probleme mcedit

romain450

111111
26 Mai 2015
146
1
125
bonjour

je suis avec mcedit 2.0 pour faire des shematics

et quand je charge mon monde (qui est en snapshot) j’obtiens ca
Code:
MCEdit version: 2.0.0-beta12

Python version: 2.7.14 (v2.7.14:84471935ed, Sep 16 2017, 20:25:58) [MSC v.1500 64 bit (AMD64)]

Platform: win32

System version: Windows-10-10.0.16299

Processor: Intel64 Family 6 Model 94 Stepping 3, GenuineIntel



Obtained a GL context with this format:

Valid: True

Version: 4.6

Hardware Accelerated: True

Depth buffer: True, 24

Double buffer: True

Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile



Driver info:

GL_VERSION: 4.6.0 NVIDIA 391.01 (4, 6)

GL_VENDOR: 'NVIDIA Corporation'

GL_RENDERER: 'GeForce GTX 970/PCIe/SSE2'



------



Unhandled Exception



Traceback (most recent call last):

File "mcedit2\editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab)

File "mcedit2\worldview\minimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView)

File "mcedit2\util\raycast.py", line 30, in rayCastInBounds

File "mcedit2\util\profiler.py", line 73, in _wrapper (self is a Profiler)

File "mcedit2\util\raycast.py", line 77, in rayCast

File "mcedit2\util\raycast.py", line 215, in advanceToChunk

File "mceditlib\worldeditor.py", line 831, in getChunk (self is a WorldEditorDimension)

File "mceditlib\worldeditor.py", line 499, in getChunk (self is a WorldEditor)

File "mceditlib\cachefunc.py", line 77, in __call__

File "mceditlib\worldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor)

File "mceditlib\anvil\adapter.py", line 922, in readChunk (self is a AnvilWorldAdapter)

AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x000002AC88C1F108>
 
Dernière édition par un modérateur: