Bug Minecraft

SEATHHERE

Aventurier
31 Décembre 2018
2
0
6
34
Ma version du jeu est 1.7.10, Quand je lance Minecraft tout va bien mais le jeu crash quant je met en fullscreen(f11)
L'erreur est:

Code:
---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 29/12/18 16:30
Description: Updating screen events

java.lang.IllegalStateException: Keyboard must be created before you can read events
at org.lwjgl.input.Keyboard.next(Keyboard.java:475)
at bdw.p(SourceFile:216)
at bao.p(SourceFile:1328)
at bao.ak(SourceFile:774)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.input.Keyboard.next(Keyboard.java:475)
at bdw.p(SourceFile:216)

-- Affected screen --
Details:
Screen name: bee
Stacktrace:
at bao.p(SourceFile:1328)
at bao.ak(SourceFile:774)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 170382752 bytes (162 MB) / 335544320 bytes (320 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
 
Dernière édition par un modérateur:

robin4002

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Salut,
Visiblement c'est un soucis de lwjgl, donc pas étonnant que cela fonctionne correctement en 1.13.2. (depuis la 1.13 Minecraft utilise lwjgl 3 au lieu du très vieux lwjgl 2).

La seule solution que j'ai à te proposer et donc d'utiliser Minecraft 1.13 et plus récent (ou de jouer en fenêtré).