Mod Forge Mod Loader (FML) + Forge

Kapori

Aventurier
26 Octobre 2015
7
0
2
24
Bonjour.

Aujourd'hui j'ai essayer de télécharger inventory tweaks sur windows mais j'ai rencontrer un problème que je ne sais pas régler étant débutant. En fait quand je lance minecraft avec forge 11.14.1 j'ai un message d'erreur qui me dit qu'il me faut FML 8.0 et inversement si je lance FML 8.0 il me demande forge 11.14.1 alors je me suis dit qu'il faut que je crer une version qui fusionne les deux FML + Forge mais je ne sais pas comment faire c'est pour ça que je demande :)


Merci de m'avoir lu et j'espère avoir des réponses
 
Merci beaucoup je vais essayer je croise les doigts alors.
Si ça marche pas désolé pour le double post
 
Arf j'ai réussit a lancer le jeu correctement mais là le problème est autre :/ en fait quand je lance la map il crash juste après le chargement je ne sais pas pourquoi.
En fait je pense que ça vient de liteloader car quand je le lance sans ça marche comme faire pour débuger liteloader+forge :/ car je veux ma minimap et inventory tweaks pas les deux séparément
 
---- Minecraft Crash Report ----

WARNING: coremods are present:
FMLPlugin (InventoryTweaks-1.59-176.jar)
Contact their authors BEFORE contacting forge

// Oh - I know what I did wrong!

Time: 26/10/15 22:01
Description: Tesselating block model

java.lang.IndexOutOfBoundsException: Index: 2, Size: 1
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:157)
at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:103)
at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:100)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:65)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:120)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:882)
at shadersmod.client.ShadersRender.setupTerrain(ShadersRender.java:57)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1267)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1035)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:157)
at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:103)
at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:100)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:65)

-- Block model being tesselated --
Details:
Block: minecraft:planks[variant=dark_oak]
Block location: World: (626,57,-574), Chunk: (at 2,3,2 in 39,-36; contains blocks 624,0,-576 to 639,255,-561), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Using AO: true
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)

-- Block being tesselated --
Details:
Block type: ID #5 (tile.wood // net.minecraft.block.BlockPlanks)
Block data value: 5 / 0x5 / 0b0101
Block location: World: (626,57,-574), Chunk: (at 2,3,2 in 39,-36; contains blocks 624,0,-576 to 639,255,-561), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_178505_b(SourceFile:120)
at net.minecraft.client.renderer.RenderGlobal.func_174970_a(RenderGlobal.java:882)
at shadersmod.client.ShadersRender.setupTerrain(ShadersRender.java:57)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1267)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Kapori'/2178494, l='MpServer', x=626,70, y=74,00, z=-568,70]]
Chunk stats: MultiplayerChunkCache: 10, 10
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 625,00,65,00,-568,00 - World: (625,65,-568), Chunk: (at 1,4,8 in 39,-36; contains blocks 624,0,-576 to 639,255,-561), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Level time: 375154998 game time, 377893786 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 3 total; [EntityPlayerSP['Kapori'/2178494, l='MpServer', x=626,70, y=74,00, z=-568,70], EntitySheep['Mouton'/712782, l='MpServer', x=653,53, y=68,00, z=-581,56], EntityItemFrame['entity.ItemFrame.name'/375, l='MpServer', x=620,03, y=67,50, z=-567,50]]
Retry entities: 0 total; []
Server brand: Spigot
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:367)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 175604416 bytes (167 MB) / 479092736 bytes (456 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1524 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAmcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAFML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1524.jar)
UCHIJAForge{11.14.3.1524} [Minecraft Forge] (forge-1.8-11.14.3.1524.jar)
UCHIJAinventorytweaks{1.59-176-9318a76-dirty} [Inventory Tweaks] (InventoryTweaks-1.59-176.jar)
Loaded coremods (and transformers):
FMLPlugin (InventoryTweaks-1.59-176.jar)
invtweaks.forge.asm.ContainerTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.60' Renderer: 'GeForce GTX 660/PCIe/SSE2'
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.60, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Français (France)
Profiler Position: N/A (disabled)
 
au pire je peut virer shadermod ? il ne me sert a rien pour le moment
Essaye avec une version forge comment ca ?
 
Bon j'ai virer shader et ça marche merci beaucoup :) mais bon si un jour j'ai envie de shader je verrai bien en tout cas merci beaucoup :) j'aurai jamais penser au shader