Plugin Heroes

TeneBrae95

Bucheron
16 Mars 2015
45
0
11
29
Bonjour tout le monde,
Je cherche quelqu'un qui pourrait m'expliquer comment configurer le plugin Heroes :
http://dev.bukkit.org/bukkit-plugins/heroes/pages/main/
En effet lorsque l'on télécharge le plugin celui ci nous créer un dossier "Heroes" avec rien à l'intérieur. c'est alors à nous de le configurer, créer nos classes, leurs pouvoirs etc ..
Mais aucune explication n'est donné et je ne parviens pas à comprendre les explications de bukkit.org.
j'ai cherché des tutos sur internet mais je n'ai rien trouvé je m'en remet donc à vous.
j’espère que vous pourrez m'aider.

Cordialement,
EfialTiis
 
Salut,

Tout est expliqué ici: http://dev.bukkit.org/bukkit-plugins/heroes/pages/configuration/

Code:
leveling:
    exp-curve: 1.0 #set this to adjust the EXP curve (higher numbers equal longer ending levels)
    max-exp: 100000 #be cautious on changing this after it has been set)
    max-level: 50 #max level to master/change from PARENT to Child)
    exp-loss: 0.10 #exp loss on death, is taken from current LEVEL not ALL exp.
    pvp-exp-loss: 1.0 #exp loss multiplier used during pvp
    max-party-size: 6 #maximum party size
    party-exp-bonus: 1.0 #multiplier of how much bonus xp should be awarded overall to parties
    level-loss: false #allow level loss when players lose xp
    mastery-loss: false #allow mastery loss when players lose xp
    spawner-checks: false #allow xp adjustments when near a spawner if true
    spawner-radius: 7 #how close to the spawner the creature needs to be to limit xp
    spawner-exp-mult: .5 #if spawner-checks is true, all xp gained from killing is multiplied by this number. setting to 0 gives no xp.
    reset-on-death: false #Hardcore mode to reset all levels/exp on death
    pvp-range: 50 #Level that players must be within to PvP with each other
    dump-exp-file: false #Dumps a levels.txt file with the exp/level pairings
classes:
    swap-cost: 0 #cost to swap
    old-swap-cost: 0 #cost to swap back to a class you already have xp in
    prof-swap-cost: 0 #cost to swap to a new profession
    old-prof-swap-cost: 0 #cost to swap back to an old profession
    master-swap-free: true #will allow for users to change back to their mastered class freely
    first-swap-free: true #toggles charging for the first class switch
    use-prefix: false #basic name prefixing of heroclass, may not work correctly
    reset-exp-on-change: true #will reset the exp if the player switches without mastering
    reset-master-on-change: false #will reset all xp including masteries if the player switches classes
    reset-prof-master-on-change: false #will reset all xp including masteries if the player switches professions
    reset-prof-on-pri-change: false #will reset the players profession whenever they change primary classes
    lock-till-master: false #Will make it so players can not switch classes until they have mastered their current class
    lock-at-max-level: false #Will not allow a player who is the highest tier to swap classes
properties:
    storage-type: yml #Heroes comes with yml, Third party storage documentation is available from other developers.
    economy: false #use of the cost system
    debug: false #use this at your own risk
    enchant-exp-mult: 3 #XP cost multiplier for enchants - set to 0 to disable
    global-cooldown: 1 #Seconds a hero must wait before using a second skill
    block-tracking-duration: 900000 #duration to track for no-exp
    max-tracked-blocks: 2000 #max blocks to track for no-exp
    food-heal-percent: .05 # .05 = 5% of Total HP regained when a player regains health from being full
    slow-while-casting: true #slows the skill caster while they are using a skill with a warmup
bed:
    enabled: true #Do you want players to heal in beds?
    interval: 15 #the seconds it takes to heal the healPercent
    percent: 5 #the percent amount of damage to heal.
mana:
    interval: 5 #time in seconds between regen ticks
    percent: 5 #the percent regenned each tick
hats:
    level: 1 #Level to use HATS!
    enabled: false
worlds:
    disabled: ['World1', 'World2', 'World3'] #If your worlds are in a seperate folder, include the path. E.g. 'worlds/world1'

La, il y a pas mal de choses expliquées...
Personnellement, je n'ai jamais utilisé ce plugin. Donc à part te traduire ce qu'il y a sur le poste officiel de bukkit.org (ce qui est très bête car Google fait ça presque aussi bien que moi) je vais pas savoir faire grand chose...
Peut être que si tu as une question plus précise, je pourrais voir pour comprendre exactement ce que tu n'a pas compris.


Cordialement,
Detobel36