Résolu Crash du client lors d'un passage a un certains endroit

Alex_PCB

Architecte en herbe
5 Janvier 2017
10
0
62
Bonjour/Bonsoir, un ami m'a passer sa map pour qu'on la mette en multi et on c'est rendu compte qu'un endroit faisait crash le client minecraft, on a essayer de réfléchir pourquoi sa crash mais étant nul en anglais et surtout n'y connaissant rien, on a pas trouver, je vous met le rapport de crash :


PS: le crash arrive a l'endroit ou mon ami a construit un bâtiment et un peu aux alentours

Code:
---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 05/01/17 18:39
Description: Rendering Block Entity

java.lang.NullPointerException: Rendering Block Entity
    at agp.a(SourceFile:110)
    at agp.h(SourceFile:236)
    at bpb.a(SourceFile:20)
    at bpb.a(SourceFile:15)
    at bpb.a(SourceFile:10)
    at bow.a(SourceFile:100)
    at bow.a(SourceFile:92)
    at bom.a(SourceFile:383)
    at bof.a(SourceFile:994)
    at bof.b(SourceFile:814)
    at ban.ak(SourceFile:801)
    at ban.f(SourceFile:728)
    at net.minecraft.client.main.Main.main(SourceFile:148)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at agp.a(SourceFile:110)
    at agp.h(SourceFile:236)
    at bpb.a(SourceFile:20)
    at bpb.a(SourceFile:15)
    at bpb.a(SourceFile:10)

-- Block Entity Details --
Details:
    Name: MobSpawner // api
    Block type: ID #52 (tile.mobSpawner // alz)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (-256,16,68), Chunk: (at 0,1,4 in -16,4; contains blocks -256,0,64 to -241,255,79), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Actual block type: ID #52 (tile.mobSpawner // alz)
    Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
    at bow.a(SourceFile:100)
    at bow.a(SourceFile:92)
    at bom.a(SourceFile:383)
    at bof.a(SourceFile:994)

-- Affected level --
Details:
    Level name: MpServer
    All players: 1 total; [blw['test'/654, l='MpServer', x=-286,55, y=71,72, z=76,25]]
    Chunk stats: MultiplayerChunkCache: 441, 441
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-164,67,240), Chunk: (at 12,4,0 in -11,15; contains blocks -176,0,240 to -161,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 16248422 game time, 2157688 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [blw['test'/654, l='MpServer', x=-286,55, y=71,72, z=76,25]]
    Retry entities: 0 total; []
    Server brand: CraftBukkit
    Server type: Non-integrated multiplayer server
Stacktrace:
    at blr.a(SourceFile:289)
    at ban.b(SourceFile:1972)
    at ban.f(SourceFile:737)
    at net.minecraft.client.main.Main.main(SourceFile:148)

-- System Details --
Details:
    Minecraft Version: 1.7.9
    Operating System: Windows 10 (x86) version 10.0
    Java Version: 1.8.0_66, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 69561960 bytes (66 MB) / 269701120 bytes (257 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    Launched Version: 1.7.9
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 20.19.15.4474, Intel
    GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: [Fanver_Modded_Universal.zip]
    Current Language: Français (France)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)



Si quelqu'un sait d'ou viens le problème, sa serait vachement cool :), merci d'avoir lu ce sujet et d'y répondre si vous avez des infos.
 
Dernière édition par un modérateur:
Merci beaucoup, problème résolu, j'avais trouvé la pos et le bloc mais je savait pas trop quoi en faire :merci

Et il y'a une explication sur le fais qu'avant sa crashait pas lors de la construction autour de la zone ?
 
Les maps de minecraft sont parfois instables, mauvais plugins, mauvais arrêt du serveur ou mauvaise utilisation d'un commandblock; les causes sont multiples mais c'est bien génant. Quand un spawner ou un chunk (parfois) est hs, cela donne typiquement ce qui vient de t'arriver...