bonjour
je suis avec mcedit 2.0 pour faire des shematics
et quand je charge mon monde (qui est en snapshot) j’obtiens ca
je suis avec mcedit 2.0 pour faire des shematics
et quand je charge mon monde (qui est en snapshot) j’obtiens ca
Code:
MCEdit version: 2.0.0-beta12
Python version: 2.7.14 (v2.7.14:84471935ed, Sep 16 2017, 20:25:58) [MSC v.1500 64 bit (AMD64)]
Platform: win32
System version: Windows-10-10.0.16299
Processor: Intel64 Family 6 Model 94 Stepping 3, GenuineIntel
Obtained a GL context with this format:
Valid: True
Version: 4.6
Hardware Accelerated: True
Depth buffer: True, 24
Double buffer: True
Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile
Driver info:
GL_VERSION: 4.6.0 NVIDIA 391.01 (4, 6)
GL_VENDOR: 'NVIDIA Corporation'
GL_RENDERER: 'GeForce GTX 970/PCIe/SSE2'
------
Unhandled Exception
Traceback (most recent call last):
File "mcedit2\editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab)
File "mcedit2\worldview\minimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
File "mcedit2\util\raycast.py", line 30, in rayCastInBounds
File "mcedit2\util\profiler.py", line 73, in _wrapper (self is a Profiler)
File "mcedit2\util\raycast.py", line 77, in rayCast
File "mcedit2\util\raycast.py", line 215, in advanceToChunk
File "mceditlib\worldeditor.py", line 831, in getChunk (self is a WorldEditorDimension)
File "mceditlib\worldeditor.py", line 499, in getChunk (self is a WorldEditor)
File "mceditlib\cachefunc.py", line 77, in __call__
File "mceditlib\worldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor)
File "mceditlib\anvil\adapter.py", line 922, in readChunk (self is a AnvilWorldAdapter)
AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x000002AC88C1F108>
Dernière édition par un modérateur: