Plugins Jobs

Cannard

CompareCraft
10 Avril 2011
154
3
124
Bonjour,


Lorsque je veut rejoindre un métier avec le plugins Jobs un message d'erreur apparait: "An internal error occurred while attemping to perform this command"

J'ai donc réinstallé le plugins et modifier chaque fichier un par un, il s'avère que le fichier posant problème est le fichier "jobConfig.yml".


Voici l’intégralité de mon fichier:

------------------------------------------------------------

# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

Jobs:
# must be one word
Bucheron:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Bucheron
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: Bu
# The colour of the name, for a full list of supported colours, go to the message config.
#ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
#chat-display: full
# [OPTIONAL] - the maximum level of this class
#max-level: 10
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# http://jd.bukkit.org/apidocs/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
LOG:
income: 2.0
experience: 2.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: -0.5
experience: -0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: 0.0
experience: 0.0
SUGAR_CANE_BLOCK:
income: 0.0
experience: 0.0
Place:
LOG:
income: -2.0
experience: 2.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: 0.5
experience: 0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: -1.0
experience: -1.0
SUGAR_CANE_BLOCK:
income: -1.0
experience: -1.0
Kill:
Chicken:
income: 0.4
experience: 0.4
Cow:
income: 0.4
experience: 0.4
Pig:
income: 0.4
experience: 0.4
Sheep:
income: 0.4
experience: 0.4
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 4.0
experience: 4.0
Giant:
income: 50.0
experience: 50.0
Skeleton:
income: 4.0
experience: 4.0
Spider:
income: 4.0
experience: 4.0
Zombie:
income: 3.5
experience: 3.5
PigZombie:
income: 10.0
experience: 10.0
Squid:
income: 1.0
experience: 1.0
Ghast:
income: 15.0
experience: 15.0
Player:
income: 0.0
experience: 0.0
Slime:
income: 10.0
experience: 10.0
Mineur:
fullname: Mineur
shortname: Mi
#ChatColour: DARK_GRAY
#chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.0
experience: 0.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: -0.5
experience: -0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.5
experience: 0.5
CACTUS:
income: 0.0
experience: 0.0
SUGAR_CANE_BLOCK:
income: 0.0
experience: 0.0
GOLD_ORE:
income: 10.0
experience: 10.0
IRON_ORE:
income: 5.0
experience: 5.0
COAL_ORE:
income: 2.0
experience: 2.0
REDSTONE_ORE:
income: 4.0
experience: 4.0
LAPIS_ORE:
income: 5.0
experience: 5.0
OBSIDIAN:
income: 6.0
experience: 6.0
DIAMOND_ORE:
income: 25.0
experience: 25.0
Place:
LOG:
income: -2.0
experience: 2.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: 0.0
experience: 0.0
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: -1.0
experience: -1.0
SUGAR_CANE_BLOCK:
income: -1.0
experience: -1.0
Kill:
Chicken:
income: 0.4
experience: 0.4
Cow:
income: 0.4
experience: 0.4
Pig:
income: 0.4
experience: 0.4
Sheep:
income: 0.4
experience: 0.4
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 4.0
experience: 4.0
Giant:
income: 50.0
experience: 50.0
Skeleton:
income: 4.0
experience: 4.0
Spider:
income: 4.0
experience: 4.0
Zombie:
income: 3.5
experience: 3.5
PigZombie:
income: 10.0
experience: 10.0
Squid:
income: 1.0
experience: 1.0
Ghast:
income: 15.0
experience: 15.0
Player:
income: 0.0
experience: 0.0
Slime:
income: 10.0
experience: 10.0
Constructeur:
fullname: Constructeur
shortname: Co
#ChatColour: WHITE
#chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.0
experience: 0.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: -0.5
experience: -0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: 0.0
experience: 0.0
SUGAR_CANE_BLOCK:
income: 0.0
experience: 0.0
Place:
LOG:
income: -2.0
experience: 2.0
WOOD:
income: 2.0
experience: 2.0
SAPLING:
income: 0.5
experience: 0.5
GLASS:
income: 2.0
experience: 2.0
POWERED_RAIL:
income: 10.0
experience: 10.0
DETECTOR_RAIL:
income: 2.0
experience: 2.0
WOOL:
income: 1.0
experience: 1.0
BRICK:
income: 4.0
experience: 4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: 1.0
experience: 1.0
MOSSY_COBBLESTONE:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 0.5
experience: 0.5
FURNACE:
income: 1.0
experience: 1.0
WOODEN_DOOR:
income: 1.0
experience: 1.0
RAILS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 0.5
experience: 0.5
IRON_DOOR_BLOCK:
income: 2.0
experience: 2.0
FENCE:
income: 1.0
experience: 1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: -1.0
experience: -1.0
SUGAR_CANE_BLOCK:
income: -1.0
experience: -1.0
Kill:
Chicken:
income: 0.4
experience: 0.4
Cow:
income: 0.4
experience: 0.4
Pig:
income: 0.4
experience: 0.4
Sheep:
income: 0.4
experience: 0.4
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 4.0
experience: 4.0
Giant:
income: 50.0
experience: 50.0
Skeleton:
income: 4.0
experience: 4.0
Spider:
income: 4.0
experience: 4.0
Zombie:
income: 3.5
experience: 3.5
PigZombie:
income: 10.0
experience: 10.0
Squid:
income: 1.0
experience: 1.0
Ghast:
income: 15.0
experience: 15.0
Player:
income: 0.0
experience: 0.0
Slime:
income: 10.0
experience: 10.0
Fermier:
fullname: Fermier
shortname: Fe
#ChatColour: GOLD
#chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.0
experience: 0.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: -0.5
experience: -0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: 1.0
experience: 1.0
SUGAR_CANE_BLOCK:
income: 1.0
experience: 1.0
Place:
LOG:
income: -2.0
experience: 2.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: 0.0
experience: 0.0
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: -1.0
experience: -1.0
SUGAR_CANE_BLOCK:
income: -1.0
experience: -1.0
Kill:
Chicken:
income: 0.4
experience: 0.4
Cow:
income: 0.4
experience: 0.4
Pig:
income: 0.4
experience: 0.4
Sheep:
income: 0.4
experience: 0.4
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 4.0
experience: 4.0
Giant:
income: 50.0
experience: 50.0
Skeleton:
income: 4.0
experience: 4.0
Spider:
income: 4.0
experience: 4.0
Zombie:
income: 3.5
experience: 3.5
PigZombie:
income: 10.0
experience: 10.0
Squid:
income: 1.0
experience: 1.0
Ghast:
income: 15.0
experience: 15.0
Player:
income: 0.0
experience: 0.0
Slime:
income: 10.0
experience: 10.0
Chasseur:
fullname: Chasseur
shortname: Ch
#ChatColour: BLUE
#chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.0
experience: 0.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: -0.5
experience: -0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: 0.0
experience: 0.0
SUGAR_CANE_BLOCK:
income: 0.0
experience: 0.0
Place:
LOG:
income: -2.0
experience: 2.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: 0.0
experience: 0.0
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: -1.0
experience: -1.0
SUGAR_CANE_BLOCK:
income: -1.0
experience: -1.0
Kill:
Chicken:
income: 0.8
experience: 0.8
Cow:
income: 0.8
experience: 0.8
Pig:
income: 0.8
experience: 0.8
Sheep:
income: 0.8
experience: 0.8
Wolf:
income: 10.0
experience: 10.0
Creeper:
income: 8.0
experience: 8.0
Giant:
income: 100.0
experience: 100.0
Skeleton:
income: 8.0
experience: 8.0
Spider:
income: 8.0
experience: 8.0
Zombie:
income: 7.0
experience: 7.0
PigZombie:
income: 20.0
experience: 20.0
Squid:
income: 2.0
experience: 2.0
Ghast:
income: 30.0
experience: 30.0
Player:
income: 0.0
experience: 0.0
Slime:
income: 20.0
experience: 20.0
Assassin:
fullname: Assassin
shortname: As
#ChatColour: RED
#chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.0
experience: 0.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: -0.5
experience: -0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: 0.0
experience: 0.0
SUGAR_CANE_BLOCK:
income: 0.0
experience: 0.0
Place:
LOG:
income: -2.0
experience: 2.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: 0.0
experience: 0.0
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: -1.0
experience: -1.0
SUGAR_CANE_BLOCK:
income: -1.0
experience: -1.0
Kill:
Chicken:
income: 0.4
experience: 0.4
Cow:
income: 0.4
experience: 0.4
Pig:
income: 0.4
experience: 0.4
Sheep:
income: 0.4
experience: 0.4
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 4.0
experience: 4.0
Giant:
income: 50.0
experience: 50.0
Skeleton:
income: 4.0
experience: 4.0
Spider:
income: 4.0
experience: 4.0
Zombie:
income: 3.5
experience: 3.5
PigZombie:
income: 10.0
experience: 10.0
Squid:
income: 1.0
experience: 1.0
Ghast:
income: 15.0
experience: 15.0
Player:
income: 70.0
experience: 70.0
Slime:
income: 10.0
experience: 10.0
Forgeron:
fullname: Forgeron
shortname: Fo
#ChatColour: DARK_PURPLE
#chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.0
experience: 0.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: -0.5
experience: -0.5
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: 0.0
experience: 0.0
SUGAR_CANE_BLOCK:
income: 0.0
experience: 0.0
Place:
LOG:
income: -2.0
experience: 2.0
WOOD:
income: -2.0
experience: -2.0
SAPLING:
income: 0.0
experience: 0.0
GLASS:
income: -2.0
experience: -2.0
POWERED_RAIL:
income: -10.0
experience: -10.0
DETECTOR_RAIL:
income: -2.0
experience: -2.0
WOOL:
income: -1.0
experience: -1.0
BRICK:
income: -4.0
experience: -4.0
TNT:
income: -10.0
experience: -10.0
BOOKSHELF:
income: -1.0
experience: -1.0
MOSSY_COBBLESTONE:
income: -3.0
experience: -3.0
WOOD_STAIRS:
income: -0.5
experience: -0.5
FURNACE:
income: -1.0
experience: -1.0
WOODEN_DOOR:
income: -1.0
experience: -1.0
RAILS:
income: -2.0
experience: -2.0
COBBLESTONE_STAIRS:
income: -0.5
experience: -0.5
IRON_DOOR_BLOCK:
income: -2.0
experience: -2.0
FENCE:
income: -1.0
experience: -1.0
STONE:
income: 0.0
experience: 0.0
CACTUS:
income: -1.0
experience: -1.0
SUGAR_CANE_BLOCK:
income: -1.0
experience: -1.0
Kill:
Chicken:
income: 0.4
experience: 0.4
Cow:
income: 0.4
experience: 0.4
Pig:
income: 0.4
experience: 0.4
Sheep:
income: 0.4
experience: 0.4
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 4.0
experience: 4.0
Giant:
income: 50.0
experience: 50.0
Skeleton:
income: 4.0
experience: 4.0
Spider:
income: 4.0
experience: 4.0
Zombie:
income: 3.5
experience: 3.5
PigZombie:
income: 10.0
experience: 10.0
Squid:
income: 1.0
experience: 1.0
Ghast:
income: 15.0
experience: 15.0
Player:
income: 0.0
experience: 0.0
Slime:
income: 10.0
experience: 10.0
Craft:
STONE_SWORD:
income: 5.0
experience: 1.0
IRON_SWORD:
income: 10.0
experience: 2.0
GOLD_SWORD:
income: 15.0
experience: 3.0
DIAMOND_SWORD:
income: 20.0
experience: 4.0
STONE_SHOVEL:
income: 5.0
experience: 1.0
IRON_SHOVEL:
income: 10.0
experience: 2.0
GOLD_SHOVEL:
income: 15.0
experience: 3.0
DIAMOND_SHOVEL:
income: 20.0
experience: 4.0
STONE_PICKAXE:
income: 5.0
experience: 1.0
IRON_PICKAXE:
income: 10.0
experience: 2.0
GOLD_PICKAXE:
income: 15.0
experience: 3.0
DIAMOND_PICKAXE:
income: 20.0
experience: 4.0
STONE_AXE:
income: 5.0
experience: 1.0
IRON_AXE:
income: 10.0
experience: 2.0
GOLD_AXE:
income: 15.0
experience: 3.0
DIAMOND_AXE:
income: 20.0
experience: 4.0
STONE_HOE:
income: 5.0
experience: 1.0
IRON_HOE:
income: 10.0
experience: 2.0
GOLD_HOE:
income: 15.0
experience: 3.0
DIAMOND_HOE:
income: 20.0
experience: 4.0
306:
income: 5.0
experience: 1.0
307:
income: 5.0
experience: 2.0
308:
income: 5.0
experience: 3.0
309:
income: 5.0
experience: 4.0
310:
income: 15.0
experience: 1.0
311:
income: 15.0
experience: 2.0
312:
income: 15.0
experience: 3.0
313:
income: 15.0
experience: 4.0
314:
income: 10.0
experience: 1.0
315:
income: 10.0
experience: 2.0
316:
income: 10.0
experience: 3.0
317:
income: 10.0
experience: 4.0
------------------------------------------------------------

Merci et bonne journée !