Bonsoir, j'explorais les fichiers de minecraft windows 10 et j'ai trouvé comment modifier le modèle de votre skin, voici son code:
Vous devrez remplacer le fichier skin.json et base.json dans WindowsApps, mais par contre, le changement se verra uniquement sur votre pc, personne ne verra votre skin en 3D, et vous verrez les autres skins avec le même model que vous.. C'est un peu comme un pack de ressources en gros
On peut aussi faire des resources packs et avoir des skins payants dans ce dossier
Code:
{
"geometry.humanoid": {
"bones": [
{
"name": "body",
"pivot": [ 0.0, 24.0, 0.0 ],
"cubes": [
{
"origin": [ -4.0, 12.0, -2.0 ],
"size": [ 8, 12, 4 ],
"uv": [ 16, 16 ]
}
]
},
{
"name": "head",
"pivot": [ 0.0, 24.0, 0.0 ],
"cubes": [
{
"origin": [ -4.0, 24.0, -4.0 ],
"size": [ 8, 8, 8 ],
"uv": [ 0, 0 ]
}
]
},
{
"name": "hat",
"pivot": [ 0.0, 24.0, 0.0 ],
"cubes": [
{
"origin": [ -4.0, 24.0, -4.0 ],
"size": [ 8, 8, 8 ],
"uv": [ 32, 0 ],
"inflate": 0.5
}
],
"neverRender": true
},
{
"name": "rightArm",
"pivot": [ -5.0, 22.0, 0.0 ],
"cubes": [
{
"origin": [ -8.0, 12.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 40, 16 ]
}
]
},
{
"name": "leftArm",
"pivot": [ 5.0, 22.0, 0.0 ],
"cubes": [
{
"origin": [ 4.0, 12.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 40, 16 ]
}
],
"mirror": true
},
{
"name": "rightLeg",
"pivot": [ -1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -3.9, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 0, 16 ]
}
]
},
{
"name": "leftLeg",
"pivot": [ 1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -0.1, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 0, 16 ]
}
],
"mirror": true
}
]
},
"geometry.humanoid.custom:geometry.humanoid": {
"bones": [
{
"name": "hat",
"neverRender": false,
"material": "alpha",
"pivot": [ 0.0, 24.0, 0.0 ]
},
{
"name": "cloak",
"pivot": [ 0.0, 24.0, 0.0 ],
"cubes": [
{
"origin": [ -1.0, 14.0, -2.0 ],
"size": [ 3, 12, 4 ],
"uv": [ 0, 0 ]
}
],
"material": "alpha"
},
{
"name": "leftArm",
"reset": true,
"mirror": false,
"pivot": [ 5.0, 22.0, 0.0 ],
"cubes": [
{
"origin": [ 4.0, 12.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 32, 48 ]
}
]
},
{
"name": "rightArm",
"reset": true,
"pivot": [ -5.0, 22.0, 0.0 ],
"cubes": [
{
"origin": [ -8.0, 12.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 40, 16 ]
}
]
},
{
"name": "leftSleeve",
"pivot": [ 5.0, 22.0, 0.0 ],
"cubes": [
{
"origin": [ 4.0, 12.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 48, 48 ],
"inflate": 0.25
}
],
"material": "alpha"
},
{
"name": "rightSleeve",
"pivot": [ -5.0, 22.0, 0.0 ],
"cubes": [
{
"origin": [ -8.0, 12.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 40, 32 ],
"inflate": 0.25
}
],
"material": "alpha"
},
{
"name": "leftLeg",
"reset": true,
"mirror": false,
"pivot": [ 1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -0.1, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 16, 48 ]
}
]
},
{
"name": "leftPants",
"pivot": [ 1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -0.1, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 0, 48 ],
"inflate": 0.25
}
],
"pos": [ 1.9, 12, 0 ],
"material": "alpha"
},
{
"name": "rightPants",
"pivot": [ -1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -3.9, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 0, 32 ],
"inflate": 0.25
}
],
"pos": [ -1.9, 12, 0 ],
"material": "alpha"
},
{
"name": "jacket",
"pivot": [ 0.0, 24.0, 0.0 ],
"cubes": [
{
"origin": [ -4.0, 12.0, -2.0 ],
"size": [ 8, 12, 4 ],
"uv": [ 16, 32 ],
"inflate": 0.25
}
],
"material": "alpha"
}
]
},
"geometry.humanoid.customSlim:geometry.humanoid": {
"bones": [
{
"name": "hat",
"neverRender": false,
"material": "alpha"
},
{
"name": "cloak",
"cubes": [
{
"origin": [ -1.0, 14.0, -2.0 ],
"size": [ 3, 12, 4 ],
"uv": [ 0, 0 ]
}
],
"material": "alpha"
},
{
"name": "leftArm",
"reset": true,
"mirror": false,
"pivot": [ 5.0, 21.5, 0.0 ],
"cubes": [
{
"origin": [ 4.0, 11.5, -2.0 ],
"size": [ 3, 12, 4 ],
"uv": [ 32, 48 ]
}
]
},
{
"name": "rightArm",
"reset": true,
"pivot": [ -5.0, 21.5, 0.0 ],
"cubes": [
{
"origin": [ -7.0, 11.5, -2.0 ],
"size": [ 3, 12, 4 ],
"uv": [ 40, 16 ]
}
]
},
{
"name": "leftSleeve",
"pivot": [ 5.0, 21.5, 0.0 ],
"cubes": [
{
"origin": [ 4.0, 11.5, -2.0 ],
"size": [ 3, 12, 4 ],
"uv": [ 48, 48 ],
"inflate": 0.25
}
],
"material": "alpha"
},
{
"name": "rightSleeve",
"pivot": [ -5.0, 21.5, 0.0 ],
"cubes": [
{
"origin": [ -7.0, 11.5, -2.0 ],
"size": [ 3, 12, 4 ],
"uv": [ 40, 32 ],
"inflate": 0.25
}
],
"material": "alpha"
},
{
"name": "leftLeg",
"reset": true,
"mirror": false,
"pivot": [ 1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -0.1, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 16, 48 ]
}
]
},
{
"name": "leftPants",
"pivot": [ 1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -0.1, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 0, 48 ],
"inflate": 0.25
}
],
"material": "alpha"
},
{
"name": "rightPants",
"pivot": [ -1.9, 12.0, 0.0 ],
"cubes": [
{
"origin": [ -3.9, 0.0, -2.0 ],
"size": [ 4, 12, 4 ],
"uv": [ 0, 32 ],
"inflate": 0.25
}
],
"material": "alpha"
},
{
"name": "jacket",
"pivot": [ 0.0, 24.0, 0.0 ],
"cubes": [
{
"origin": [ -4.0, 12.0, -2.0 ],
"size": [ 8, 12, 4 ],
"uv": [ 16, 32 ],
"inflate": 0.25
}
],
"material": "alpha"
}
]
}
}
Vous devrez remplacer le fichier skin.json et base.json dans WindowsApps, mais par contre, le changement se verra uniquement sur votre pc, personne ne verra votre skin en 3D, et vous verrez les autres skins avec le même model que vous.. C'est un peu comme un pack de ressources en gros
On peut aussi faire des resources packs et avoir des skins payants dans ce dossier
Dernière édition: