Bonjour,
Je suis le propriétaire d'un serveur Bukkit, qui tourne très bien, mais depuis sa mise à jour en versions stable 3 de mes plugins ne marche plu sans raison !
- Permissions + :
Depuis la maj la commande /group pseudo nom du groupe ne marche plus !
Comment faire ?
- Lockette :
Cette fois-ci les admins peuven private des coffre mais pas les joueur, voic ma configuration :
- Ecocreature :
Ce dernier marchait trés bien avant la maj, je suis sous iconomy voici la config :
Je vous remercie d'avance pour votre aide et vos réponse.
Cordialement kasyos.
Je suis le propriétaire d'un serveur Bukkit, qui tourne très bien, mais depuis sa mise à jour en versions stable 3 de mes plugins ne marche plu sans raison !
- Permissions + :
Depuis la maj la commande /group pseudo nom du groupe ne marche plus !
Comment faire ?
- Lockette :
Cette fois-ci les admins peuven private des coffre mais pas les joueur, voic ma configuration :
Code:
enable-messages-help: true
broadcast-snoop-target: '[Everyone]'
broadcast-reload-target: '[Operators]'
broadcast-break-target: '[Everyone]'
enable-messages-error: true
enable-messages-user: true
enable-messages-owner: false
enable-messages-admin: true
enable-protection-doors: true
default-door-timer: 0
explosion-protection-all: false
enable-permissions: true
allow-admin-bypass: true
allow-admin-snoop: false
- Ecocreature :
Ce dernier marchait trés bien avant la maj, je suis sous iconomy voici la config :
Code:
# Welcome new and old user of ecoCreature!
# ----------------------------------------
# It is vital that you go through the configuration from start to end before you continue
# using this plugin, to make sure that it is functioning with your server configuration.
#
# Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
#
# Now then ...
#
# Which economy system are you running? ecoCreature supports the following four.
# iConomy, BOSEconomy, Essentials, MineConomy
#
# As an example, you have BOSE, you should change the CORE setting to Core: BOSEconomy
#
# IntegerCurrency set to true will round the reward to a whole number, no decimals.
# While if it is set to false, it will give rewards with a decimal value.
#
# AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
# This setting is followed by CampRadius - what it does is that it prevents camping within the set
# amount of blocks in all directions. Both can be changed to suit your needs.
#
# ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
# true, and if false, it will allow regular creature drops.
#
# OverrideDrops, if set to true... default drops will be overriden by the drops specified
# for ecoCreature. This only applies to the player killed monsters.
# If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
# this in mind.
#
# FixedDrops
# If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
# and the creature / spawner will drop the amount of items you specified.
#
# BowRewards
# If this value is set to false, there will be no gains from killing with a bow.
#
# PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
# as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
#
# PenalizeType, this has two values: true or false.
# If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
# If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
# This is so that ecoCreature knows whether you want to punish via flatrate or percent.
#
# PenalizeAmount - How much money should they drop, from the amount they already have?
# This depends on what you set the type to, flat or percent (false or true).
# An example;
# PenalizeType: true <---- we want to punish with percentage of held money
# PenalizeAmount: 5 <---- draw 5% of the players held money
#
# AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
# What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
# you will not get rewards for kills below sea level. This applies to everything under sea level.
#
# Message Options!
# ----------------
# Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
# NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
# output anything to the player when they get no reward.
# Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
# Having this option set to false will not send them the spawn/mobspawn camping message.
#
# Extra Hooks!
# ------------
# uQuest, true or false... should it be enabled or not
# uQuestRQP, how big a chance does a player have to receive a random quest from killing a creature?
#
# Gains!
# -----
# These are per group on your server, if a player is in a group called Donors in your permissions
# they will gain the base amount * value specified in the amount bit for the group.
# You may freely add additional groupnames and specify your own amount here.
# The group names must match those within your Permissions configuration, ecoCreature compares.
System:
Economy:
Core: 'iConomy'
IntegerCurrency: true
Hunting:
AllowCamping: true
ClearCampDrops: true
OverrideDrops: true
FixedDrops: false
BowRewards: true
PenalizeDeath: false
PenalizeType: false
PenalizeAmount: 3
AllowUnderSeaLVL: true
WolverineMode: false
Limits:
BowRange: 25
CampRadius: 15
Messages:
Output: true
NoReward: true
Spawner: false
NoCampMessage: '[&4Warning&f] Camping around the Monster Spawn gives no rewards.'
NoBowMessage: '[&9???&f] You can''t seem to find any currency on this creature.'
DeathPenaltyMessage: 'You wake up to find that &6<amt> &fis missing from your pockets!'
ExtraHooks:
uQuest: false
uQuestRQP: 0.5
Gain:
Default:
Amount: 1
Donors:
Amount: 2.5
# HOW DO I DROPS!?
# - format: 'item:amount:percent'
# - more drops: Seperate the items with ; add next
# - format example: 'item:amount:percent;item2:amount:percent'
# This means, first you input the item id, second the item max amount upon drop, and third
# is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
#
# -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
# it selects a random amount, there's no guarantee that it will be fixed to 10.
# ---> This will later be optional.
#
# Coin_Minimum - Minium amount of coins to drop.
# Coin_Maximum - The max amount of coins to drop.
# !!! With a low minimum and high maximum, you will get a random amount between those values
#
# OH GOD, FIXED AMOUNT ... ALL THE WAY!
# Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
# It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
#
# Coin_Percent - What are the odds to receive any currency at all?
#
# NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
#
# Reward_Message - Every creature destroyed can have its personal reward message upon death
# - Acceptable codes:
# - &colourcode - Check out the forum post for the colour codes!
# - <crt> - Will display creature name
# - <amt> - Will display the amount + currency
# - <itm> - Will display the item you held in your hand at the time
#
# Penalty_Message - If you have a negative amount for a creature, this is the custom message
# for when the player is penalized with a deduction.
RewardTable:
Creeper:
Drops: '289:3:60;263:3:30;260:1:30'
Coin_Minimum: 2.00
Coin_Maximum: 7.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] Le $c%m $fest mort . Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $f sur le corps du $c%m'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $c%m'
Skeleton:
Drops: '352:2:70;262:4:70;318:2:10;261:1:5;306:1:5;307:1:5;348:2:5'
Coin_Minimum: 1.00
Coin_Maximum: 5.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] Le $cSquelette $fest mort . Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps du $cSquelette'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $cSquelette'
Zombie:
Drops: '288:2:60;320:1:30;308:1:5;309:1:5;39:2:25;40:2:25'
Coin_Minimum: 1.00
Coin_Maximum: 5.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] Le $c%m $fest mort . Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps du $c%m'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $c%m'
Spider:
Drops: '287:1:60;295:2:25;319:1:25;349:1:40'
Coin_Minimum: 1.00
Coin_Maximum: 5.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] L'' $cAraignee $fest morte . Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps de l'' $cAraignees'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue une $cAraignee'
PigZombie:
Drops: '320:2:5;288:2:30'
Coin_Minimum: 5.00
Coin_Maximum: 10.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] Le $c%m $fest mort . Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps du $c%m'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $c%m'
Ghast:
Drops: '289:2:20'
Coin_Minimum: 7.00
Coin_Maximum: 8.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] Le $c%m $fest mort . Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps du $c%m'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $c%m'
Slime:
Drops: '341:2:10'
Coin_Minimum: 1.00
Coin_Maximum: 5.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] Le $c%m $f est mort. Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps du $c%m'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $c%m'
Giant:
Drops: '357:5:10;329:1:5;322:1:5;264:4:10;266:4:20;265:4:25'
Coin_Minimum: 1.00
Coin_Maximum: 5.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] Le $c%m $fest mort. Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps du $c%m'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $c%m'
Chicken:
Drops: '288:2:80;344:2:30'
Coin_Minimum: 1.00
Coin_Maximum: 2.00
Coin_Percent: 50
NoReward_Message: '[$9!$f] Le $cPoulet $fest mort deplume. Sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps du $cPoulet'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $cPoulet'
Cow:
Drops: '334:2:60;319:2:20'
Coin_Minimum: 1.00
Coin_Maximum: 3.00
Coin_Percent: 50
NoReward_Message: '[$9!$f] La $cVache $f est morte. Votre $3%i sert a recuperer ce qu il en reste'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $fsur le corps de la $cVache'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue une $cVache'
Pig:
Drops: '319:2:65'
Coin_Minimum: 1.00
Coin_Maximum: 3.00
Coin_Percent: 50
NoReward_Message: '[$9!$f] Le $2Cochon $f est mort, vous utilisez votre $3%i pour en faire du bacon.'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $f sur le corps du $cCochon'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $cCochon'
Sheep:
Drops: '319:1:30'
Coin_Minimum: 1.00
Coin_Maximum: 3.00
Coin_Percent: 50
NoReward_Message: '[$9!$f] Le $2Mouton $fest mort , vous en faites un mechoui avec votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $f sur le corps du $cMouton'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $cMouton'
Squid:
Drops: '351:2:65'
Coin_Minimum: 1.00
Coin_Maximum: 3.00
Coin_Percent: 50
NoReward_Message: '[$9!$f] Le $cPoulpe $f est mort. Grace a votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $f sur le corps du $cPoulpe'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $cPoulpe'
Wolf:
Drops: '334:2:70'
Coin_Minimum: 1.00
Coin_Maximum: 3.00
Coin_Percent: 50
NoReward_Message: '[$9!$f] Le $cLoup $f est mort. Grace a votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $f sur le corps du $cLoup'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir tue un $cLoup'
Spawner:
Drops: '2256:1:10;2257:1:10;322:1:10;276:1:10;265:5:40;266:5:20;264:5:10'
Coin_Minimum: 10.00
Coin_Maximum: 15.00
Coin_Percent: 100
NoReward_Message: '[$9!$f] LE $2%m $f explose sous le coup de votre $3%i'
Reward_Message: '[$2:)$f] Vous ramassez $6%c $f a cote du $2%m'
Penalty_Message: '[$4:($f] Vous etes penalise de $6%c $f pour avoir detruit une $2%m'
DidYou:
Read:
Understand:
Configure: true
# If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
# Switch the Configure: false to Configure: true
#
# Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
# If this value is still false when you start your server, the plugin will be disabled.
#
# WHY!?
# Because. It simply just explains itself. Don't even think about starting an argument about it.
Je vous remercie d'avance pour votre aide et vos réponse.
Cordialement kasyos.