#Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
#Enabledworlds are the worlds that infernal mobs can spawn in.
#Enabledmobs are the mobs that can become infernal.
#Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
#Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
#nameTagsLevel is the visibility level of the name tags, 0 = no tag,
#1 = tag shown when your looking at the mob, 2 = tag always shown.
#Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
#If you want to enable the boss bar you must have BarAPI on your server.
#nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
#<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
#<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
chance: 100
nameTagsLevel: 1
namePrefix: "&fInfernal"
nameTagsName: "&f<prefix> <mobName>"
bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
enableBossBar: true
enableScoreBoard: true
showHealthOnScoreBoard: true
#effectAllPlayerAttacks means that for example if the player damages a mob with the poison
#power the player will be poisoned no mater how he did it, even if he was using a bow.
effectAllPlayerAttacks: true
enableFireParticles: true
enableDeathMessages: true
#A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
deathMessages:
- "&cplayer &chas killed an mob&c!"
- "&cAn mob &cwas slain by player&c!"
- "&cplayer &cowned an mob&c!"
- "&cAn mob &cwas beheaded by player&c's weapon!"
- "&cplayer&c's weapon &ckilled an mob&c!"
- "&cAn mob &cwas killed by player &cusing a weapon&c!"
enabledworlds:
- <all>
# - none
enabledmobs:
- PigZombie
- Zombie
- Skeleton
- Spider
- CaveSpider
- Creeper
- Witch
- Enderman
- PigZombie
- Slime
- LavaSlime
- Wolf
- Ghast
- Giant
- SilverFish
- Blaze
- Squid
- WitherSkeleton
#Set a ability to false to disable it.
poisonous: true
armoured: true
blinding: true
withering: true
tosser: true
thief: true
quicksand: true
bullwark: true
rust: true
sapper: true
1up: true
cloaked: true
ender: true
ghastly: true
lifesteal: true
sprint: true
storm: true
webber: true
vengeance: true
weakness: true
berserk: true
explode: true
potions: true
mama: true
molten: true
archer: true
necromancer: true
firework: true
gravity: true
flying: true
mounted: always
#Power configuration:
mamaSpawnAmount: 3
vengeanceDamage: 6
berserkDamage: 3
moltenBurnLength: 5
gravityLevitateLength: 6
horseMountsHaveSaddles: true
armouredMountsHaveArmour: true
fireworkColour:
red: 255
green: 10
blue: 10
mobParticles:
- "lavaSpark:1:10"
# - "mobSpawnerFire:0:64"
# - "potionBrake:0:64"
# - "smoke:4:64"
# - "blockBrake:1:64"
# - "hugeExplode:1:1"
# - "angryVillager:10:1"
# - "blueSparkle:1:8"
# - "cloud:0:8"
# - "criticalHit:1:8"
# - "mobSpell:10:100"
# - "enchantmentTable:1:25"
# - "ender:1:25"
# - "explode:0:7"
# - "greenSparkle:10:10"
# - "heart:10:1"
# - "largeExplode:1:1"
# - "splash:10:100"
# - "largeSmoke:0:8"
# - "magicCriticalHit:1:10"
# - "noteBlock:10:1"
# - "redstone:1:15"
#mountFate is what will happen to mounts when their infernal master/rider dies, you can put: nothing, death, removal.
mountFate: nothing
enabledMounts:
- Spider
- MushroomCow
- Cow
- Sheep
- Pig
- EntityHorse
- Slime
- Ghast
enabledRiders:
- PigZombie
- Skeleton
- Zombie
- Witch
- Creeper
- Chicken
- SnowMan
- Blaze
- Enderman
- WitherSkeleton
disabledBabyMobs:
- PigZombie
- Zombie
- Wolf
- MushroomCow
- Cow
- Sheep
- Pig
- Chicken
- Ozelot
- EntityHorse
#The min/max amount of powers that a mob will get.
#NOTE: the amount of enabled powers must not be less than the maxpowers.
#healthMultiplier is what number the infernal mobs health will be multiplied by.
#If you have healthByPower enabled then healthMultiplier will do nothing.
#dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
#xpMultiplier is what the normal xp a mob drops will be multiplied by.
minpowers: 3
maxpowers: 7
healthMultiplier: 4
healthByPower: false
enableDrops: true
dropChance: 1
xpMultiplier: 8
enableFarmingDrops: true