAITING on java.util.TaskQueue@560048a7
    at java.lang.Object.wait(Native Method)
    -  waiting on java.util.TaskQueue@560048a7
    at java.util.TimerThread.mainLoop(Timer.java:552)
    at java.util.TimerThread.run(Timer.java:505)


"Signal Dispatcher" Id=5 RUNNABLE


"Finalizer" Id=3 WAITING on java.lang.ref.ReferenceQueue$Lock@43916c52
    at java.lang.Object.wait(Native Method)
    -  waiting on java.lang.ref.ReferenceQueue$Lock@43916c52
    at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:143)
    at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:164)
    at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:212)


"Reference Handler" Id=2 WAITING on java.lang.ref.Reference$Lock@2ed2a26d
    at java.lang.Object.wait(Native Method)
    -  waiting on java.lang.ref.Reference$Lock@2ed2a26d
    at java.lang.Object.wait(Object.java:502)
    at java.lang.ref.Reference.tryHandlePending(Reference.java:191)
    at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:153)



Stacktrace:
    at oa.run(SourceFile:59)
    at java.lang.Thread.run(Thread.java:748)

-- System Details --
Details:
    Minecraft Version: 1.12.2
    Operating System: Linux (amd64) version 4.9.0-4-amd64
    Java Version: 1.8.0_162, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 299120496 bytes (285 MB) / 502005760 bytes (478 MB) up to 3110862848 bytes (2966 MB)
    JVM Flags: 6 total; -Xms512M -Xmx3000M -Xss4M -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    Profiler Position: N/A (disabled)
    Player Count: 0 / 4; []
    Is Modded: Unknown (can't tell)
    Type: Dedicated Server (map_server.txt)

C'est un serveur Verygames.
Merci d'avance.
 

robin4002

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Salut,
Ton serveur est trop lent du-coup il force le crash.
Il faut soit un processeur plus performant, soit désactiver le crash forcé (max-tick-time à mettre sur 0 dans le fichier server.properties).
 

Demotion

Aventurier
19 Avril 2018
5
0
2
13
Merci. Je vais regarder ça .

Après je comprends pas , y a pas de plugins , le proc est un i7-6700K et y a que 4 slots :/.
 

robin4002

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Il faudrait savoir s'il y a d'autres serveurs sur la même machine et si oui combien ils utilisent en performance.

Mais si tu as tout le i7 juste pour toi, c'est en effet étonnant et anormal qu'il crash avec aussi peu de joueur.
 

Demotion

Aventurier
19 Avril 2018
5
0
2
13
Ok merci , le serveur plante quand y a personne le plus souvent.
J'ai eu installer multiverse et ensuite le supprimer, mais la j'ai fait une nouvelle installe en dupliquant la map ... ça continuait à planter.

J'ai réglé le max tick rate sur le properties.

Si jamais ces informations supplémentaires vous évoque quelque chose, n'hésitez pas.

Normalement y a bien plusieurs serveur sur la machine , après je penses que verygames alloue un processeur par serveur.

Edit: j'ai envoyé un message au support verygames.

J'ai set le max-tick-time à -1 pour le désactiver.
 
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