Bonjour,
J'essai de lancer minecraft sur mon portable. Il bloque et me fait un écran noir juste avant que le mojang n'apparaisse.
Ma config
Windows 7 Professionnel (X64) Service Pack 1
Intel Pentium T2390 Cadencé à 1.87 GHz
ASUSTeK Computer Inc. F5RL 1.0
2 Go de mémoire
Je poste également le Game output au cas ou.....
Merci de votre aide
[23:53:58] [Client thread/INFO]: Setting user: ilitchlingenieux
[23:53:58] [Client thread/INFO]: (Session ID is token:5c66d938007f4a0c977d6d4872ded9cd:1627d1bcbd8348589f6e0afbe3a34157)
[23:54:10] [Client thread/INFO]: LWJGL Version: 2.9.1
[23:54:20] [Client thread/INFO]: Reloading ResourceManager: Default
[23:54:30] [Sound Library Loader/INFO]: Starting up SoundSystem...
[23:54:30] [Thread-6/INFO]: Initializing LWJGL OpenAL
[23:54:30] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:54:45] [Thread-6/INFO]: OpenAL initialized.
[23:54:45] [Sound Library Loader/INFO]: Sound engine started
[23:54:55] [Client thread/INFO]: Created: 512x512 textures-atlas
[23:55:04] [Client thread/WARN]: Error encountered when linking program containing VS sobel and FS blur. Log output:
[23:55:04] [Client thread/WARN]: Fragment shader(s) failed to link, vertex shader(s) linked.
J'essai de lancer minecraft sur mon portable. Il bloque et me fait un écran noir juste avant que le mojang n'apparaisse.
Ma config
Windows 7 Professionnel (X64) Service Pack 1
Intel Pentium T2390 Cadencé à 1.87 GHz
ASUSTeK Computer Inc. F5RL 1.0
2 Go de mémoire
Je poste également le Game output au cas ou.....
Merci de votre aide

[23:53:58] [Client thread/INFO]: Setting user: ilitchlingenieux
[23:53:58] [Client thread/INFO]: (Session ID is token:5c66d938007f4a0c977d6d4872ded9cd:1627d1bcbd8348589f6e0afbe3a34157)
[23:54:10] [Client thread/INFO]: LWJGL Version: 2.9.1
[23:54:20] [Client thread/INFO]: Reloading ResourceManager: Default
[23:54:30] [Sound Library Loader/INFO]: Starting up SoundSystem...
[23:54:30] [Thread-6/INFO]: Initializing LWJGL OpenAL
[23:54:30] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:54:45] [Thread-6/INFO]: OpenAL initialized.
[23:54:45] [Sound Library Loader/INFO]: Sound engine started
[23:54:55] [Client thread/INFO]: Created: 512x512 textures-atlas
[23:55:04] [Client thread/WARN]: Error encountered when linking program containing VS sobel and FS blur. Log output:
[23:55:04] [Client thread/WARN]: Fragment shader(s) failed to link, vertex shader(s) linked.