Voila mon "crash report"
---- Minecraft Crash Report ----
// Don't do that.
Time: 29/07/15 21:12
Description: Generating mipmaps for frame
java.lang.ArrayIndexOutOfBoundsException: 4
at bml.a(SourceFile:78)
at bmi.d(SourceFile:284)
at bmh.b(SourceFile:159)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bml.a(SourceFile:78)
-- Frame being iterated --
Details:
Frame index: 0
Frame sizes: 4, null, null, null, null
Stacktrace:
at bmi.d(SourceFile:284)
-- Sprite being mipmapped --
Details:
Sprite name: minecraft:blocks/stone
Sprite size: 2 x 2
Sprite frames: 1 frames
Mipmap levels: 1
Stacktrace:
at bmh.b(SourceFile:159)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.7
Operating System: Windows XP (x86) version 5.1
CPU: 2x Intel(R) Pentium(R) CPU G630 @ 2.70GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 52852384 bytes (50 MB) / 204894208 bytes (195 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.7
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 6.14.10.5387, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [_SadEdit16x.zip]
Current Language: Français (France)
Profiler Position: N/A (disabled)