Bonjour,
Je vous interpelle car j'ai un petit soucis avec le plugin MobBounty(http://forums.bukkit.org/threads/econ-mobbounty-v4-05-simple-mob-reward-937-1000.10456/).
Je l'ai installé sur mon serveur,mais le probleme,c'est qu'il ne marche pas.
Voici les configurations des fichiers:
Reward.yml:
#
# Define world rewards.
# world:
Chicken: 2.0
Cow: 2.0
Creeper: 8.0
ElectrifiedCreeper: 50.0
Ghast: 20.0
Giant: 50.0
Monster: 10.0
Pig: 2.0
PigZombie: 12.0
SelfTamedWolf: 0.0
Sheep: 2.0
Skeleton: 7.0
Slime: 5.0
Spider: 8.0
Squid: 2.0
TamedWolf: 2.0
Wolf: 2.0
Zombie: 6.0
#
# Define rewards based on a world. If a mob is left out from a world below the
# default values up top will be used for the missing mobs.
#
# Values ----------------------------------------------------------------------
#
# WorldName:
# MonsterName: Amount
#
# Example ---------------------------------------------------------------------
#
# Worlds:
# world:
# Creeper: 50.0
# Ghast: 0.0
# Skeleton: 45.0
# Spider 30.0
# vipWorld:
# Cow: -15.0
#
Worlds: {}
Multiplier.yml:
#
# Define environment multipliers. These are what your rewards get multiplied by
# if the player kills a mob in the certain environment. This stacks with the
# other multipliers, if they are on.
# world:
Normal: 1.0
Nether: 1.0
#
# Define group multipliers. These are what your rewards get multiplied by if
# the player is in a specfic permission group. This stacks with the other
# multipliers, if they are on.
#
# Values ----------------------------------------------------------------------
#
# WorldName:
# GroupName: Amount
#
# Example ---------------------------------------------------------------------
#
# Groups:
# world:
# VIP: 2.0
# world_nether:
# VIP: 4.0
#
Groups: {}
#
# Define time multipliers. These are what your rewards get multiplied by if the
# player kills a mob during the certain time. This stacks with the other
# multipliers, if they are on.
#
Time:
Day: 1.0 Sunset: 1.0
Night: 1.5
Sunrise: 1.0
#
# Define world multipliers. These are what your rewards get multiplied by if
# the player kills a mob in the certain world. This stacks with the other
# multipliers, if they are on.
#
# Values ----------------------------------------------------------------------
#
# WorldName: Amount
#
# Example ---------------------------------------------------------------------
#
# Worlds:
# world: 1.5
# nether: 5.0
# vipWorld: 0.0
#
Worlds: {}
General.yml:
#
# Specifies which locale to use. MobBounty currently supports the following:
#
# de - German
# en - English
# es - Spanish (Latin America)
# fr - French
# it - Italian
# nl - Dutch
# pt - Portuguese (Brazil)
# sv - Swedish
#
locale: fr
#
# Use the environment multipliers set in Multipliers.yml
#
useEnvironmentMultiplier: true
#
# Use the time multipliers set in Multipliers.yml
#
useTimeMultiplier: true
#
# Use the group multipliers set in Multipliers.yml
#
useGroupMultiplier: true
#
# Use the world multipliers set in Multipliers.yml
#
useWorldMultiplier: true
#
# This will check for a mob spawner within a specified cube radius of the
# player when they kill a mob. If a mob spawner is found then the player isn't
# rewarded.
#
useMobSpawnerProtection: false
#
# This is the radius to check for a mob spawner for the mob spawner protection.
#
mobSpawnerProtectionRadius: 5
#
# Use depreciative return. So when a player continuesly kills the same mob for
# example at a mob spawner they will earn less and less with each kill until
# they go and kill another mob that yeilds a reward. (or they can relog.)
#
useDepreciativeReturn: false
#
# This is the rate inwhich the reward depreciates. For Example if a Spider
# rewards 28.5 and the depreciative return is set to 0.1 this is how it
# would work:
#
# 1st Kill - 28.5
# 2nd Kill - 25.65
# 3rd Kill - 22.8
# ...
# 9th Kill - 2.85
# 10th Kill - 0
#
# Another example is if a Zombie rewards 21 and the depreciative return is
# set to 0.25 this is how it would work:
#
# 1st Kill - 21
# 2nd Kill - 15.75
# 3rd Kill - 10.5
# 4th Kill - 5.25
# 5th Kill - 0
#
depreciativeReturnRate: 0.1
Locale.yml
# German
de:
Awarded: "&2Du hast &F%A &2bekommen, weil Du ein &F%M &2gekillt hast."
Fined: "&4Du bist mit &F%A &4bestraft worden, weil Du ein &F%M &4gekillt hast."
NoAccess: "&CDu kannst auf diesen Befehl nicht zugreifen."
# English
en:
Awarded: '&2You have been awarded &F%A &2for killing a &F%M&2.'
Fined: '&4You have been fined &F%A &4for killing a &F%M&4.'
NoAccess: '&CYou do not have access to that command.'
MBReward: '&2%M : &F%A'
MBRewardRange: '&2%M : &F%1 - %2'
MBFine: '&4%M : &F%A'
MBFineRange: '&4%M : &F%A - %2'
MBGChange: '&2General setting &F%S &2has been changed to &F%V&2.'
MBGUsage: '&CUsage: /%C [property] <amount>'
MBGProperty: '&7Property: locale, envmulti, timemulti, grpmulti, worldmulti, deprreturn, deprreturnrate'
MBRChange: '&2Default reward/fine for mob &F%M &2has been changed to &F%A&2.'
MBRUsage: '&CUsage: /%C [mob] <amount>'
MBRMobs: '&7Mob: Chicken, Cow, Creeper, ElectrifiedCreeper, Ghast, Giant, Monster, Pig, PigZombie, SelfTamedWolf, Sheep, Skeleton, Slime, Spider, Squid, TamedWolf, Wolf, Zombie'
MBWRChange: '&2Reward for mob &F%M &2in world &F%W &2has been changed to &F%A&2.'
MBWRReset: '&2Reward for mob &F%M &2in world &F%W &2has been reset to default.'
MBWRUsage: '&CUsage: /%C [world] [mob] <amount>'
MBWRWorlds: '&7World: %W'
MBWRMobs: '&7Mob: Chicken, Cow, Creeper, ElectrifiedCreeper, Ghast, Giant, Monster, Pig, PigZombie, SelfTamedWolf, Sheep, Skeleton, Slime, Spider, Squid, TamedWolf, Wolf, Zombie'
MBEMChange: '&2Multiplier for the &F%E &2environment has been changed to &F%A&2.'
MBEMUsage: '&CUsage: /%C [environment] <amount>'
MBEMEnvs: '&7Environment: Normal, Nether'
MBTMChange: '&2Multiplier during the &F%T &2has been changed to &F%A&2.'
MBTMUsage: '&CUsage: /%C [time] <amount>'
MBTMTimes: '&7Time: Day, Sunset, Night, Sunrise'
MBGMChange: '&2Multiplier for the &F%G group of &F%W &2has been changed to &F%A&2.'
MBGMUsage: '&CUsage: /%C [world] <group> <amount>'
MBGMWorlds: '&7World: %W'
MBWMChange: '&2Multiplier for &F%W &2has been changed to &F%A&2.'
MBWMUsage: '&CUsage: /%C [world] <amount>'
MBWMWorlds: '&7World: %W'
MBSSaved: '&2MobBounty config has been saved.'
MBLLoaded: '&2MobBounty config has been loaded.'
# French
fr:
Awarded: "&5Vous avez reçu une récompense de &4%A &2pour avoir tué un &F%M&2."
Fined: "&4Vous avez reçu une amende de &F%A &4pour avoir tué un &F%M&4."
NoAccess: "&CVous n'avez pas accès à cette commande."
Désolé de ce long topic et merci de votre retour.
Cordialement,
PS: les fichiers mentionnés sont en pièces jointes
Je vous interpelle car j'ai un petit soucis avec le plugin MobBounty(http://forums.bukkit.org/threads/econ-mobbounty-v4-05-simple-mob-reward-937-1000.10456/).
Je l'ai installé sur mon serveur,mais le probleme,c'est qu'il ne marche pas.
Voici les configurations des fichiers:
Reward.yml:
#
# Define world rewards.
# world:
Chicken: 2.0
Cow: 2.0
Creeper: 8.0
ElectrifiedCreeper: 50.0
Ghast: 20.0
Giant: 50.0
Monster: 10.0
Pig: 2.0
PigZombie: 12.0
SelfTamedWolf: 0.0
Sheep: 2.0
Skeleton: 7.0
Slime: 5.0
Spider: 8.0
Squid: 2.0
TamedWolf: 2.0
Wolf: 2.0
Zombie: 6.0
#
# Define rewards based on a world. If a mob is left out from a world below the
# default values up top will be used for the missing mobs.
#
# Values ----------------------------------------------------------------------
#
# WorldName:
# MonsterName: Amount
#
# Example ---------------------------------------------------------------------
#
# Worlds:
# world:
# Creeper: 50.0
# Ghast: 0.0
# Skeleton: 45.0
# Spider 30.0
# vipWorld:
# Cow: -15.0
#
Worlds: {}
Multiplier.yml:
#
# Define environment multipliers. These are what your rewards get multiplied by
# if the player kills a mob in the certain environment. This stacks with the
# other multipliers, if they are on.
# world:
Normal: 1.0
Nether: 1.0
#
# Define group multipliers. These are what your rewards get multiplied by if
# the player is in a specfic permission group. This stacks with the other
# multipliers, if they are on.
#
# Values ----------------------------------------------------------------------
#
# WorldName:
# GroupName: Amount
#
# Example ---------------------------------------------------------------------
#
# Groups:
# world:
# VIP: 2.0
# world_nether:
# VIP: 4.0
#
Groups: {}
#
# Define time multipliers. These are what your rewards get multiplied by if the
# player kills a mob during the certain time. This stacks with the other
# multipliers, if they are on.
#
Time:
Day: 1.0 Sunset: 1.0
Night: 1.5
Sunrise: 1.0
#
# Define world multipliers. These are what your rewards get multiplied by if
# the player kills a mob in the certain world. This stacks with the other
# multipliers, if they are on.
#
# Values ----------------------------------------------------------------------
#
# WorldName: Amount
#
# Example ---------------------------------------------------------------------
#
# Worlds:
# world: 1.5
# nether: 5.0
# vipWorld: 0.0
#
Worlds: {}
General.yml:
#
# Specifies which locale to use. MobBounty currently supports the following:
#
# de - German
# en - English
# es - Spanish (Latin America)
# fr - French
# it - Italian
# nl - Dutch
# pt - Portuguese (Brazil)
# sv - Swedish
#
locale: fr
#
# Use the environment multipliers set in Multipliers.yml
#
useEnvironmentMultiplier: true
#
# Use the time multipliers set in Multipliers.yml
#
useTimeMultiplier: true
#
# Use the group multipliers set in Multipliers.yml
#
useGroupMultiplier: true
#
# Use the world multipliers set in Multipliers.yml
#
useWorldMultiplier: true
#
# This will check for a mob spawner within a specified cube radius of the
# player when they kill a mob. If a mob spawner is found then the player isn't
# rewarded.
#
useMobSpawnerProtection: false
#
# This is the radius to check for a mob spawner for the mob spawner protection.
#
mobSpawnerProtectionRadius: 5
#
# Use depreciative return. So when a player continuesly kills the same mob for
# example at a mob spawner they will earn less and less with each kill until
# they go and kill another mob that yeilds a reward. (or they can relog.)
#
useDepreciativeReturn: false
#
# This is the rate inwhich the reward depreciates. For Example if a Spider
# rewards 28.5 and the depreciative return is set to 0.1 this is how it
# would work:
#
# 1st Kill - 28.5
# 2nd Kill - 25.65
# 3rd Kill - 22.8
# ...
# 9th Kill - 2.85
# 10th Kill - 0
#
# Another example is if a Zombie rewards 21 and the depreciative return is
# set to 0.25 this is how it would work:
#
# 1st Kill - 21
# 2nd Kill - 15.75
# 3rd Kill - 10.5
# 4th Kill - 5.25
# 5th Kill - 0
#
depreciativeReturnRate: 0.1
Locale.yml
# German
de:
Awarded: "&2Du hast &F%A &2bekommen, weil Du ein &F%M &2gekillt hast."
Fined: "&4Du bist mit &F%A &4bestraft worden, weil Du ein &F%M &4gekillt hast."
NoAccess: "&CDu kannst auf diesen Befehl nicht zugreifen."
# English
en:
Awarded: '&2You have been awarded &F%A &2for killing a &F%M&2.'
Fined: '&4You have been fined &F%A &4for killing a &F%M&4.'
NoAccess: '&CYou do not have access to that command.'
MBReward: '&2%M : &F%A'
MBRewardRange: '&2%M : &F%1 - %2'
MBFine: '&4%M : &F%A'
MBFineRange: '&4%M : &F%A - %2'
MBGChange: '&2General setting &F%S &2has been changed to &F%V&2.'
MBGUsage: '&CUsage: /%C [property] <amount>'
MBGProperty: '&7Property: locale, envmulti, timemulti, grpmulti, worldmulti, deprreturn, deprreturnrate'
MBRChange: '&2Default reward/fine for mob &F%M &2has been changed to &F%A&2.'
MBRUsage: '&CUsage: /%C [mob] <amount>'
MBRMobs: '&7Mob: Chicken, Cow, Creeper, ElectrifiedCreeper, Ghast, Giant, Monster, Pig, PigZombie, SelfTamedWolf, Sheep, Skeleton, Slime, Spider, Squid, TamedWolf, Wolf, Zombie'
MBWRChange: '&2Reward for mob &F%M &2in world &F%W &2has been changed to &F%A&2.'
MBWRReset: '&2Reward for mob &F%M &2in world &F%W &2has been reset to default.'
MBWRUsage: '&CUsage: /%C [world] [mob] <amount>'
MBWRWorlds: '&7World: %W'
MBWRMobs: '&7Mob: Chicken, Cow, Creeper, ElectrifiedCreeper, Ghast, Giant, Monster, Pig, PigZombie, SelfTamedWolf, Sheep, Skeleton, Slime, Spider, Squid, TamedWolf, Wolf, Zombie'
MBEMChange: '&2Multiplier for the &F%E &2environment has been changed to &F%A&2.'
MBEMUsage: '&CUsage: /%C [environment] <amount>'
MBEMEnvs: '&7Environment: Normal, Nether'
MBTMChange: '&2Multiplier during the &F%T &2has been changed to &F%A&2.'
MBTMUsage: '&CUsage: /%C [time] <amount>'
MBTMTimes: '&7Time: Day, Sunset, Night, Sunrise'
MBGMChange: '&2Multiplier for the &F%G group of &F%W &2has been changed to &F%A&2.'
MBGMUsage: '&CUsage: /%C [world] <group> <amount>'
MBGMWorlds: '&7World: %W'
MBWMChange: '&2Multiplier for &F%W &2has been changed to &F%A&2.'
MBWMUsage: '&CUsage: /%C [world] <amount>'
MBWMWorlds: '&7World: %W'
MBSSaved: '&2MobBounty config has been saved.'
MBLLoaded: '&2MobBounty config has been loaded.'
# French
fr:
Awarded: "&5Vous avez reçu une récompense de &4%A &2pour avoir tué un &F%M&2."
Fined: "&4Vous avez reçu une amende de &F%A &4pour avoir tué un &F%M&4."
NoAccess: "&CVous n'avez pas accès à cette commande."
Désolé de ce long topic et merci de votre retour.
Cordialement,
PS: les fichiers mentionnés sont en pièces jointes