Crash quand j'ouvre l'inventaire en créatif (inv des mods) avec le mod Vic's Modern Warfare

yanmar73

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16 Octobre 2020
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Quand j'ouvre mon inventaire de mods en créatif avec le mod Vic's Modern Warfare mon jeu crash, j'ai beau avoir essayé de rajouter des mods d'animation style animation API mais rien ne fonctionne Voici le crash report :
Crash Modern Warfare.png
 

robin4002

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Ah mais en fait mon message a été mal compris. (et moi aussi j'avais mal lu le tiens, puisque dès ce message
j'ai vérifié que ma version forge était différente de 1.12.2-forge-14.23.4.2759.
j'aurai dû voir où est le problème).

Modern Warfare ne fonctionne pas avec les versions de forge > 14.23.4.2759
Le caractère > c'est pour supérieur.
Or 14.23.5.2854 c'est supérieur à 14.23.4.2759 donc ça ne fonctionne pas.

Il faut justement avoir Forge 14.23.4.2759 ou une version plus ancienne.
 

Descor20

Aventurier
12 Mars 2021
3
0
1
49
Ah mais en fait mon message a été mal compris. (et moi aussi j'avais mal lu le tiens, puisque dès ce message

j'aurai dû voir où est le problème).


Le caractère > c'est pour supérieur.
Or 14.23.5.2854 c'est supérieur à 14.23.4.2759 donc ça ne fonctionne pas.

Il faut justement avoir Forge 14.23.4.2759 ou une version plus ancienne.
Ah ok bah merci alors
 

saladorL

Aventurier
7 Juillet 2022
3
1
3
24
Bonjour / Bonsoir j'ai le même problèmes je peux me co avec tout mes mods mes des que je vais au dessu de la 3 éme page sa crache
et des que j'enleve Mw (le mods) sa ne crache plus



---- Minecraft Crash Report ----

WARNING: coremods are present:
MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar)
SignPictureCorePlugin (SignPicture-1.12.1-2.8.1-universal.jar)
CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar)
weaponlib (mw-1.11.7.7_mc1.12.2.jar)
Contact their authors BEFORE contacting forge

// Why did you do that?

Time: 7/7/22 12:03 AM
Description: Rendering item

java.lang.IllegalStateException: Not building!
at net.minecraft.client.renderer.BufferBuilder.func_178977_d(BufferBuilder.java:537)
at net.minecraft.client.renderer.Tessellator.func_78381_a(SourceFile:21)
at com.vicmatskiv.weaponlib.compatibility.CompatibleWeaponRenderer.func_188616_a(CompatibleWeaponRenderer.java:137)
at net.minecraftforge.client.ForgeHooksClient.renderLitItem(ForgeHooksClient.java:653)
at net.minecraft.client.renderer.RenderItem.func_191967_a(RenderItem.java:118)
at net.minecraft.client.renderer.RenderItem.func_191961_a(RenderItem.java:106)
at net.minecraft.client.renderer.RenderItem.func_180454_a(RenderItem.java:149)
at net.minecraft.client.renderer.RenderItem.func_191962_a(RenderItem.java:308)
at net.minecraft.client.renderer.RenderItem.func_184391_a(RenderItem.java:347)
at net.minecraft.client.renderer.RenderItem.func_180450_b(RenderItem.java:336)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147051_a(GuiContainerCreative.java:922)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146976_a(GuiContainerCreative.java:758)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:75)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:51)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:643)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:396)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1124)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1119)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
at net.minecraft.client.renderer.BufferBuilder.func_178977_d(BufferBuilder.java:537)
at net.minecraft.client.renderer.Tessellator.func_78381_a(SourceFile:21)
at com.vicmatskiv.weaponlib.compatibility.CompatibleWeaponRenderer.func_188616_a(CompatibleWeaponRenderer.java:137)
at net.minecraftforge.client.ForgeHooksClient.renderLitItem(ForgeHooksClient.java:653)
at net.minecraft.client.renderer.RenderItem.func_191967_a(RenderItem.java:118)
at net.minecraft.client.renderer.RenderItem.func_191961_a(RenderItem.java:106)
at net.minecraft.client.renderer.RenderItem.func_180454_a(RenderItem.java:149)
at net.minecraft.client.renderer.RenderItem.func_191962_a(RenderItem.java:308)

-- Item being rendered --
Details:
Item Type: com.vicmatskiv.weaponlib.Weapon@69764b66
Registry Name: mw:m16a4
Item Aux: 0
Item NBT: null
Item Foil: false
Stacktrace:
at net.minecraft.client.renderer.RenderItem.func_184391_a(RenderItem.java:347)
at net.minecraft.client.renderer.RenderItem.func_180450_b(RenderItem.java:336)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147051_a(GuiContainerCreative.java:922)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146976_a(GuiContainerCreative.java:758)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:75)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:51)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:643)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:396)

-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiContainerCreative
Mouse location: Scaled: (306, 13). Absolute: (613, 453)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['SaladorL'/143, l='MpServer', x=-29.71, y=108.23, z=23.66]]
Chunk stats: MultiplayerChunkCache: 529, 529
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-47,64,-99), Chunk: (at 1,4,13 in -3,-7; contains blocks -48,0,-112 to -33,255,-97), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 145961 game time, 145961 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
 

robin4002

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Bonjour,
Même problème = même solution.
Comme indiqué sur la page du mod : https://www.curseforge.com/minecraft/mc-mods/vics-modern-warfare-mod

This mod crashes on Forge versions higher than 14.23.4.2759 because Forge made a change on their side that we haven't found a workaround for. Here are 3 easy solutions of fixing this:

Recommended solution: If you visit .minecraft/config and locate "forge.cfg" - open it and look for "allowEmissiveItems" and turn it to false.

The other two solutions are: Install Optifine or downgrade your forge version.

Il faut soit désactiver allowEmissiveItems dans le fichier de configuration de forge (forge.cfg dans le dossier .minecraft/config) soit installer une version plus ancienne de forge, soit installer optifine.
 

saladorL

Aventurier
7 Juillet 2022
3
1
3
24
Re Bonjour,

C'est bien ici
Code:
# Configuration file

client {
    # Toggle off to make missing model text in the gui fit inside the slot.
    B:zoomInMissingModelTextInGui=false

    # Enable uploading cloud geometry to the GPU for faster rendering.
    B:forgeCloudsEnabled=true

    # Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
    B:disableStairSlabCulling=false

    # Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available.
    B:alwaysSetupTerrainOffThread=false

    # Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit.
    B:allowEmissiveItems=true

    # Control the range of sky blending for colored skies in biomes.
    I:biomeSkyBlendRange <
        2
        4
        6
        8
        10
        12
        14
        16
        18
        20
        22
        24
        26
        28
        30
        32
        34
[QUOTE][/QUOTE]

    # Enable the forge block rendering pipeline - fixes the lighting of custom models.
    B:forgeLightPipelineEnabled=true

    # When enabled, makes specific reload tasks such as language changing quicker to run.
    B:selectiveResourceReloadEnabled=false
}


general {
    # Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
    B:disableVersionCheck=false

    # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
    I:clumpingThreshold=64

    # Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
    B:sortRecipies=true

    # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
    B:removeErroringEntities=false

    # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
    B:removeErroringTileEntities=false

    # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
    B:fullBoundingBoxLadders=false

    # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
    D:zombieBaseSummonChance=0.1

    # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
    D:zombieBabyChance=0.05

    # Log cascading chunk generation issues during terrain population.
    B:logCascadingWorldGeneration=true

    # Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on.
    B:fixVanillaCascading=false

    # The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.
    I:dimensionUnloadQueueDelay=0
    B:enableGlobalConfig=false
}


version_checking {
    # Enable the entire mod update check system. This only applies to mods using the Forge system.
    B:Global=true
}
 
Dernière édition par un modérateur: