Bonjour, je voudrais savoir comment utiliser l'argent du plugin iConomy sur le plugin de shop QuickShop, actuellement quand j'achète un objet, il me dit que je suis débité du prix de l'objet, hors quand je fais /money mon solde ne change pas d'un pouce.
Voici la config du QuickShop :
J'ai essayer de changer la ligne :
economy: Vault par iConomy mais ça n'a rien changer
Voici la config du QuickShop :
Code:
#Tax amount (decimal) - Eg, P1 buys $50 worth of stuff from P2. Therefore, P1 loses $50, P2 gains $(1-0.05)*50, and tax-account gains $(0.05)*50.
tax: 0.05
#The fake player who money from taxing people goes to
tax-account: tax
#Should we log transactions/creations to Bukkit\Plugins\QuickShop\qs.log?
log-actions: true
#Advanced. This chooses which economy to hook into. If it fails, it will fall back to trying vault. Spelling must be exact. Case insensitive.
# Vault - Will hook into anything vault can hook into (Vault is required for this to work)
# Satoshis
# Want yours added? Contact me (Netherfoam) on dev.bukkit.org
economy: Vault
#For item-item based economies that don't use virtual coins.
whole-number-prices-only: false
database:
mysql: true
host: *************
port: 3306
database: ***************
user: ****************
password: **************
#Limits the number of shops a person can create and own at a single time.
limits:
#Disable these if you're not using them! If this is false, the rest of this section is ignored
use: true
#The default number of shops players can make
default: 10
#Players with these permissions can create these amounts of shops.
ranks:
#Anyone with 'quickshop.vip' permissions, can create 20 shops instead of 10.
quickshop.vip: 20 #Players with quickshop.vip can make 20 shops.
#A list of block (materials) which can be used to create shops.
#By default, chests are added to this list.
#This will only work for blocks which implement InventoryHolder
#in other words, no enderchest shops, no shops on dirt blocks, etc.
#May cause unexpected behaviour with some blocks... Eg don't make a
#shop on a hopper (It sucks the display item in) and furnace shops
#allow players to put whatever item they want in all 3 slots and
#dispenser shops aren't protected from redstone... Etc.
shop-blocks:
- CHEST
- TRAPPED_CHEST
shop:
#Cost to make a stall
cost: 10
#Should we refund when their shops are deleted/removed/broken?
refund: false
#Is there a fee for changing prices on a shop (Help deter endless undercutting)
price-change-requires-fee: true
#If price changes require a fee, how much is the fee
fee-for-price-change: 50
#Should we try and lock their shops from other players, so people can't steal from them?
lock: true
#Should we require players be sneaking to create and use shops?
sneak-only: false
#Should we automatically create the sign for the chest?
auto-sign: true
#If a player owns an unlimited shop, should they receive the cash from it or not?
#If you buy from YOUR unlimited shop, you will NEVER be charged $$, regardless of this setting
pay-unlimited-shop-owners: false
#Should we place display items on the chests?
display-items: true
#Should we place item frames on chests?
frame-items: true
#When someone uses /qs find <item>, how far should we search in blocks?
#This command lets users shop quickly without wasting time searching
#Settings > 100 WILL cause lag. Don't do it, or don't cry when your server lags.
find-distance: 45
#List of items to disallow selling of. Anyone with quickshop.bypass.<itemID> can bypass it
blacklist:
- 7 #Bedrock
J'ai essayer de changer la ligne :
economy: Vault par iConomy mais ça n'a rien changer