Mod Activer les mobs avec PixelMon

Xav69700

Bucheron
22 Octobre 2014
4
0
12
29
Bonsoir, je souhaiterais activer les mobs car j'ai installer pixelmon mais depuis je n'ai aucun mob, j'ai déjà rechercher sur le site et j'ai trouver qu'il fallait activer une fonction dans la config, je l'ai fait mais je n'ai toujours pas de mob, voici la config de pixelmon ;

Edit ; les mobs spawnent bien en fait mais ce sont les spawner, je ne voie plus le mob tourner a l'intérieur et aucun mob ne spawn

Code:
# Settings for controlling the auto-battler for AFK players.
AFKHandler {
    # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
    afkActivateSeconds=90
    # The time in seconds before the auto-battle handler picks a move automatically each turn.
    afkHandlerTurnSeconds=15
    # Have auto-battle take over if the player is AFK during a battle.
    # Activates after the specified time period and gives specified time for each turn after that.
    enableAFKHandler=false
}
# Settings for breeding behavior.
Breeding {
    # Allows the placement of ranch blocks, which are required for breeding Pokemon.
    allowBreeding=true
    # Allow the crafting of ranch blocks.
    allowRanchCrafting=true
    # Allow the ranch expansion.
    allowRanchExpansion=true
    # Enable random eggs from Ditto-Ditto breeding to contain Legendaries.
    allowRandomBreedingEggsToBeLegendary=false
    # Enables random eggs from /pokegiveegg to contain Legendaries.
    allowRandomSpawnedEggsToBeLegendary=false
    # Number of world ticks needed to increase the breeding stage.
    breedingTicks=18000
    # Number of stages to go through before breeding occurs (1-5).
    numBreedingStages=5
    # Sets the number of steps per egg cycle. Lower numbers hatch eggs faster.
    stepsPerEggCycle=255
    # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
    useBreedingEnviroment=true
}
# Settings for re-routing the Pixelmon saving system into an external database.
Database {
    # Put the connection string for the external database in the form jdbc:dbtype://...
    connectionString="jdbc:hd://"
    # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
    saveToExternalDatabase=false
}
# Options for the elevator.
Elevator {
    # Maximum search range up/down for a pairing elevator.
    elevatorSearchRange=10
}
# Settings for controlling external moves.
ExternalMoves {
    # Allows the use of external moves such as Rock Smash and Cut.
    allowExternalMoves=true
}
# General settings for the world.
General {
    # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
    allowAnvilAutoreloading=false
    # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
    allowCaptureOutsideBattle=true
    # Allows move tutors that teach event moves to spawn naturally.
    allowEventMoveTutors=false
    # Allows the 17 types of Gems to be dropped by bosses.
    allowGemBossDrop=true
    # Allows the 17 types of Gems to be crafted by players.
    allowGemCrafting=true
    # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
    allowPVPExperience=true
    # Allow players to plant Apricorns in the ground.
    allowPlanting=true
    # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
    allowPokemonNicknames=true
    # Permits bosses to drop ranch area upgrades.
    allowRanchUpgradeBossDrop=true
    # Allows players to make Rare Candies by crafting (server-side option).
    allowRateCandyCrafting=true
    # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
    allowRiding=true
    # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
    allowTMReuse=false
    # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
    allowTrainerExperience=true
    # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
    allowVanillaMobs=true
    # Allow players to use cloning machines to clone Mew into Mewtwo.
    cloningMachineEnabled=true
    # Sets the amount of boxes players have in their PCs (capped at 256 per player).
    computerBoxes=16
    # When mounted, enables steering the Pokemon by looking.
    enablePointToSteer=true
    # Allows the Pokedex to open wiki pages.
    # Turn this off if you don't want the wiki opening from inside Pixelmon.
    enablePokedexWikiWebsiteOpen=true
    # Allow wild Pokemon to initiate battles.
    enableWildAgression=true
    # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
    engagePlayerByPokeball=false
    # What will happen if a battle is force-ended without a proper conclusion.
    # 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker).
    # 1: The battle is considered a draw.
    # 2: The battle is considered abnormally ended.
    forceEndBattleResult=0
    # Adjusts the variation in size caused by growth (0-2). 1 is normal.
    growthScaleModifier=1
    # Allow bosses to drop Isi's hourglasses, items that let you skip stages of breeding.
    isiHourglassBossDrop=true
    # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
    namePlateRange=1
    # Requires HM move Fly or HM move Surf on a Pokemon to be able to ride it.
    needHMToRide=false
    # Sets NPC rarity. Higher values spawn NPCs (Trainers, tutors) more often, 0 spawns no NPCs.
    npcRarity=50
    # Allows wild Pokemon to drop items like feathers, etc. on death.
    pokemonDropsEnabled=true
    # Prints more detailed error messages to the server.log file if enabled.
    printErrors=true
    # Removes regular Minecraft music so only Pixelmon music plays. Currently locked to true in code.
    removeVanillaMusic=true
    # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
    returnHeldItems=true
    # Set Legendary shrines to one use (false) or multiple use (true).
    reusableBirdShrines=false
    # Increases size of Pokemon models in-game by 30%.
    scalePokemonModels=true
    # Allow Legendary bird shrines to spawn randomly in world.
    spawnBirdShrines=true
    # Allow Spectral Jeweller Gem shrines to spawn randomly in world.
    spawnGemShrines=false
    # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
    spawnStructures=true
    # If true, must be opped to use spawners. If false, must be in Creative mode.
    spawnersOpOnly=true
    # Battle camera rotates around player if true, and is stationary if false.
    spinBattleCamera=true
    # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
    starterOnJoin=true
    # The time taken before syncing to the system clock (in seconds).
    systemTimeSyncInterval=30
    # Set traders to one use (false) or multiple use (true).
    tradersReusable=false
    # Allows you to toggle which tab list you would like to use.
    # True for Pixelmon's, false for vanilla's.
    useCustomTabList=true
    # Lets your world follow real world time or not (uses the servers system clock).
    useSystemTimeForWorldTime=false
    # Wild Pokemon will have a chance based on unfavourable battle conditions to try and flee from battle.
    wildCanFlee=false
    # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
    writeEntitiesToWorld=false
}
# Graphics settings.
Graphics {
    # Use the low resolution textures for Pokemon and Poke Balls. Useful for low end systems.
    lowResTextures=false
    # Multiplier of the 64 distance usually used for rendering.
    renderDistanceWeight=2
    # Display the currently selected Pokemon's attack target on the screen.
    showCurrentAttackTarget=true
    # Use the original Pokemon textures for statues.
    useOriginalPokemonTexturesForStatues=false
    # Use the SMD normal maps for shading Poke Balls.
    useSmoothShadingOnPokeballs=true
    # Use the SMD normal maps for shading Pokemon.
    useSmoothShadingOnPokemon=true
}
# Settings for PixelUtilities features.
PixelUtilities {
    # Specify the coordinates of the event PokeGift chest here.
    eventCoords=[
        notConfigured
    ]
    # Enable/Disable Legendaries from being added to the event Poke Gift.
    eventHasLegendaries=false
    # Each Pokemon has a 1/10 chance of being a Shiny.
    eventHasShinies=false
    # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
    eventMaxPokemon=1
    # Should an event Poke Gift spawn?
    eventPokeGiftLoad=false
    # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
    eventShinyRate=10
    # Define a custom date for PokeGift events (day then month).
    eventTime="D/M"
    # Allows Poke Gifts to be used (both placing and using, prevention against spam).
    pokeGiftHaveEvents=true
    # Enable multiple players to get the Pokemon from the gift.
    pokegiftReusable=false
    # Scale grass battles to players team levels?
    scaleGrassBattles=false
}
# Settings for controlling PokeLoot chest spawns and behavior.
PokeLoot {
    # Allow Hidden Grottos to spawn in the world.
    spawnGrotto=true
    # Allows invisible PokeChests to spawn around the world randomly.
    spawnHidden=true
    # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)
    # FCFS = First Come First Serve, only one player can loot chest, then chests vanishes.
    # PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each.
    # PUD = Player Unlimited Drops, chests can be used infinitely by all players.
    # TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
    spawnMode=0
    # Allows normal visible PokeChests to spawn around the world randomly.
    spawnNormal=true
    # Chest spawn rate
    # 0: 1 per 64 chunks
    # 1: 1 per 32 chunks
    # 2: 1 per 18 chunks
    # 3: 1 per 10 chunks
    spawnRate=1
    # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned if set to TIMED.
    # Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
    timedLootReuseSeconds=86400
}
# Sound settings.
Sounds {
    # Maximum number of world ticks before a new music track will start.
    maxMusicDelay=24000
    # Minimum number of world ticks before a new music track will start.
    minMusicDelay=12000
}
# Settings that control what Pokemon spawns and how many of them spawn.
Spawning {
    # These values set whether or not a Generation's Pokemon will be spawned.
    Gens {
        # Pokedex 1-151
        Gen1=true
        # Pokedex 152-251
        Gen2=true
        # Pokedex 252-386
        Gen3=true
        # Pokedex 387-493
        Gen4=true
        # Pokedex 494-649
        Gen5=true
        # Pokedex 650-719
        Gen6=true
    }
    # Allow wild Legendaries to spawn (besides specific event spawns).
    allowLegendarySpawn=true
    # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns.
    bossSpawnRate=250
    # The radius in chunks around a player, that Pixelmon can spawn within.
    chunkSpawnRadius=8
    # Forces wild Pokemon to despawn after a battle.
    despawnOnFleeOrLoss=false
    # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
    displayLegendaryGlobalMessage=true
    # Chance of a wild Pokemon spawning with its hidden ability (1/rate). 0 disables hidden ability spawns.
    hiddenAbilitySpawnRate=150
    # Sets odds of Legendary spawning (1 in X spawns). Higher values spawn wild Legendaries less often.
    legendarySpawnRate=22000
    # Max number of flying Pokemon at one time (keep this low).
    maxFlyingPokemon=2
    # Max number of land Pokemon at one time.
    maxLandPokemon=40
    # Max number of underground Pokemon at one time.
    maxUndergroundPokemon=20
    # Max number of water Pokemon at one time.
    maxWaterPokemon=20
    # Replaces Minecraft's villagers with Pixelmon NPCs.
    replaceMCVillagers=true
    # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
    shinySpawnRate=8192
    # List of dimensions that Pokemon will spawn in.
    spawnDimensions=[
        0
    ]
}
Starters {
    # Level (min=5, max=100)
    level=5
    # Shiny starters
    shiny=true
    # List of starters (max of 15)
    starterList=[
        Bulbasaur,
        Squirtle,
        Charmander,
        Chikorita,
        Totodile,
        Cyndaquil,
        Treecko,
        Mudkip,
        Torchic,
        Turtwig,
        Piplup,
        Chimchar,
        Snivy,
        Oshawott,
        Tepig
    ]
}
 
Dernière édition: