La ligne 32 correspond à quelle ligne de ta classe main ?
cette ligne : proxy.registerRender();
Mais la je viens de modifier le code
Code:
package fr.blueziks_.cosmicmod;
import fr.blueziks_.cosmicmod.proxy.CommonProxy;
import fr.blueziks_.cosmicmod.tabs.CosmicTab;
import fr.blueziks_.cosmicmod.util.Reference;
import fr.blueziks_.cosmicmod.util.handlers.RegistryHandler;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@Mod(modid = Reference.MOD_ID, name = Reference.NAME, version = Reference.VERSION)
public class Main
{
public static final CreativeTabs cosmictab = new CosmicTab("cosmictab");
@Instance
public static Main instance;
@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.COMMON_PROXY_CLASS)
public static CommonProxy proxy;
@EventHandler
public static void preInit(FMLPreInitializationEvent event)
{
RegistryHandler.preInitRegistries(event);
proxy.registerRender();
}
@EventHandler
public static void init(FMLInitializationEvent event)
{
RegistryHandler.initRegistries(event);
}
@EventHandler
public static void postInit(FMLPostInitializationEvent event)
{
RegistryHandler.postInitRegistries(event);
}
}
Et cette fois je n'ai pas de crash sur eclipse le jeu se lance , je vais tester immédiatement en multijoueur