Tutoriel [1.6.4] MCPC plus - Forge, Bukkit et Spigot en un

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semihazer

Aventurier
17 Mars 2013
5
0
1
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Euh par contre j'ai un autre problème quand j'ai rajouté le mod mo creature dans le dossier mods puis j'ai lancé le start.bat cela m'affiche cela
---- Minecraft Crash Report ----
// I just don't know what went wrong :(

Time: 17/03/13 17:04
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: Ldrzhark/customspawner/CustomSpawner;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:464)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:351)
at ho.c(DedicatedServer.java:86)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:724)
at fy.run(ThreadMinecraftServer.java:16)
Caused by: java.lang.ClassNotFoundException: drzhark.customspawner.CustomSpawner
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:218)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:207)
... 33 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 976833960 bytes (931 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1G -Xms1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
CraftBukkit Information:
Running:
Failed to handle CraftCrashReport:
java.lang.NullPointerException
at org.bukkit.Bukkit.getName(Bukkit.java:68)
at org.bukkit.craftbukkit.v1_4_R1.CraftCrashReport.call(CraftCrashReport.java:19)
at l.a(CrashReportCategory.java:103)
at a.h(CrashReport.java:59)
at a.<init>(CrashReport.java:41)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:772)
at fy.run(ThreadMinecraftServer.java:16)

FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 0 mods loaded, 0 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,forge,fml'
Type: Dedicated Server (map_server.txt)
 

semihazer

Aventurier
17 Mars 2013
5
0
1
34
Merci beaucoup effectivement ça marche ! je te re merci de m'avoir répondu assez vite et GG ;)
 

remi.pierotti

Architecte en herbe
27 Février 2013
72
3
48
24
merci beaucoup super article ,par contre je n'ai pas bien compris ce qu'il y avait dans le lien (c'est surtout moi qui n'est rien compris ;))
 

robin4002

Expert en informatique et systèmes d'information
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12 Novembre 2012
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www.minecraftforgefrance.fr
Il s'agit des sources de mcpc plus, si tu regarde bien, il s'agit de la branche 1_5
D’ailleurs, il va y avoir du changement, Lexmanos ainsi que cpw (développeur de forge) travail maintenant aussi dans le projet de compatibilité bukkit <-> forge, ce qui est une bonne nouvelle

source :
agaricus a dit:
Also note the Forge team (lex & cpw) is now involved - for those that don't know, cpw created the MCPC builds circa Minecraft 1.2 (very successful and stable builds, heavily used at the time some call the "golden age of porting") and created the Forge Mod Loader; Lex has been developing Minecraft Forge for years, and also recently taken an interest in solving the Forge/Bukkit incompatibility for good. Here's what we've been working on lately, now fully automated as of yesterday:

https://github.com/MinecraftForge/MCPBukkit

Each upstream CraftBukkit commit is now automatically remapped to MCP-compatible source and patches, for building using the same process as Forge and FML. This was step 1, finally completed; step 2, lex and cpw plan to go through each CraftBukkit NMS patch and see how they can be integrated into FML or Forge, as appropriate, therefore building a solid foundation for a true "ForgeBukkit" you all may have been hearing rumors about.
 
C

Compte supprimé

Invité
Est il possible d'avoir un lancher pour évité que les gens aient a modifiés leurs propres client ?
Genre ils téléchargent le luancher et ils ont pu besoin de téléchargé autre chose, un truc a la spout quoi .
 
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