Bonjour à tous j'ai actuellement un petit problème avec le plugin cookie monster. Je voudrais retirer la posibiliter aux creeper de loot de la poudre.
Mais au lieu que sa soit le creeper qui en loot sa soit le ghast.
J'ai réussi à faire changer les loots du ghast. Mais le loot du creeper ne veut pas changer ! Saloperis !
Ma configue :
[/COLOR][/COLOR]
Mais au lieu que sa soit le creeper qui en loot sa soit le ghast.
J'ai réussi à faire changer les loots du ghast. Mais le loot du creeper ne veut pas changer ! Saloperis !
Ma configue :
Code:
settings:
# general plugin settings
# if you don't want deciamls ($1.23)
wholeNumberRewards: false
# if only direct player kills gives reward (disables mob farming)
# (this is ignored if on a disabled world or region)
onlyKillDrop: true
# if replaceDrop, then default drops are removed & substituted
# if false, custom drops are added to the existing drops
replaceDrops: false
# if onlyKillDrop: false, should custom drops always occur?
alwaysReplaceDrops: false
# if allow hunting with wolves
allowWolfHunt: true
#disable damage if can't afford to kill? (applies to wolves, too)
disableExpensiveKill: true
# any world listed here won't be checked (comma-delimited, case-insensitive)
disableWorlds: testWorld1, world2, random_world_nether
# if any regions are defined, should they be disabled regions or the only places cm is enabled?
# true (default): regions are areas where cm is disabled
# (however, regions on disabled worlds are reversed & will be enabled)
# false: cm is globally disabled, except for within regions (disabled worlds ignored)
regionsDisable: true
# for how long a player is 'protected' from spawn camping
#(player kill rewards are nulled)
playerRewardWait: 1m
# if a player killed within the playerRewardWait period
#reward is reversed (in case of positive reward only)
#eg. player who kills the player pays amount
playerReverseProtect: true
# if the players who die pay the killer (assuming has enough)
playerPaysReward: true
# optional multiplier for dropped exp
expMultiplier: 1
#spawn camp tracking occurs when a player kills a monster
spwanCampTracking:
# if enabled, there are no rewards (or drops) after the threshold is passed
enabled: false
# if global is enabled, will apply camp tracking to "natural" deaths
# this would allow monsters to drop items naturally, but disable monster killing machines
# (player drops are preserved, though, to protect the innocent)
global: false
# if suspected camping kills won't drop items
disableDrops: true
# if also disabled exp drops
disableExp: true
# elevation change max
deltaY: 5
# square about center (distance from center to edge)
deltaX: 20
# time before a kill is no longer counted against tracking
# positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
timeout: 20m
# max kills in the area before counted as spawn camping
campKills: 50
# any LivingEntity listed here can have it's own rewards
# can give a range for economy reward ( min-max )
# itemCoins to give custom ranges for individual items (note: durability not supported for items here)
# can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
# drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
## 100 Probability means will drop each time
## if = 50, only means 50% chance of drop, chance of full drop is random
rewards:
Chicken:
drops: 344%10, 288@2%70
Cow:
[COLOR=#888888]Creeper: [/COLOR]
[COLOR=#888888]drops: 2256@1%01, 289@0%00 [/COLOR]
[COLOR=#888888]coins: 1-4 [/COLOR]
[COLOR=#888888]# itemCoins example: bow&arrow give no reward, wooden sword is worth more [/COLOR]
[COLOR=#888888]itemCoins: "261>0, 268>3-6" [/COLOR]
[COLOR=#888888]Charged_Creeper: [/COLOR]
[COLOR=#888888]drops: 2256@1%01, [/COLOR]
[COLOR=#888888]coins: 2-8 [/COLOR]
[COLOR=#888888]# itemCoins example: bow&arrow give no reward, wooden sword is worth more [/COLOR]
[COLOR=#888888]itemCoins: "261>0, 268>5-16" [/COLOR]
[COLOR=#ffff00]Ghast:[/COLOR]
[COLOR=#ffff00]drops: 289@5%90[/COLOR]
[COLOR=#ffff00]coins: 2-5[/COLOR]
[COLOR=#ffff00][COLOR=#993300]Giant:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # giant zombie, not very likely to encounter[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Monster:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # this is a fake human, not likely to occur[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Pig:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] PigZombie:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops: 320@2%70, 283%01[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 2-3[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Sheep:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Skeleton:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops: 261@1%10, 262@4%80[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-3[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Slime:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Spider:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Squid:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Zombie:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Wild_Wolf:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: -1--2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Tame_Wolf:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: -5--10[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Pet_Wolf:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # this applies if you kill a wolf that is your own[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: [/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Enderman:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Silverfish:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Cave_Spider:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Ender_Dragon:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 100-500[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Villager:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 0[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Blaze:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 2-4[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Mushroom_Cow:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 0[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Magma_Cube:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 1-2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Snow_Golem:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: -1--2[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Wild_Ocelot:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Tame_Ocelot:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: -5--10[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Pet_Ocelot:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Iron_Golem:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: -5--10[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Wither:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 5-10[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Wither_Skeleton:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 2-4[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Bat:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Witch:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 10-20[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] MobSpawner:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: -4--5[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] Player:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] coins: 0[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] drops:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300]messages:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # Colors are specified by using "&[colorcode]".[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # (Never put colors within the angle brackets of a tag)[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # Color table:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &0 is black[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &1 is dark blue[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &2 is dark green[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &3 is dark sky blue[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &4 is red[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &5 is magenta[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &6 is gold or amber[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &7 is light grey[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &8 is dark grey[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &9 is medium blue[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &a is light green[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &b is cyan[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &c is orange-red[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &d is pink[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &e is yellow[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # &f is white[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # (use && for a & symbol)[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # rewarded for killing a monster:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <amount> how much credited to account[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <longamount> how much, with currency name (vault only)[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <monster> name of the creature killed[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <item> what used to kill it[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] reward: "&a You are rewarded &f<amount>&a for killing the &f<monster>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # if the reward is specific to what the user is holding[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # for killing a player[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] playerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # for the victim of the attacks[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] victimpay: "&f <player>&c took &f<amount>&c from you when you died"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] victimprotection: "&f <player>&a payed you &f<amount>&a as penalty for killing you"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # this is for when a reward is withheld for suspected spawn camping[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] nocampingreward: "&a No more rewards avaliable for this area.. Try again later"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # penalized for killing a monster (if coin range is negative)[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <amount> how much removed from account[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <longamount> how much, with currency name (vault only)[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <monster> name of the creature killed[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] penalty: "&c You are penalized &f<amount>&c for killing the &f<monster>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <item> what used to kill it[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # penalized for killing a player[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <amount> how much removed from account[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <player> name of the player killed[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] playerpenalty: "&c You are penalized &f<amount>&c for killing Player &f<player>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # penalized for killing a player within the spawn protection[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <time> spawn protection time (seconds)[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <item> what used to kill[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # if cannot afford the penalty for killing the entity[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] notafford: "&c You cannot afford to kill a &f<monster>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # if no money rewarded (can be blank for none)[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] norewardMonster: "&c there is no reward for killing a &f<monster>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] norewardCreature: [/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] norewardPlayer:[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] # <item> what used to kill it[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"[/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemnorewardCreature: [/COLOR][/COLOR]
[COLOR=#ffff00][COLOR=#993300] itemnorewardPlayer: