Bonjour à tous,
Je souhaiterais configurer le mod unger overhaul,
en particulier :
que la barre de faim remonte de une cotelette au lieu de un demi avec les viandes crues et autres aliments crus,
que la barre de faim remonte de 2 cotelettes au lieu de une avec les aliments cuits
donc multiplier par 2 le ratio.
Mais je ne vois pas où je peux faire cela.
Quelqu'un peut m'aider ?
Merci d'avance
voici le fichier config :
Je souhaiterais configurer le mod unger overhaul,
en particulier :
que la barre de faim remonte de une cotelette au lieu de un demi avec les viandes crues et autres aliments crus,
que la barre de faim remonte de 2 cotelettes au lieu de une avec les aliments cuits
donc multiplier par 2 le ratio.
Mais je ne vois pas où je peux faire cela.
Quelqu'un peut m'aider ?
Merci d'avance
voici le fichier config :
Code:
# Configuration file
####################
# custom field
####################
"custom field" {
# Adds a custom field to villages (possibly causes crashes, use at own risk)
B:addCustomVillageField=true
# Weighted chance for custom field to contain 'normal' crops
I:fieldNormalWeight=70
# Weighted chance for custom field to contain reeds
I:fieldReedWeight=10
# Weighted chance for custom field to contain pumpkins/melons
I:fieldStemWeight=10
}
####################
# delays
####################
delays {
# Multiplier applied to the delay between breeding entities
I:breedingTimeoutMultiplier=4
# Multiplier on the time it takes cactus to grow (Only applies when Natura is present)
I:cactusRegrowthMultiplier=4
# Multiplier applied to the delay before children become adults
I:childDurationMultiplier=4
# Multiplier on the time it takes cocoa to grow
I:cocoaRegrowthMultiplier=4
# Multiplier on the time it takes a non-tree crop to grow
I:cropRegrowthMultiplier=4
# Make crops only grow in sunlight (not torchlight)
B:cropsNeedSunlight=true
# Multiplier on the time it takes cocoa to grow
I:dryingRackTimeMultiplier=4
# Multiplier applied to the delay between chicken egg laying
I:eggTimeoutMultiplier=4
# Multiplier on the time it takes a WeeeFlower crop to grow
I:flowerRegrowthMultiplier=1
# Delay (in minutes) after milking a cow before it can be milked again
I:milkedTimeout=20
# Multiplier on the time it takes a sapling to grow into a tree
I:saplingRegrowthMultiplier=4
# Multiplier on the time it takes sugarcane to grow
I:sugarcaneRegrowthMultiplier=4
# Multiplier on the time it takes a tree crop to grow
I:treeCropRegrowthMultiplier=4
# Multipier on time it takes any crop (except sugarcane) to grow in the wrong biome
I:wrongBiomeRegrowthMultiplier=2
# Multipier on time it takes sugarcane to grow in the wrong biome
I:wrongBiomeRegrowthMultiplierSugarcane=2
}
####################
# difficulty scaling
####################
"difficulty scaling" {
# Enable/Disable all difficulty scaling effect in one setting
B:difficultyScaling=true
# Effects of bone meal dependant of difficulty ('difficultyScaling' must be true)
B:difficultyScalingBoneMeal=true
# Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true)
B:difficultyScalingEffects=true
# Healing rate scales by difficulty ('difficultyScaling' must be true)
B:difficultyScalingHealing=true
# Hunger loss rate scales by difficulty ('difficultyScaling' must be true)
B:difficultyScalingHunger=true
# Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true)
B:difficultyScalingRespawnHunger=true
# Hunger loss while sleeping depends on difficulty ('addSleepHungerLoss' and 'difficultyScaling' must be true)
B:difficultyScalingSleepHungerLoss=true
}
####################
# food
####################
food {
# Add tooltips to food items showing hints at food value
B:addFoodTooltips=true
# Adds a 'well fed' effect that gives slight health regen
B:addWellFedEffect=true
# Multiplier on the stack size of food ('modifyFoodStackSize' must be true)
I:foodStackSizeMultiplier=1
# Other mod's food replenishment values are divided by this ('modifyFoodValues' must be true)
I:modFoodValueDivider=4
# Changes the eating animation speed to be dependant on the food's replenishment value
B:modifyFoodEatingSpeed=true
# Changes the stack size of food to be dependant on the food's replenishment value
B:modifyFoodStackSize=true
# Changes the replenishment value of vanilla and HarvestCraft foods
B:modifyFoodValues=true
}
####################
# getting seeds
####################
"getting seeds" {
# Each seed has an equal chance to drop (grass drops and via hoes)
B:allSeedsEqual=true
# Multiplier on tool damage taken when a hoe is used
I:hoeToolDamageMultiplier=5
# Changes the use of hoes depending on the availability of water
B:modifyHoeUse=true
# Whether wood and stone hoe recipes are removed
B:removeHoeRecipes=true
# Removes seed drops when breaking tall grass
B:removeTallGrassSeeds=true
# Chance for seed to drop from hoe use on normal difficulty
I:seedChance=20
}
####################
# harvestcraft
####################
harvestcraft {
# HarvestCraft items added to dungeon/temple chests (Harvestcraft)
B:addHarvestCraftChestLoot=true
# Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft)
B:addTradesButcher=true
# Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft)
B:addTradesFarmer=true
# Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true)
I:chestLootChance=5
}
####################
# harvesting
####################
harvesting {
# Maximum number of produce you get when harvesting a non-tree crop
I:producePerHarvestMax=4
# Minimum number of produce you get when harvesting a non-tree crop
I:producePerHarvestMin=2
# Maximum number of seeds you get when harvesting a non-tree crop
I:seedsPerHarvestMax=0
# Minimum number of seeds you get when harvesting a non-tree crop
I:seedsPerHarvestMin=0
}
####################
# health
####################
health {
# Amount of health food restores is the food value divided by this number (foodRegensHealth must be true)
I:foodHealDivider=4
# Eating food regenerates health
B:foodRegensHealth=false
# Speed up or slow down the rate that health regenerates (0 to disable regen)
I:healthRegenRatePercentage=100
# The lower your health the longer it takes to regen, modify the effect here (lower = less effect)
I:lowHealthRegenRateModifier=5
# Minimum hunger level before healing starts (vanilla default is 18)
I:minHungerToHeal=7
}
####################
# hunger
####################
hunger {
# Adds a console command to allow OPs to set a player's hunger level
B:addSetHungerCommand=true
# Enable/disable hunger loss while sleeping
B:addSleepHungerLoss=false
# You lose hunger (very slowly) at all times
B:constantHungerLoss=true
# Amount of damage you take when hunger hits zero (vanilla default 2)
I:damageOnStarve=200
# Disable the hunger drain when healing that was introduced in vanilla 1.6.2
B:disableHealingHungerDrain=true
# Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss)
I:hungerLossRatePercentage=100
# The amount difficulty modifies the hunger value set after respawning ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true)
I:respawnHungerDifficultyModifier=4
# hunger value set after respawning for peaceful/easy difficulty (vanilla default is 20)
I:respawnHungerValue=20
}
####################
# low stats
####################
"low stats" {
# Shows onscreen text when hunger/health is low
B:addGuiText=true
# Enables/disables all low hunger/health effects
B:addLowStatEffects=true
# Mining slowdown effect when health/hunger is low ('addLowStatEffects' must be true)
B:addLowStatMiningSlowdown=true
# Nausea effect when hunger is really low ('addLowStatEffects' must be true)
B:addLowStatNausea=true
# Slowness effect when health/hunger is low ('addLowStatEffects' must be true)
B:addLowStatSlowness=true
# Weakness effect when health/hunger is low ('addLowStatEffects' must be true)
B:addLowStatWeakness=true
}
####################
# potion ids
#===================
# Here you can change various multipiers and cutoff values
####################
"potion ids" {
# Potion ID for the 'Well Fed' effect (maximum 31)
I:wellFedID=30
}
####################
# rotting
####################
rotting {
# Turning on causes food to spoil over time (currently buggy)
B:addFoodRotting=false
# Rate at which food rots (in ticks)
I:foodRotSpeed=100
}