Mon minecraft crash dès que je clique sur multijoueur en 1.8

neka

Aventurier
20 Août 2018
13
0
2
25
voila le crash report
Code:
--- Minecraft Crash Report ----
// Would you like a cupcake?

Time: 20/08/18 15:16
Description: Rendering screen

java.lang.IllegalArgumentException: bad Base64 input character at 4658: 0 (decimal)
    at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
    at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
    at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
    at bzs.c(SourceFile:212)
    at bzs.a(SourceFile:145)
    at buu.a(SourceFile:25)
    at bvk.b(SourceFile:409)
    at bvk.a(SourceFile:217)
    at bzp.a(SourceFile:291)
    at cji.b(EntityRenderer.java:1420)
    at bsu.as(SourceFile:903)
    at bsu.a(SourceFile:314)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
    at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
    at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
    at bzs.c(SourceFile:212)
    at bzs.a(SourceFile:145)
    at buu.a(SourceFile:25)
    at bvk.b(SourceFile:409)
    at bvk.a(SourceFile:217)
    at bzp.a(SourceFile:291)

-- Screen render details --
Details:
    Screen name: bzp
    Mouse location: Scaled: (349, 208). Absolute: (698, 606)
    Screen size: Scaled: (640, 512). Absolute: (1280, 1024). Scale factor of 2
Stacktrace:
    at cji.b(EntityRenderer.java:1420)
    at bsu.as(SourceFile:903)
    at bsu.a(SourceFile:314)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.8
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.8.0_144, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 135892016 bytes (129 MB) / 243232768 bytes (231 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.8-OptiFine_HD_U_I7
    LWJGL: 2.9.1
    OpenGL: GeForce 210/PCIe/SSE2/3DNOW! GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Packs: [!     #BNLP (16x 8x).zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    OptiFine Version: OptiFine_1.8_HD_U_I7
    Render Distance Chunks: 4
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 3.3.0
    OpenGlRenderer: GeForce 210/PCIe/SSE2/3DNOW!
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 2
 
Dernière édition par un modérateur:

robin4002

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Minecraft reçoit via le réseau une information qu'il n'arrive pas à traiter.
Peut-être le motd d'un serveur de ta liste qui contient des caractères non supportés.
Ou alors tu as un anti-virus qui filtre le réseau et qui modifie le contenu des paquets.
 

neka

Aventurier
20 Août 2018
13
0
2
25
jvais delete tous mes serveurs et voir
Edit: maintenant que j'ai del quelques serveurs ça me fait crash encore + je crois que t'as raison, le serveur avec le caractère que mon mc supporte pas charge et ça crash
Edit2: @robin4002 maintenant jpeux plus me co avec aucune version
 
Dernière édition:

neka

Aventurier
20 Août 2018
13
0
2
25
upload_2018-8-20_17-2-11.png