Salut, merci de ta rapidité, le voici:
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 14/07/16 14:55
Description: Rendering screen
java.lang.ArrayIndexOutOfBoundsException: 316
at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429)
at bbi.c(SourceFile:384)
at bes.a(SourceFile:109)
at bcg.a(SourceFile:26)
at bcl.b(SourceFile:382)
at bcl.a(SourceFile:259)
at bet.a(SourceFile:107)
at bof.b(SourceFile:852)
at ban.ak(SourceFile:801)
at ban.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429)
at bbi.c(SourceFile:384)
at bes.a(SourceFile:109)
at bcg.a(SourceFile:26)
at bcl.b(SourceFile:382)
at bcl.a(SourceFile:259)
at bet.a(SourceFile:107)
-- Screen render details --
Details:
Screen name: bet
Mouse location: Scaled: (267, 142). Absolute: (535, 195)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bof.b(SourceFile:852)
at ban.ak(SourceFile:801)
at ban.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 75852824 bytes (72 MB) / 248176640 bytes (236 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.9
LWJGL: 2.9.1
OpenGL: GeForce 920M/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.54, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [! Faithful Mashup.zip]
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)