Plugin Infernal Mobs 1.7.2 bug ou ... ?

EternalGardien

Aventurier
14 Décembre 2014
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Bonjour j'ai besoin d'aide .
J'ai un serveur #OmgServ avec des plugins et je joue avec mes copains.
J'ai installé le plugin Infernale Mobs dessus.
Depuis quelque temps nous entendons des cris de ghast spawner et mourir juste après sans que nous les voyons.
Les questions:
Est ce que les mobs Infernale peuvent se frayer un chemin entre le nether et le monde normal ?
Est ce un bug ?
Merci de me répondre au plus vite parce que quand t'est tout seul sur le serveur dans ta maison t'entend un bruit pareil tu flippe ta race :/
Bonne journée !
 
Ton soucis étant, apparemment, que les Ghast se retrouvent en monde normal.

Je pense que c'est le plugin qui le permet et que ce n'est absolument pas un bug.

Vérifie dans le fichier de configuration si tu peux gérer ce genre de chose, sinon, bloque le son des monstres hostiles dans les options de Minecraft. :)
 
Voila ma configuration je comprend rien c'est de l'anglais :
Code:
#Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
#Enabledworlds are the worlds that infernal mobs can spawn in.
#Enabledmobs are the mobs that can become infernal.
#Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
#Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
#nameTagsLevel is the visibility level of the name tags, 0 = no tag,
#1 = tag shown when your looking at the mob, 2 = tag always shown.
#Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
#If you want to enable the boss bar you must have BarAPI on your server.
#nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
#<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
#<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
chance: 100
nameTagsLevel: 1
namePrefix: "&fInfernal"
nameTagsName: "&f<prefix> <mobName>"
bossBarsName: "&fLevel <mobLevel> &f<prefix> <mobName>"
enableBossBar: true
enableScoreBoard: true
showHealthOnScoreBoard: true
#effectAllPlayerAttacks means that for example if the player damages a mob with the poison
#power the player will be poisoned no mater how he did it, even if he was using a bow.
effectAllPlayerAttacks: true
enableFireParticles: true
enableDeathMessages: true
#A message from this list will be chosen randomly, player=Player's name, mob=Mob type, weapon=Weapon player is holding.
deathMessages:
- "&cplayer &chas killed an mob&c!"
- "&cAn mob &cwas slain by player&c!"
- "&cplayer &cowned an mob&c!"
- "&cAn mob &cwas beheaded by player&c's weapon!"
- "&cplayer&c's weapon &ckilled an mob&c!"
- "&cAn mob &cwas killed by player &cusing a weapon&c!"
enabledworlds:
- <all>
# - none
enabledmobs:
- PigZombie
- Zombie
- Skeleton
- Spider
- CaveSpider
- Creeper
- Witch
- Enderman
- PigZombie
- Slime
- LavaSlime
- Wolf
- Ghast
- Giant
- SilverFish
- Blaze
- Squid
- WitherSkeleton
#Set a ability to false to disable it.
poisonous: true
armoured: true
blinding: true
withering: true
tosser: true
thief: true
quicksand: true
bullwark: true
rust: true
sapper: true
1up: true
cloaked: true
ender: true
ghastly: true
lifesteal: true
sprint: true
storm: true
webber: true
vengeance: true
weakness: true
berserk: true
explode: true
potions: true
mama: true
molten: true
archer: true
necromancer: true
firework: true
gravity: true
flying: true
mounted: always
#Power configuration:
mamaSpawnAmount: 3
vengeanceDamage: 6
berserkDamage: 3
moltenBurnLength: 5
gravityLevitateLength: 6
horseMountsHaveSaddles: true
armouredMountsHaveArmour: true
fireworkColour:
red: 255
green: 10
blue: 10
mobParticles:
- "lavaSpark:1:10"
# - "mobSpawnerFire:0:64"
# - "potionBrake:0:64"
# - "smoke:4:64"
# - "blockBrake:1:64"
# - "hugeExplode:1:1"
# - "angryVillager:10:1"
# - "blueSparkle:1:8"
# - "cloud:0:8"
# - "criticalHit:1:8"
# - "mobSpell:10:100"
# - "enchantmentTable:1:25"
# - "ender:1:25"
# - "explode:0:7"
# - "greenSparkle:10:10"
# - "heart:10:1"
# - "largeExplode:1:1"
# - "splash:10:100"
# - "largeSmoke:0:8"
# - "magicCriticalHit:1:10"
# - "noteBlock:10:1"
# - "redstone:1:15"
#mountFate is what will happen to mounts when their infernal master/rider dies, you can put: nothing, death, removal.
mountFate: nothing
enabledMounts:
- Spider
- MushroomCow
- Cow
- Sheep
- Pig
- EntityHorse
- Slime
- Ghast
enabledRiders:
- PigZombie
- Skeleton
- Zombie
- Witch
- Creeper
- Chicken
- SnowMan
- Blaze
- Enderman
- WitherSkeleton
disabledBabyMobs:
- PigZombie
- Zombie
- Wolf
- MushroomCow
- Cow
- Sheep
- Pig
- Chicken
- Ozelot
- EntityHorse
#The min/max amount of powers that a mob will get.
#NOTE: the amount of enabled powers must not be less than the maxpowers.
#healthMultiplier is what number the infernal mobs health will be multiplied by.
#If you have healthByPower enabled then healthMultiplier will do nothing.
#dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
#xpMultiplier is what the normal xp a mob drops will be multiplied by.
minpowers: 3
maxpowers: 7
healthMultiplier: 4
healthByPower: false
enableDrops: true
dropChance: 1
xpMultiplier: 8
enableFarmingDrops: true