################################################
# Survival Games #
# #
# Developed by #
# Double0negative #
# #
# #
# [URL]http://mc-sg.org[/URL] #
# voidmc.com #
################################################
#Do NOT touch this!
config-version: 3
#Enable debug messages
debug: false
#Enables the udpdate checker. This will enabled
#anyone with the perm sg.system.updatenotify to
#be notified when a new update is avalible
check-for-updates: true
#Set how many players are needed for the game
#to auto-start. Once the player limit is reached
#it will wait for x amount of seconds for
#additional players. Auto start vote means that
#x percent of players need to vote with /sg vote
#for the game to begin
auto-start-players: 20
auto-start-time: 20
auto-start-vote: 75
#If the player queue is enabled then if a player
#tries to join a game that is not joinable
#(ie ingame) the player will be added to a
#queue line to join the next time the game
#is open
enable-player-queue: true
#If set to true, commands not associated with
#the Survival Games will not be allowed to be run
#by players in-game.
disallow-commands: true
#If disallow-commands is set to true, you can use
#the cmdwhitelist section below to whitelist certain
#commands.
cmdwhitelist:
- 'kit'
#Set how long the grace period for be after the start of
#the game in seconds.
grace-period: 20
#Controlls if chests should be restocked on the first
#night. If set to true this will also have the side
#effect of setting the world time to day at the start
#of the game. This is only temporary until per-arena time
#has been implemented.
restock-chest: true
#Here you can control block placing and breaking.
block:
place:
whitelist:
- 18
- 105
- 31
- 37
- 38
- 50
- 103
- 43
break:
whitelist:
- 18
- 105
- 31
- 37
- 38
- 50
- 103
- 43
#Settings for when the game nears end. This runs
#when there are only x amount of players
#remaining. If place chest is enabled then
#when the player limit is reached, a chest
#will be placed inside the radius of every
#remain player containing random items for
#that player. If fire-lighting is enabled
#then a lighting strike will be fired at the
#location of each player every x seconds to
#notify the other players of their location
endgame:
players: 3
fire-lighting:
enabled: true
interval: 20
#If enabled, after x amount of time, each player
#remaing will be teleported to the center of the
#arena for a death match. If they have not been
#killed after killtime, the game will end.
deathmatch:
enabled: false
time: 30
killtime: 5
#Settings for connecting to and
#SQL server. These settings will
#be used for the online webstats
#Prefix is what all tables used for
#SurvivalGames will be
#prefixed with. This should stay the same
#for most cases.
sql:
host: 'localhost'
port: 3306
user: 'root'
pass: ''
database: 'survivalgames'
prefix: 'sg_'
###########################################################
####################### Stats ############################
###########################################################
#Settings for the webstats. If enabled, stats
#such as k/d record, wins, win streaks, kill
#streaks, etc. will be saved.
stats:
enabled: false
webserver:
enabled: false
port: 880
points:
kill: 10
win: 100
position: 7
killstreak:
base: 10
multiplier: 2
killstreak:
level1: '&e{player}&7 got a Double Kill!'
level2: '&e{player}&9 got a Multi Kill!'
level3: '&e{player}&5 got an Ultra Kill!'
level4: '&e{player}&4 got an Unbelievable Kill!'
level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'