[Vanilla] Skin en 3D sur W10

compte inactif

Architecte en herbe
9 Juin 2014
1 381
133
187
26
Belgique
Bonsoir, j'explorais les fichiers de minecraft windows 10 et j'ai trouvé comment modifier le modèle de votre skin, voici son code:

Code:
{
  "geometry.humanoid": {
    "bones": [
      {
        "name": "body",
        "pivot": [ 0.0, 24.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -4.0, 12.0, -2.0 ],
            "size": [ 8, 12, 4 ],
            "uv": [ 16, 16 ]
          }
        ]
      },

      {
        "name": "head",
        "pivot": [ 0.0, 24.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -4.0, 24.0, -4.0 ],
            "size": [ 8, 8, 8 ],
            "uv": [ 0, 0 ]
          }
        ]
      },

      {
        "name": "hat",
        "pivot": [ 0.0, 24.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -4.0, 24.0, -4.0 ],
            "size": [ 8, 8, 8 ],
            "uv": [ 32, 0 ],
            "inflate": 0.5
          }
        ],
        "neverRender": true
      },

      {
        "name": "rightArm",
        "pivot": [ -5.0, 22.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -8.0, 12.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 40, 16 ]
          }
        ]
      },

      {
        "name": "leftArm",
        "pivot": [ 5.0, 22.0, 0.0 ],
        "cubes": [
          {
            "origin": [ 4.0, 12.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 40, 16 ]
          }
        ],
        "mirror": true
      },

      {
        "name": "rightLeg",
        "pivot": [ -1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -3.9, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 0, 16 ]
          }
        ]
      },

      {
        "name": "leftLeg",
        "pivot": [ 1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -0.1, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 0, 16 ]
          }
        ],
        "mirror": true
      }
    ]
  },
  "geometry.humanoid.custom:geometry.humanoid": {
    "bones": [
      {
        "name": "hat",
        "neverRender": false,
        "material": "alpha",
        "pivot": [ 0.0, 24.0, 0.0 ]
      },
      {
        "name": "cloak",
        "pivot": [ 0.0, 24.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -1.0, 14.0, -2.0 ],
            "size": [ 3, 12, 4 ],
            "uv": [ 0, 0 ]
          }
        ],
        "material": "alpha"
      },

      {
        "name": "leftArm",
        "reset": true,
        "mirror": false,
        "pivot": [ 5.0, 22.0, 0.0 ],
        "cubes": [
          {
            "origin": [ 4.0, 12.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 32, 48 ]
          }
        ]
      },

      {
        "name": "rightArm",
        "reset": true,
        "pivot": [ -5.0, 22.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -8.0, 12.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 40, 16 ]
          }
        ]
      },

      {
        "name": "leftSleeve",
        "pivot": [ 5.0, 22.0, 0.0 ],
        "cubes": [
          {
            "origin": [ 4.0, 12.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 48, 48 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      },

      {
        "name": "rightSleeve",
        "pivot": [ -5.0, 22.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -8.0, 12.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 40, 32 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      },

      {
        "name": "leftLeg",
        "reset": true,
        "mirror": false,
        "pivot": [ 1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -0.1, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 16, 48 ]
          }
        ]
      },

      {
        "name": "leftPants",
        "pivot": [ 1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -0.1, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 0, 48 ],
            "inflate": 0.25
          }
        ],
        "pos": [ 1.9, 12, 0 ],
        "material": "alpha"
      },

      {
        "name": "rightPants",
        "pivot": [ -1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -3.9, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 0, 32 ],
            "inflate": 0.25
          }
        ],
        "pos": [ -1.9, 12, 0 ],
        "material": "alpha"
      },

      {
        "name": "jacket",
        "pivot": [ 0.0, 24.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -4.0, 12.0, -2.0 ],
            "size": [ 8, 12, 4 ],
            "uv": [ 16, 32 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      }
    ]
  },
  "geometry.humanoid.customSlim:geometry.humanoid": {

    "bones": [
      {
        "name": "hat",
        "neverRender": false,
        "material": "alpha"
      },
      {
        "name": "cloak",
        "cubes": [
          {
            "origin": [ -1.0, 14.0, -2.0 ],
            "size": [ 3, 12, 4 ],
            "uv": [ 0, 0 ]
          }
        ],
        "material": "alpha"
      },

      {
        "name": "leftArm",
        "reset": true,
        "mirror": false,
        "pivot": [ 5.0, 21.5, 0.0 ],
        "cubes": [
          {
            "origin": [ 4.0, 11.5, -2.0 ],
            "size": [ 3, 12, 4 ],
            "uv": [ 32, 48 ]
          }
        ]
      },

      {
        "name": "rightArm",
        "reset": true,
        "pivot": [ -5.0, 21.5, 0.0 ],
        "cubes": [
          {
            "origin": [ -7.0, 11.5, -2.0 ],
            "size": [ 3, 12, 4 ],
            "uv": [ 40, 16 ]
          }
        ]
      },

      {
        "name": "leftSleeve",
        "pivot": [ 5.0, 21.5, 0.0 ],
        "cubes": [
          {
            "origin": [ 4.0, 11.5, -2.0 ],
            "size": [ 3, 12, 4 ],
            "uv": [ 48, 48 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      },

      {
        "name": "rightSleeve",
        "pivot": [ -5.0, 21.5, 0.0 ],
        "cubes": [
          {
            "origin": [ -7.0, 11.5, -2.0 ],
            "size": [ 3, 12, 4 ],
            "uv": [ 40, 32 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      },

      {
        "name": "leftLeg",
        "reset": true,
        "mirror": false,
        "pivot": [ 1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -0.1, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 16, 48 ]
          }
        ]
      },

      {
        "name": "leftPants",
        "pivot": [ 1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -0.1, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 0, 48 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      },

      {
        "name": "rightPants",
        "pivot": [ -1.9, 12.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -3.9, 0.0, -2.0 ],
            "size": [ 4, 12, 4 ],
            "uv": [ 0, 32 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      },

      {
        "name": "jacket",
        "pivot": [ 0.0, 24.0, 0.0 ],
        "cubes": [
          {
            "origin": [ -4.0, 12.0, -2.0 ],
            "size": [ 8, 12, 4 ],
            "uv": [ 16, 32 ],
            "inflate": 0.25
          }
        ],
        "material": "alpha"
      }
    ]
  }

}

Vous devrez remplacer le fichier skin.json et base.json dans WindowsApps, mais par contre, le changement se verra uniquement sur votre pc, personne ne verra votre skin en 3D, et vous verrez les autres skins avec le même model que vous.. C'est un peu comme un pack de ressources en gros

On peut aussi faire des resources packs et avoir des skins payants dans ce dossier
 
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