Plugin Dynmap-2.3-alpha-1 - CraftBukkit 1.9

  • Auteur de la discussion Auteur de la discussion Cnarfou
  • Date de début Date de début

Cnarfou

Architecte en herbe
7 Mars 2011
6
0
61
Salut,

J'ai un serveur sous CraftBukkit 1.9 avec comme seul plugin la dynmap.
Mon problème est qu'à chaque redémarrage de mon serveur, la dynmap se reset et la valeur deftemplatesuffix dans le fichier configuration.txt repasse à la valeur par défaut (lowres), effaçant celle que je met pour la HD (hires).

J'ai tenté de modifier dans le fichier world.txt la fin des valeurs perspective: en remplaçant lowres par hires, celles-ci ne changent pas lorsque je redémarre le serveur mais la map se reset quand même et repasse en lowres.

Ci-dessous mon fichier configuration.txt (après redémarrage).

# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# All map templates are defined in the templates directory
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
deftemplatesuffix: lowres

# Map storage scheme: only uncommoent one 'type' value
# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
# mysql: MySQL database, at hostname:port in database, accessed via userid with password
storage:
# Filetree storage (standard tree of image files for maps)
type: filetree
# SQLite db for map storage (uses dbfile as storage location)
#type: sqlite
#dbfile: dynmap.db
# MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
#type: mysql
#hostname: localhost
#port: 3306
#database: dynmap
#userid: dynmap
#password: dynmap
#prefix: ""

components:
- class: org.dynmap.ClientConfigurationComponent

- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
includehiddenplayers: false
# (optional) if true, color codes in player display names are used
use-name-colors: false
# (optional) if true, player login IDs will be used for web chat when their IPs match
use-player-login-ip: true
# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
require-player-login-ip: false
# (optional) block player login IDs that are banned from chatting
block-banned-player-chat: true
# Require login for web-to-server chat (requires login-enabled: true)
webchat-requires-login: false
# If set to true, users must have dynmap.webchat permission in order to chat
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
# If true, hide players with invisibility potion effects active
hide-if-invisiblity-potion: true
# If true, player names are not shown on map, chat, list
hidenames: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: true
# webchat-interval: 5
# hidewebchatip: false
# includehiddenplayers: false
# use-name-colors: false
# use-player-login-ip: false
# require-player-login-ip: false
# block-banned-player-chat: true
# hideifshadow: 0
# hideifundercover: 0
# hideifsneaking: false
# # Require login for web-to-server chat (requires login-enabled: true)
# webchat-requires-login: false
# # If set to true, users must have dynmap.webchat permission in order to chat
# webchat-permissions: false
# # Limit length of single chat messages
# chatlengthlimit: 256
# hide-if-invisiblity-potion: true
# hidenames: false

- class: org.dynmap.SimpleWebChatComponent
allowchat: true
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
allowurlname: false

# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
- class: org.dynmap.MarkersComponent
type: markers
showlabel: false
enablesigns: false
# Default marker set for sign markers
default-sign-set: markers
# (optional) add spawn point markers to standard marker layer
showspawn: true
spawnicon: world
spawnlabel: "Spawn"
# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
showofflineplayers: false
offlinelabel: "Offline"
offlineicon: offlineuser
offlinehidebydefault: true
offlineminzoom: 0
maxofflinetime: 30
# (optional) layer for showing player's spawn beds
showspawnbeds: false
spawnbedlabel: "Spawn Beds"
spawnbedicon: bed
spawnbedhidebydefault: true
spawnbedminzoom: 0
spawnbedformat: "%name%'s bed"
# (optional) show world border (vanilla 1.8+)
showworldborder: true

- class: org.dynmap.ClientComponent
type: chat
allowurlname: false
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optiona; set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# If true, show player body too (only valid if showplayerfaces=true
showplayerbody: false
# Option to make player faces small - don't use with showplayerhealth
smallplayerfaces: false
# Optional - make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
label: "Players"

#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: link

- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
showweather: true
# Mouse pointer world coordinate display
- class: org.dynmap.ClientComponent
type: coord
label: "Location"
hidey: false
show-mcr: false

# Note: more than one logo component can be defined
#- class: org.dynmap.ClientComponent
# type: logo
# text: "Dynmap"
# #logourl: "images/block_surface.png"
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
# # Valid positions: top-left, top-right, bottom-left, bottom-right
# position: bottom-right

#- class: org.dynmap.ClientComponent
# type: inactive
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
# redirecturl: inactive.html
# #showmessage: 'You were inactive for too long.'

#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"

# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false

# How often a tile gets rendered (in seconds).
renderinterval: 1

# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60

# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2

# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2

# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
# in more competition for CPU resources with other processes
usenormalthreadpriority: true

# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true

# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
save-pending-period: 900

# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30

# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
initial-zoomout-validate: true

# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
# also be set on individual worlds and individual maps.
tileupdatedelay: 30

# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true

# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true

# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true

# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true

# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true

# Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-id-alias:
# "14": 1
# "15": 1
# "16": 1

# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
# Has no effect on maps with explicit format settings
image-format: png

# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
use-generated-textures: true
correct-water-lighting: true
transparent-leaves: true

# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
ctm-support: true
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
custom-colors-support: true

# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false

# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false

# Customize URL used for fetching player skins (%player% is macro for name)
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"

# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
# default is 'newrose' (preserve pre-1.0 maps, rotate rose)
# 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
compass-mode: newnorth

render-triggers:
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- leavesdecay
- blockburn
- chunkgenerated
- blockformed
- blockfaded
- blockspread
- pistonmoved
- explosion
#- blockfromto
#- blockphysics
- structuregrow
- blockgrow
#- blockredstone

# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
#webpage-title: "My Awesome Server Map"

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The path were the /dynmapexp command exports OBJ ZIP files
exportpath: export

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
#webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 40240

# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true

# Enable login support
login-enabled: false
# Require login to access website (requires login-enabled: true)
login-required: false

# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0

# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200

# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
progressloginterval: 100

# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
# setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4

# Interval the browser should poll for updates.
updaterate: 2000

# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
fullrenderplayerlimit: 0
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
updateplayerlimit: 0
# Target limit on server thread use - msec per tick
per-tick-time-limit: 50
# If TPS of server is below this setting, update renders processing is paused
update-min-tps: 18.0
# If TPS of server is below this setting, full/radius renders processing is paused
fullrender-min-tps: 18.0
# If TPS of server is below this setting, zoom out processing is paused
zoomout-min-tps: 18.0

showplayerfacesinmenu: true

# Control whether players that are hidden or not on current map are grayed out (true=yes)
grayplayerswhenhidden: true

# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
player-sort-permission-nodes:
- bukkit.command.op

# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true

# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
# Access-Control-Allow-Origin: "my-domain.com"
# X-Custom-Header-Of-Mine: "MyHeaderValue"

# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
trusted-proxies:
- "127.0.0.1"
- "0:0:0:0:0:0:0:1"

# Join/quit message format for web chat: set to "" to disable notice on web UI
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"

spammessage: "You may only chat once every %interval% seconds."
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"

# Control whether layer control is presented on the UI (default is true)
showlayercontrol: true

# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true

# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# (optional) Zoom level and map to switch to when following a player, if possible
#followzoom: 3
#followmap: surface

# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
persist-ids-by-ip: true

# If true, map text to cyrillic
cyrillic-support: false

# If true, coordinates will be rounded
round-coordinates: true

# Messages to customize
msg:
maptypes: "Map Types"
players: "Players"
chatrequireslogin: "Chat Requires Login"
chatnotallowed: "You are not permitted to send chat messages"
hiddennamejoin: "Player joined"
hiddennamequit: "Player quit"

# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
url:
# configuration URL
#configuration: "up/configuration"
# update URL
#update: "up/world/{world}/{timestamp}"
# sendmessage URL
#sendmessage: "up/sendmessage"
# login URL
#login: "up/login"
# register URL
#register: "up/register"
# tiles base URL
#tiles: "tiles/"
# markers base URL
#markers: "tiles/"

# Spout support controls
spout:
# If false, ignore spout even if detected
enabled: true
# If true, previously loaded textures will be assumed to still be valid (faster startup, but
# can result in stale textures if originals are updated - delete files in texturepacks/standard/spoout
# to clean cached textures and force reload on next startup)
use-existing-textures: true

# Customization commands - allows scripts to be run before/after certain events
custom-commands:
image-updates:
# Command run just before any image file is written or updated: run with single parameter with fully qualified file name
preupdatecommand: ""
# Command run just after any image file is written or updated: run with single parameter with fully qualified file name
postupdatecommand: ""

# Snapshot cache size, in chunks
snapshotcachesize: 500
# Snapshot cache uses soft references (true), else weak references (false)
soft-ref-cache: true

# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false

# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
# Debug: dump blocks missing render data

Merci d'avance
Cnarfou
 
A priori aucun message d'erreur particulier.

Après avoir changé en hires et effectué un /reload :

[18:59:16] [Server thread/INFO]: [dynmap] Disabling dynmap v2.3-SNAPSHOT-1132
[18:59:16] [Server thread/INFO]: [dynmap] Unloaded 11 components.
[18:59:16] [Server thread/INFO]: [dynmap] Stopping map renderer...
[18:59:17] [Server thread/INFO]: [dynmap] Disabled
[18:59:17] [Server thread/INFO]: [dynmap] Loading dynmap v2.3-SNAPSHOT-1132
[18:59:17] [Server thread/INFO]: [dynmap] version=git-Bukkit-00d3334 (MC: 1.9)
[18:59:17] [Server thread/INFO]: [dynmap] inhabitedTicks field not found - inhabited shader not functional
[18:59:17] [Server thread/INFO]: [dynmap] Mod Support API available
[18:59:17] [Server thread/INFO]: [dynmap] Enabling dynmap v2.3-SNAPSHOT-1132
[18:59:17] [Server thread/INFO]: [dynmap] Added 1 custom biome mappings
[18:59:17] [Server thread/INFO]: [dynmap] Using Bukkit Permissions (superperms) for access control
[18:59:17] [Server thread/INFO]: [dynmap] Web interface permissions only available for online users
[18:59:17] [Server thread/INFO]: [dynmap] Mod Support processing completed
[18:59:17] [Server thread/INFO]: [dynmap] Loaded 23 shaders.
[18:59:17] [Server thread/INFO]: [dynmap] Loaded 82 perspectives.
[18:59:17] [Server thread/INFO]: [dynmap] Loaded 14 lightings.
[18:59:17] [Server thread/INFO]: [dynmap] Web server started on address **********
[18:59:17] [Server thread/INFO]: [dynmap] version 2.3-SNAPSHOT-1132 is enabled - core version 2.3-SNAPSHOT-2070
[18:59:17] [Server thread/INFO]: [dynmap] Loaded 3 maps of world 'world'.
[18:59:17] [Server thread/INFO]: [dynmap] Loaded 2 maps of world 'world_nether'.
[18:59:17] [Server thread/INFO]: [dynmap] Loaded 2 maps of world 'world_the_end'.
[18:59:17] [Server thread/INFO]: [dynmap] Enabled
[18:59:17] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it

Et après un redémarrage du serveur (la valeur revient en lowres) :

[19:02:46] [Server thread/INFO]: This server is running CraftBukkit version git-Bukkit-00d3334 (MC: 1.9) (Implementing API version 1.9-R0.1-SNAPSHOT)
[19:02:47] [Server thread/INFO]: [dynmap] Loading dynmap v2.3-SNAPSHOT-1132
[19:02:47] [Server thread/INFO]: [dynmap] version=git-Bukkit-00d3334 (MC: 1.9)
[19:02:47] [Server thread/INFO]: [dynmap] inhabitedTicks field not found - inhabited shader not functional
[19:02:47] [Server thread/INFO]: [dynmap] Mod Support API available
[19:02:47] [Server thread/INFO]: Preparing level "world"
[19:02:47] [Server thread/INFO]: Preparing start region for level 0 (Seed: -1674922098164498312)
[19:02:48] [Server thread/INFO]: Preparing spawn area: 14%
[19:02:49] [Server thread/INFO]: Preparing spawn area: 89%
[19:02:49] [Server thread/INFO]: Preparing start region for level 1 (Seed: -1674922098164498312)
[19:02:50] [Server thread/INFO]: Preparing start region for level 2 (Seed: -1674922098164498312)
[19:02:50] [Server thread/INFO]: [dynmap] Enabling dynmap v2.3-SNAPSHOT-1132
[19:02:50] [Server thread/INFO]: [dynmap] Added 1 custom biome mappings
[19:02:50] [Server thread/INFO]: [dynmap] Using Bukkit Permissions (superperms) for access control
[19:02:50] [Server thread/INFO]: [dynmap] Web interface permissions only available for online users
[19:02:50] [Server thread/INFO]: [dynmap] Mod Support processing completed
[19:02:51] [Server thread/INFO]: [dynmap] Loaded 23 shaders.
[19:02:51] [Server thread/INFO]: [dynmap] Loaded 82 perspectives.
[19:02:51] [Server thread/INFO]: [dynmap] Loaded 14 lightings.
[19:02:51] [Server thread/INFO]: [dynmap] Web server started on address *********
[19:02:51] [Server thread/INFO]: [dynmap] version 2.3-SNAPSHOT-1132 is enabled - core version 2.3-SNAPSHOT-2070
[19:02:51] [Server thread/INFO]: [dynmap] Loaded 3 maps of world 'world'.
[19:02:51] [Server thread/INFO]: [dynmap] Loaded 2 maps of world 'world_nether'.
[19:02:51] [Server thread/INFO]: [dynmap] Loaded 2 maps of world 'world_the_end'.
[19:02:51] [Server thread/INFO]: [dynmap] Enabled
[19:02:51] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
 
Ok ^^ Je faisais cette commande car le redémarrage m'effaçait ma valeur.

Je viens de réessayer, serveur éteint, de mettre hires mais après avoir redémarré c'est revenu par défaut en lowres.

Pour info j'accède à mes fichiers via WebFTP sur le panel OmgServ, mais ce que je trouve étrange c'est que le fichier world.txt "accepte" mes modifications alors que le configuration.txt remplace mes valeurs...
 
J'ai exactement le même souci, j'ai coupé le serveur, installé le plugin, configuré le fichier txt et redemarré.
A chaque démarrage de serveur "deftemplatesuffix" se remet en lowres :-/
 
J'ai oublié de dire que je suis ussi sur omgserv et que tout le reste de mes configs dans le fichier txt ne sont pas modifiées, seul la ligne 16 est mise à zéro. J'ai fait la modif par ftp