Bonjour à tous ! J'ai voulu mettre le plugin Jobs mais j'ai un problème avec :
une fois le plugin installé lorsque je suis en jeux et que je tape la commande /jobs info des métiers apparaîssent malgré que le jobconfig.yml est vide ; j'ai donc quand même pris un exemple de jobconfig.yml ici :
https://github.com/phrstbrn/Jobs/blob/master/sample-config/jobConfig.yml
Et j'ai modifié les métiers comme je le voulais, comme vous pouvez voir ici (excusez-moi pour la longueur du fichier :/ ) :
Mais lorsque que je redémarre le serveur ces métiers ne sont pas pris en compte et il y a toujours les anciens métiers (ceux qui n’apparaissent nulle part dans le fichier avec modification.)
J'espère que vous saurez m'aider
Merci et bonne journée
jobouille
une fois le plugin installé lorsque je suis en jeux et que je tape la commande /jobs info des métiers apparaîssent malgré que le jobconfig.yml est vide ; j'ai donc quand même pris un exemple de jobconfig.yml ici :
https://github.com/phrstbrn/Jobs/blob/master/sample-config/jobConfig.yml
Et j'ai modifié les métiers comme je le voulais, comme vous pouvez voir ici (excusez-moi pour la longueur du fichier :/ ) :
Code:
# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
Jobs: {# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word
Bucheron:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Bucheron
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
description: Gagne des écus en coupant du bois.
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
#max-level: 10
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# http://jd.bukkit.org/apidocs/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Chicken
# Cow
# Pig
# Sheep
# Wolf
# Creeper
# Giant
# Skeleton
# Spider
# Zombie
# PigZombie
# Squid
# Ghast
# Player
# Slime
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 0.1
# base experience
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 0.05
experience: 1.0
# killing a mob
custom-kill:
# full name of the jobs class
Woodcutter:
# base income
income: 10.0
# base experience
experience: 10.0
# permissions granted for joining class
permissions:
# example node
aaaaaatest.node:
# true to give, false to revoke
value: true
# minimum level needed to grant permission. Use 0 for all levels
level: 0
aaaaaatest.node2:
value: true
# Permission granted when reaching level 10
level: 10
Mineur:
fullname: Mineur
shortname: M
description: Gagne des écus en minant.
ChatColour: DARK_GRAY
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 0.1
experience: 2.0
COBBLESTONE:
income: 0.1
experience: 2.0
GRAVEL:
income: 0.1
experience: 2.0
DIRT:
income: 0.1
experience: 2.0
COAL_ORE:
income: 0.11
experience: 3.0
GLOWING_REDSTONE_ORE:
income: 0.12
experience: 3.0
IRON_ORE:
income: 0.13
experience: 4.0
GOLD_ORE:
income: 0.15
experience: 5.0
LAPIS_ORE:
income: 0.12
experience: 5.0
DIAMOND_ORE:
income: 0.23
experience: 6.0
OBSIDIAN:
income: 0.18
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Terraformer:
fullname: Terraformer
shortname: D
description: Gagne des écus en terraformant.
ChatColour: GOLD
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 0.1
experience: 2.0
GRASS:
income: 0.1
experience: 2.0
GRAVEL:
income: 0.1
experience: 2.0
SAND:
income: 0.1
experience: 2.0
CLAY:
income: 0.1
experience: 2.0
Fermier:
fullname: Fermier
shortname: Fa
description: Gagne des écus en faisant de l'agriculture.
ChatColour: BLUE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 0.1
experience: 4.0
SUGAR_CANE_BLOCK:
income: 0.1
experience: 4.0
Place:
CROPS-0:
income: 0.1
experience: 3.0
SUGAR_CANE_BLOCK:
income: 0.1
experience: 1.0
Chasseur:
fullname: Chasseur
shortname: C
description: Gagne des écus en tuant des mobs.
ChatColour: RED
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.1
experience: 2.5
Cow:
income: 0.1
experience: 2.5
Pig:
income: 0.1
experience: 2.5
Sheep:
income: 0.1
experience: 2.5
Wolf:
income: 0.11
experience: 5.0
Creeper:
income: 0.13
experience: 10.0
Skeleton:
income: 0.13
experience: 10.0
Spider:
income: 0.13
experience: 10.0
Zombie:
income: 0.13
experience: 10.0
Pêcheur:
fullname: Pêcheur
shortname: P
description: Gagne des écus en pêchant
ChatColour: AQUA
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 0.13
experience: 4.0
Forgeron:
fullname: Forgeron
shortname: W
description: Gagne des écus en craftant et réparant des armes et outils.
ChatColour: DARK_PURPLE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 0.05
experience: 1.0
IRON_SWORD:
income: 0.12
experience: 2.0
GOLD_SWORD:
income: 0.1
experience: 3.0
DIAMOND_SWORD:
income: 0.15
experience: 4.0
Repair:
WOOD_SWORD:
income: 0.055
experience: 1.0
IRON_SWORD:
income: 0.125
experience: 2.0
GOLD_SWORD:
income: 0.105
experience: 3.0
DIAMOND_SWORD:
income: 0.155
experience: 4.0
Smelt:
IRON_INGOT:
income: 0.1
experience: 2.0
GOLD_INGOT:
income: 0.1
experience: 2.0
Alchimiste:
fullname: Alchimiste
shortname: A
description: Gagne des écus en créant des potions.
ChatColour: LIGHT_PURPLE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Brew:
NETHER_STALK:
income: 0.1
experience: 1.0
REDSTONE:
income: 0.1
experience: 2.0
GLOWSTONE_DUST:
income: 0.1
experience: 2.0
SPIDER_EYE:
income: 0.1
experience: 2.0
FERMENTED_SPIDER_EYE:
income: 0.1
experience: 2.0
BLAZE_POWDER:
income: 0.1
experience: 2.0
SUGAR:
income: 0.1
experience: 2.0
SPECKLED_MELON:
income: 0.1
experience: 4.0
MAGMA_CREAM:
income: 0.1
experience: 4.0
GHAST_TEAR:
income: 0.1
experience: 4.0
Enchanteur:
fullname: Enchanteur
shortname: E
description: Gagne des écus en enchantant des armes, outils et armures.
ChatColour: DARK_BLUE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Enchant:
WOOD_SWORD:
income: 0.12
experience: 4.0
IRON_SWORD:
income: 0.15
experience: 6.0
GOLD_SWORD:
income: 0.12
experience: 8.0
DIAMOND_SWORD:
income: 0.18
experience: 10.0
Clochard:
fullname: Clochard
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Mais lorsque que je redémarre le serveur ces métiers ne sont pas pris en compte et il y a toujours les anciens métiers (ceux qui n’apparaissent nulle part dans le fichier avec modification.)
J'espère que vous saurez m'aider

Merci et bonne journée
jobouille