Plugin Résolu Ajouter une île ASkyblock

HappyMap

Le Koala de l’extrême
18 Février 2017
67
12
35
Une grotte avec du wifi
Bonjour à tous, je viens de commencer un serveur SkyBlock et j'ai un petit probléme avec l'ajout d'île du plugin ASkyBlock.
En effet, il y a quelques jours j'ai enlevé l'île du nether car je n'ai pas souhaité ajouté de skyblock nether et j'ai ajouté une nouvelle île que j'ai faites. Tout se passait bien et aujourd'hui quand j'ai voulu en ajouter une, au lieu de se mettre à la suite comme écrit dans le plugin celle-ci s'est mise à la place de l'ancienne.
Donc je me retrouve avec 4 îles au lieu de 5.
Je glisse le plugin ci-dessous :
schematics:
# default heading is required
default:
# Icon - if this is missing or wrong, it will be a MAP
icon: GRASS
# Order of preference in listing
order: 1
# Short name - color codes with & okay
name: "&2Ile &lOriginale"
# Longer description. Use | for new lines. Color codes okay.
description: "&6Le défi|&3Commence!"
# Filename of the schematic in the schematic folder
filename: island.schematic
# Use default chest if true, or use schematic chest contents if false
useDefaultChest: true
# Which schematic will be used in the opposite world if newnether:true
# If there is no partner, this island will be used
partnerSchematic: nether
#Level handicap zeros the initial island level.
levelHandicap: 3

# Additional heading names can be anything you like, but must be unique
island1:
# Credit to Antal1609 for this schematic!
icon: SAND
order: 2
name: "&eIle &lDuo"
description: "&6Deux îles proches!|&3Double fun."
filename: double.schematic
# Schematics can have biomes set when they are created
biome: PLAINS
# If useDefaultChest is false, the items in the schematic will be used
# If false, the default chest items will be used, or the list below
useDefaultChest: true
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Your island companion. Overrides the default setting. If more than one is
# listed, one will be chosen at random.
# Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING.
companion:
- CHICKEN
# This is a list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
companionnames:
- "Poulet de &9[player]"
- "&dNourriture gratuite"
partnerSchematic: nether
#permission: any.perm.you.like
#Level handicap zeros the initial island level.
levelHandicap: 9
# Cost - if an economy is in use, this can be used to require a fee
# Only works with the schematic panel
# The cost is a double and displayed in the description if [cost] is there
cost: 0

# New snowy schematic
extrahard:
icon: DIAMOND_BLOCK
order: 3
# Ski theme - a black diamond run is hard.
name: "&bDiamant &lNoir"
description: "&6Pour les experts seulement!|&3Peu de ressource|&3Avec un peu de diamants."
filename: harder.schematic
biome: FOREST
useDefaultChest: false
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Schematics that require water or lava to hover can prevent physics when pasting
usephysics: false
# Schematics may include entities (mobs) in them and if pasteentities is true,
# mobs will be pasted.
# Example: Setting this to true for this schematic will give a wolf.
pasteentities: false
partnerSchematic: double
#permission: any.perm.you.like
# This optional block determines where the player will spawn. It must be unique in
# the schematic and will be replaced by air when pasted.
#spawnblock: SPONGE
#Level handicap zeros the initial island level.
levelHandicap: 1
# Cost - if an economy is in use, this can be used to require a fee
# Only works with the schematic panel
# The cost is a double and displayed in the description if [cost] is there
cost: 0

is2:
# Credit to Shenoro for this schematic!
icon: EMERALD_BLOCK
order: 4
name: "&5Ile &lLuxuriante"
description: "&6Une grande île,|&3Pleines de richesses!"
filename: Luxur.schematic
# Schematics can have biomes set when they are created
biome: ROOFED_FOREST
# If useDefaultChest is false, the items in the schematic will be used
# If false, the default chest items will be used, or the list below
useDefaultChest: true
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Your island companion. Overrides the default setting. If more than one is
# listed, one will be chosen at random.
# Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING.
companion:
- PIG
# This is a list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
companionnames:
- "Cochon de &9[player]"
- "&dNourriture gratuite"
partnerSchematic: harder
#permission: any.perm.you.like
#Level handicap zeros the initial island level.
levelHandicap: 9
# Cost - if an economy is in use, this can be used to require a fee
# Only works with the schematic panel
# The cost is a double and displayed in the description if [cost] is there
cost: 1500

ileglacée:
# Credit to Shenoro for this schematic!
icon: PACKED_ICE
order: 5
name: "&1Ile &lGlacée"
description: "&6Une île glacée,|&3Parfaite pour les batailles de |&rBoules de neiges !"
filename: glace.schematic
# Schematics can have biomes set when they are created
biome: COLD_BEACH
# If useDefaultChest is false, the items in the schematic will be used
# If false, the default chest items will be used, or the list below
useDefaultChest: true
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Your island companion. Overrides the default setting. If more than one is
# listed, one will be chosen at random.
# Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING.
companion:
- RABBIT
# This is a list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
companionnames:
- "Lapin de &9[player] "
- "&dNourriture gratuite"
partnerSchematic: Luxur
#permission: any.perm.you.like
#Level handicap zeros the initial island level.
levelHandicap: 9
# Cost - if an economy is in use, this can be used to require a fee
# Only works with the schematic panel
# The cost is a double and displayed in the description if [cost] is there
cost: 250