Configuration Perte d'argent (EssentialEco + CookieMonster)

Chiliogón

Aventurier
14 Décembre 2012
57
3
3
30
Salut à tous, je viens ici chercher de l'aide concernant 2 plugins. En effet pour mon serveur je compte intégrer un système d'économie. Iconomy n'étant plus à jour je me suis rabattu sur EssentialEco, possédant déjà, évidemment Essential. Le problème c'est qu'après avoir installé CookieMonster pour permettre à mes joueurs de gagner de l'argent et de rentabiliser l'économie du serveur, donc comme je le disais depuis l’installation de CookieMonster (je pense^^) les membres du serveur perdent tu jour au lendemain des sommes variantes avoisinant les 500 $. Je vous joint les config de ces deux plugins même si je ne pense pas que cela vous aidera beaucoup.

J'ai donc plusieurs question:
-Savez-vous d'où vient ce problème et comment puis-je le résoudre?;
-A-t-on des nouvelles d'Iconomy, va-t-il être remis à jour?;
-Et pour finir, auriez-vous des solutions de plugins d'économie pour combiner, CookieMonster/ Système de Shop/ Économie?


Voilà!, Merci d'avance! = D


PS: Désolé pour le "copier-coller " config, et non fournient en fichier joint! :/

Config CookieMonster
settings:
# general plugin settings
# if you don't want deciamls ($1.23)
wholeNumberRewards: false
# if only direct player kills gives reward (disables mob farming)
# (this is ignored if on a disabled world or region)
onlyKillDrop: false
# if replaceDrop, then default drops are removed & substituted
# if false, custom drops are added to the existing drops
replaceDrops: false
# if onlyKillDrop: false, should custom drops always occur?
alwaysReplaceDrops: true
# if allow hunting with wolves
allowWolfHunt: true
#disable damage if can't afford to kill? (applies to wolves, too)
disableExpensiveKill: true
# any world listed here won't be checked (comma-delimited, case-insensitive)
disableWorlds: testWorld1, world2, random_world_nether
# if any regions are defined, should they be disabled regions or the only places cm is enabled?
# true (default): regions are areas where cm is disabled
# (however, regions on disabled worlds are reversed & will be enabled)
# false: cm is globally disabled, except for within regions (disabled worlds ignored)
regionsDisable: true
# for how long a player is 'protected' from spawn camping
# (player kill rewards are nulled)
playerRewardWait: 1m
# if a player killed within the playerRewardWait period
# reward is reversed (in case of positive reward only)
# eg. player who kills the player pays amount
playerReverseProtect: true
# if the players who die pay the killer (assuming has enough)
playerPaysReward: true
# optional multiplier for dropped exp
expMultiplier: 1

#spawn camp tracking occurs when a player kills a monster
spwanCampTracking:
# if enabled, there are no rewards (or drops) after the threshold is passed
enabled: false
# if global is enabled, will apply camp tracking to "natural" deaths
# this would allow monsters to drop items naturally, but disable monster killing machines
# (player drops are preserved, though, to protect the innocent)
global: false
# if suspected camping kills won't drop items
disableDrops: true
# if also disabled exp drops
disableExp: true
# elevation change max
deltaY: 5
# square about center (distance from center to edge)
deltaX: 20
# time before a kill is no longer counted against tracking
# positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
timeout: 20m
# max kills in the area before counted as spawn camping
campKills: 50

# any LivingEntity listed here can have it's own rewards
# can give a range for economy reward ( min-max )
# itemCoins to give custom ranges for individual items (note: durability not supported for items here)
# can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
# drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
## 100 Probability means will drop each time
## if = 50, only means 50% chance of drop, chance of full drop is random
rewards:
Chicken:
drops: 344%10, 288@2%70
Cow:
Creeper:
drops: 2256@1%.5, 289@4%80
coins: 1-4
# itemCoins example: bow&arrow give no reward, wooden sword is worth more
itemCoins: "261>0, 268>3-6"
Charged_Creeper:
drops: 2256@1%2, 289@5%90
coins: 2-8
# itemCoins example: bow&arrow give no reward, wooden sword is worth more
itemCoins: "261>0, 268>5-16"
Ghast:
drops:
coins: 2-5
Giant:
# giant zombie, not very likely to encounter
Monster:
# this is a fake human, not likely to occur
Pig:
PigZombie:
drops: 320@2%70, 283%01
coins: 2-3
Sheep:
Skeleton:
drops: 261@1%10, 262@4%80
coins: 1-3
Slime:
drops:
coins: 1-2
Spider:
drops:
coins: 1-2
Squid:
Zombie:
drops:
coins: 1-2
Wild_Wolf:
drops:
coins: -1--2
Tame_Wolf:
drops:
coins: -5--10
Pet_Wolf:
# this applies if you kill a wolf that is your own
drops:
coins:
Enderman:
drops:
coins: 1-2
Silverfish:
drops:
coins: 1-2
Cave_Spider:
drops:
coins: 1-2
Ender_Dragon:
drops:
coins: 100-500
Villager:
drops:
coins: 0
Blaze:
drops:
coins: 2-4
Mushroom_Cow:
drops:
coins: 0
Magma_Cube:
drops:
coins: 1-2
Snow_Golem:
drops:
coins: -1--2
Wild_Ocelot:
Tame_Ocelot:
coins: -5--10
Pet_Ocelot:
Iron_Golem:
coins: -5--10
Wither:
coins: 5-10
Wither_Skeleton:
coins: 2-4
Bat:
Witch:
coins: 10-20
MobSpawner:
drops:
coins: -4--5
Player:
coins: 0
drops:



messages:
# Colors are specified by using "&[colorcode]".
# (Never put colors within the angle brackets of a tag)
# Color table:
# &0 is black
# &1 is dark blue
# &2 is dark green
# &3 is dark sky blue
# &4 is red
# &5 is magenta
# &6 is gold or amber
# &7 is light grey
# &8 is dark grey
# &9 is medium blue
# &a is light green
# &b is cyan
# &c is orange-red
# &d is pink
# &e is yellow
# &f is white
# (use && for a & symbol)

# rewarded for killing a monster:
# <amount> how much credited to account
# <longamount> how much, with currency name (vault only)
# <monster> name of the creature killed
# <item> what used to kill it
reward: "&a You are rewarded &f<amount>&a for killing the &f<monster>"
# if the reward is specific to what the user is holding
itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"
# for killing a player
playerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>"
itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"
# for the victim of the attacks
victimpay: "&f <player>&c took &f<amount>&c from you when you died"
victimprotection: "&f <player>&a payed you &f<amount>&a as penalty for killing you"
# this is for when a reward is withheld for suspected spawn camping
nocampingreward: "&a No more rewards avaliable for this area.. Try again later"

# penalized for killing a monster (if coin range is negative)
# <amount> how much removed from account
# <longamount> how much, with currency name (vault only)
# <monster> name of the creature killed
penalty: "&c You are penalized &f<amount>&c for killing the &f<monster>"
# <item> what used to kill it
itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"

# penalized for killing a player
# <amount> how much removed from account
# <player> name of the player killed
playerpenalty: "&c You are penalized &f<amount>&c for killing Player &f<player>"
# penalized for killing a player within the spawn protection
# <time> spawn protection time (seconds)
playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"
# <item> what used to kill
itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"

# if cannot afford the penalty for killing the entity
notafford: "&c You cannot afford to kill a &f<monster>"
itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"

# if no money rewarded (can be blank for none)
norewardMonster: "&c there is no reward for killing a &f<monster>"
norewardCreature:
norewardPlayer:
# <item> what used to kill it
itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"
itemnorewardCreature:
itemnorewardPlayer:



Config EssentialEco
############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# +------------------------------------------------------+ #
############################################################

# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy

# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 0

# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml

# Defines the cost to use the given commands PER USE
# Some commands like /repair have sub-costs, check the wiki for more information.
command-costs:
# /example costs $1000 PER USE
#example: 1000
# /kit tools costs $1500 PER USE
#kit-tools: 1500

# Set this to a currency symbol you want to use.
currency-symbol: '$'

# Set the maximum amount of money a player can have
# The amount is always limited to 10 trillion because of the limitations of a java double
max-money: 10000000000000

# Set the minimum amount of money a player can have (must be above the negative of max-money).
# Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0.
min-money: -10000

# Enable this to log all interactions with trade/buy/sell signs and sell command
economy-log-enabled: false

 

Detobel36

Créateur de plugins (PhoenixRebirth)
Support
17 Août 2012
10 531
24
2 247
347
27
Bruxelles - Belgique
www.phoenix-rebirth.fr
Salut,

Depuis quand iConomy n'est plus a jour ?
Regarde: http://dev.bukkit.org/server-mods/iconomy/files/
Ce n'est pas parce qu'il est écrit:
CB 1.2.4-R1.0
Que c'est que compatible pour cette version.

Et lorsque tu donne tes configurations, met les entres des balises codes, comme ceci:
Code:
[code][/*code]
Sans l'étoile


Cordialement,
Detobel36
 
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