Voila, parcontre je suis désolé je l'ai verifié tout a lheure il etait normal et la il est en "vrac" dans mon fichier ...
(Ps: Je sais que wordpad++ existe xd mais je me débrouille tres bien avec le bloc note.)
Et donc le collage de ce qu'il y a dans mon image en haut donne ca : (en bas) et visiblement des espaces ont été supprimés ...
# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit
http://dev.bukkit.org/server-mods/jobs/.
Mineur:
fullname: Mineur
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 0.02
experience: 2.0
COAL_ORE:
income: 0.04
experience: 2.0
REDSTONE_ORE:
income: 0.04
experience: 2.0
IRON_ORE:
income: 0.1
experience: 5.0
GOLD_ORE:
income: 0.15
experience: 7.5
LAPIS_ORE:
income: 0.15
experience: 7.5
DIAMOND_ORE:
income: 0.2
experience: 10.0
OBSIDIAN:
income: 0.05
experience: 2.5
MOSSY_COBBLESTONE:
income: 0.25
experience: 12.5
Place:
RAILS:
income: 0.05
experience: 2.0
Fermier:
fullname: Fermier
shortname: F
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 3.0
experience: 4.0
Cow:
income: 2.0
experience: 3.0
Pig:
income: 2.0
experience: 3.0
Sheep:
income: 2.0
experience: 4.0
Place:
SUGAR_CANE_BLOCK:
income: -0.25
experience: -3.75
SEEDS:
income: 0.05
experience: 2.0
MELON_SEEDS:
income: 0.05
experience: 0.05
PUMPKIN_SEEDS:
income: 0.05
experience: 0.05
PUMPKIN:
income: -0.5
experience: -5
Break:
SUGAR_CANE_BLOCK:
income: 0.5
experience: 7.5
CROPS-7:
income: 0.5
experience: 7.5
MELON_SEEDS:
income: -0.05
experience: -0.05
PUMPKIN_SEEDS:
income: -0.05
experience: -0.05
SEEDS:
income: -0.05
experience: -2.0
PUMPKIN:
income: 0.5
experience: 5
Bucheron:
fullname: Bucheron
shortname: B
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.1
experience: 1.0
WOOD:
income: 0.025
experience: 0.25
SAPLING:
income: -0.5
experience: -1.0
Place:
SAPLING:
income: 0.5
experience: 1.0
Chasseur:
fullname: Chasseur
shortname: C
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Wolf:
income: 5.0
experience: 15.0
Creeper:
income: 2.0
experience: 5.0
Skeleton:
income: 2.0
experience: 5.0
Spider:
income: 3.0
experience: 7.5
Zombie:
income: 1.5
experience: 3.0
Enderman:
income: 17.5
experience: 30.0
Cave_Spider:
income: 11.0
experience: 11.0
Slime:
income: 10.0
experience: 15.0
Spider_Jokey:
income: 20.0
experience: 30.0
Digger:
fullname: Digger
shortname: D
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 0.3
experience: 2.0
GRASS:
income: 0.3
experience: 2.0
GRAVEL:
income: 0.3
experience: 2.0
SAND:
income: 0.3
experience: 2.0
CLAY:
income: 0.3
experience: 2.0
Redstonien:
fullname: Redstonien
shortname: R
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
REDSTONE:
income: 1.0
experience: 5.0
REDSTONE_TORCH:
income: 2.0
experience: 5.0
BUTTON:
income: 2.0
experience: 5.0
LEVER:
income: 2.0
experience: 5.0
STONE_PRESSURE_PLATE:
income: 2.0
experience: 5.0
WOOD_PRESSURE_PLATE:
income: 2.0
experience: 5.0
REPEATER:
income: 1.5
experience: 3.5
REDSTONE_LAMP:
income: 5.0
experience: 10.0
Break:
REDSTONE:
income: -1.0
experience: -5.0
REDSTONE_TORCH:
income: -2.0
experience: -5.0
BUTTON:
income: -2.0
experience: -5.0
LEVER:
income: -2.0
experience: -5.0
STONE_PRESSURE_PLATE:
income: -2.0
experience: -5.0
WOOD_PRESSURE_PLATE:
income: -2.0
experience: -5.0
REPEATER:
income: -1.5
experience: -3.5
REDSTONE_LAMP:
income: -5.0
experience: -10.0
Boulanger:
fullname: Boulanger
shortname: Bo
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
BREAD:
income: 1.0
experience: 2.0
CAKE:
income: 3.0
experience: 6.0
Place:
CAKE:
income: 7.5
experience: 15.0
Break:
CAKE:
income: -7.5
experience: -15.0
Pecheur:
fullname: Pecheur
shortname: P
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
FISHING_ROD:
income: 5.0
experience: 10.0
Fish:
RAW_FISH:
income: 2.5
experience: 5.0
Kill:
Squid:
income: 3.5
experience: 6.5
Forgeron:
fullname: Forgeron
shortname: F
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.5
experience: 2.5
GOLD_SWORD:
income: 3.5
experience: 3.5
DIAMOND_SWORD:
income: 5.0
experience: 5.0
WOOD_SPADE:
income: 1.0
experience: 1.0
IRON_SPADE:
income: 2.5
experience: 2.5
GOLD_SPADE:
income: 3.5
experience: 3.5
DIAMOND_SPADE:
income: 5.0
experience: 5.0
WOOD_PICKAXE:
income: 1.0
experience: 1.0
IRON_PICKAXE:
income: 2.5
experience: 2.5
GOLD_PICKAXE:
income: 3.5
experience: 3.5
DIAMOND_PICKAXE:
income: 5.0
experience: 5.0
WOOD_AXE:
income: 1.0
experience: 1.0
IRON_AXE:
income: 2.5
experience: 2.5
GOLD_AXE:
income: 3.5
experience: 3.5
DIAMOND_AXE:
income: 5.0
experience: 5.0
LEATHER_HELMET:
income: 2.0
experience: 2.0
LEATHER_CHESTPLATE:
income: 2.0
experience: 2.0
LEATHER_LEGGINGS:
income: 2.0
experience: 2.0
LEATHER_BOOTS:
income: 2.0
experience: 2.0
IRON_HELMET:
income: 3.5
experience: 3.5
IRON_CHESTPLATE:
income: 3.5
experience: 3.5
IRON_LEGGINGS:
income: 3.5
experience: 3.5
IRON_BOOTS:
income: 3.5
experience: 3.5
GOLD_HELMET:
income: 4.5
experience: 4.5
GOLD_CHESTPLATE:
income: 4.5
experience: 4.5
GOLD_LEGGINGS:
income: 4.5
experience: 4.5
GOLD_BOOTS:
income: 4.5
experience: 4.5
DIAMOND_HELMET:
income: 6.0
experience: 6.0
DIAMOND_CHESTPLATE:
income: 6.0
experience: 6.0
DIAMOND_LEGGINGS:
income: 6.0
experience: 6.0
DIAMOND_BOOTS:
income: 6.0
experience: 6.0
NetherMan:
fullname: NetherMan
shortname: N
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
GLOWSTONE:
income: 5.0
experience: 5.0
SOUL_SAND:
income: 1.0
experience: 2.0
NETHERRACK:
income: 0.075
experience: 1.0
NETHER_BRICK:
income: 1.5
experience: 5.0
Kill:
Blaze:
income: 12.0
experience: 15.0
MagmaCube:
income: 7.5
experience: 10.0
PigZombie:
income: 8.0
experience: 11.0
Ghast:
income: 15.0
experience: 20.0
Craft:
NETHER_BRICK:
income: 0.3
experience: 1.0
Teinturier:
fullname: Teinturier
shortname: T
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 1
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOL_DYES:
income: 0.12
experience: 0.5
WOOL:
income: 0.2
experience: 1
Jobs: {}
J'ai remarqué au dernier moment que l'ecriture "jobs" que j'ai mis en bleu n'etais pas a sa place donc j'ai placé "jobs:{" avant tous les métier et "}" a la fin, mais cela ne marche toujours pas ...