/scoreboard objectives add Mort deathCount
/testfor @a[score_MORT_min=1,score_MORT=1]
/playsound mob.wither.spawn @a
/scoreboard players reset @a MORT

/scoreboard objectives add mort deathCount
/scoreboard players add @a[score_mort_min=1] mort 1
/execute @p[score_mort_min=2,score_mort=2] ~ ~ ~ /playsound mob.wither.spawn @a ~ ~ ~ 1000 1.0 1000
/scoreboard players reset @a[score_mort_min=3] mort
Oui bien vue avec un execute... Voila plein de proposition a toi de faire ton choix Sony-2Méthode pour faire ça sans comparateur :
Puis dans une horloge:Code:/scoreboard objectives add mort deathCount
Code:/scoreboard players add @a[score_mort_min=1] mort 1 /execute @p[score_mort_min=2,score_mort=2] ~ ~ ~ /playsound mob.wither.spawn @a ~ ~ ~ 1000 1.0 1000 /scoreboard players reset @a[score_mort_min=3] mort
/playsound mob.wither.spawn @a ~10000 ~ ~ 10000
Sa marche pas, sa me met des messages.
A) /scoreboard players add @a[score_mort_min=1] mort 1
B) /execute @p[score_mort_min=2,score_mort=2] ~ ~ ~ /playsound mob.wither.spawn @a ~ ~ ~ 1000 1.0 1000
C) /scoreboard players reset @a[score_mort_min=3] mort
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/scoreboard players set @a[score_mort_min=3] mort 0