Configuration Plugin Authme respawn

  • Auteur de la discussion Auteur de la discussion chadv1
  • Date de début Date de début

chadv1

Mineur des cavernes
10 Février 2017
48
0
28
Salut!

J'ai un probleme , je voudrais que les gens apparaissent au hub mais pour l'instant il apparaissent a leurs dernier emplacement avant la déconnexion... J'ai bien chercher et je ne trouve pas ..
Merci de m'aider :D

Chadv1
 
Tenez je balance ma config actuelle :)
[


DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: 'SQLITE'
# Enable database caching, should improve database performance
caching: true
# Database host address
mySQLHost: '127.0.0.1'
# Database port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: 'authme'
# Password about Database Connection Infos
mySQLPassword: 'privé :D'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: 'authme'
# Table of the database
mySQLTablename: 'authme'
# Column of IDs to sort data
mySQLColumnId: 'id'
# Column for storing or checking players nickname
mySQLColumnName: 'username'
# Column for storing or checking players RealName
mySQLRealName: 'realname'
# Column for storing players passwords
mySQLColumnPassword: 'password'
# Column for storing players emails
mySQLColumnEmail: 'email'
# Column for storing if a player is logged in or not
mySQLColumnLogged: 'isLogged'
# Column for storing players ips
mySQLColumnIp: 'ip'
# Column for storing players lastlogins
mySQLColumnLastLogin: 'lastlogin'
# Column for storing player LastLocation - X
mySQLlastlocX: '0'
# Column for storing player LastLocation - Y
mySQLlastlocY: '100'
# Column for storing player LastLocation - Z
mySQLlastlocZ: '0'
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: 'Practice'
# Enable this when you allow registration through a website
mySQLWebsite: false

ExternalBoardOptions:
# Column for storing players passwords salts
mySQLColumnSalt: ''
# Column for storing players groups
mySQLColumnGroup: ''
# -1 means disabled. If you want that only activated players
# can log into your server, you can set here the group number
# of unactivated users, needed for some forum/CMS support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the username (case-sensitive)
mySQLOtherUsernameColumns: []
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 10
# phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation
wordpressTablePrefix: 'wp_'

Converter:
Rakamak:
# Rakamak file name
fileName: 'users.rak'
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: 'UsersIp.rak'
CrazyLogin:
# CrazyLogin database file name
fileName: 'accounts.db'

settings:
# The name shown in the help messages
helpHeader: 'AuthMeReloaded'
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same as last time and the timeout hasn't
# expired, he will not need to authenticate.
enabled: true
# After how many minutes should a session expire?
# 0 for unlimited time (Very dangerous, use it at your own risk!)
# Remember that sessions will end only after the timeout, and
# if the player's IP has changed but the timeout hasn't expired,
# the player will be kicked from the server due to invalid session
timeout: 20
# Should the session expire if the player tries to log in with
# another IP address?
sessionExpireOnIpChange: true
# Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: 'fr'
restrictions:
# Keeps collisions disabled for logged players
# Works only with MC 1.9
keepCollisionsDisabled: true
# Can not authenticated players chat?
# Keep in mind that this feature also blocks all commands not
# listed in the list below.
allowChat: false
# Hide the chat log from players who are not authenticated?
hideChat: false
# Allowed commands for unauthenticated players
allowCommands:
- '/login'
- '/register'
- '/l'
- '/reg'
- '/email'
- '/captcha'
# Max number of allowed registrations per IP
# The value 0 means an unlimited number of registrations!
maxRegPerIp: 1
# Minimum allowed username length
minNicknameLength: 4
# Maximum allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potential security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
enabled: false
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'Practice'
- 'hub'
- 'plotworld'
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the AllowedRestrictedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match the defined IP address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser: []
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: true
# Can unregistered players walk around?
allowMovement: true
# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed: true
# After how many seconds should players who fail to login or register
# be kicked? Set to 0 to disable.
timeout: 30
# Regex syntax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk?
# Set to 0 for unlimited radius
allowedMovementRadius: 1
# Enable double check of password when you register
# when it's true, registration requires that kind of command:
# /register <password> <confirmPassword>
enablePasswordConfirmation: true
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: true
# Should we hide the tablist before logging in? Requires ProtocolLib.
HideTablistBeforeLogin: true
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# Spawn priority; values: authme, essentials, multiverse, default
spawnPriority: 'essentials'
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players if set to true!
noTeleport: false
# Regex syntax for allowed chars in passwords
allowedPasswordCharacters: '[\x21-\x7E]*'
GameMode:
# Force survival gamemode when player joins?
ForceSurvivalMode: false
unrestrictions:
# Below you can list all account names that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is case-sensitive!
UnrestrictedName: []
security:
# Minimum length of password
minPasswordLength: 6
# Maximum length of password
passwordMaxLength: 30
# This is a very important option: every time a player joins the server,
# if they are registered, AuthMe will switch him to unLoggedInGroup.
# This should prevent all major exploits.
# You can set up your permission plugin with this special group to have no permissions,
# or only permission to chat (or permission to send private messages etc.).
# The better way is to set up this group with few permissions, so if a player
# tries to exploit an account they can do only what you've defined for the group.
# After, a logged in player will be moved to his correct permissions group!
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
# Otherwise your group will be wiped and the player will join in the default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: 'unLoggedinGroup'
# Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
# MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
passwordHash: 'SHA256'
# Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# If password checking return false, do we need to check with all
# other password algorithm to check an old password?
# AuthMe will update the password to the new password hash
supportOldPasswordHash: false
# Prevent unsafe passwords from being used; put them in lowercase!
# unsafePasswords:
# - '123456'
# - 'password'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
registration:
# Enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Do we replace password registration by an email registration method?
enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration requires that kind of command:
# /register <email> <confirmEmail>
doubleEmailCheck: false
# Do we force kick a player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
# Force these commands after /login, without any '/', use %p to replace with player name
forceCommands:
- 'cmd'
# Force these commands after /login as service console, without any '/'. Use %p to replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p to replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
forceRegisterCommandsAsConsole: []
# Enable to display the welcome message (welcome.txt) after a login
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/reigster?
applyBlindEffect: true
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: false

permission:
# Take care with this option; if you don't want
# to use Vault and group switching of AuthMe
# for unloggedIn players, set this setting to true.
# Default is false.
EnablePermissionCheck: false

Email:
# Email SMTP server host
mailSMTP: 'smtp.gmail.com'
# Email SMTP server port
mailPort: 465
# Email account which sends the mails
mailAccount: ''
# Email account password
mailPassword: ''
# Custom sender name, replacing the mailAccount name in the email
mailSenderName: ''
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: 'Your new AuthMe password'
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- '10minutemail.com'
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
generateImage: false
# The OAuth2 token
emailOauth2Token: ''

Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
# Do we need to cache custom Attributes?
customAttributes: false

Protection:
# Enable some servers protection (country based login, antibot)
enableProtection: false
# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: true
# Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10

Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false

Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set this to false,
# AuthMe will automatically disable and the server won't be protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Remove spam from console?
noConsoleSpam: false
# Remove passwords from console?
removePassword: true
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
stop:
# Kick players before stopping the server, that allow us to save position of players
# and all needed information correctly without any corruption.
kickPlayersBeforeStopping: true
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480

BackupSystem:
# Enable or disable automatic backup
ActivateBackup: false
# Set backup at every start of server
OnServerStart: false
# Set backup at every stop of server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
]
 
ForceSpawnLocOnJoin:
# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
enabled: false

Mets un "true" ici déjà ;) Et après modifie la liste en fonction de tes mondes. Si jamais cela ne marche pas, tu peux toujours bidouiller un truc via le commands.yml de AuthMe : mettre une commande /spawn <player> lors du login.. ^^