# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word
Bucheron:
fullname: Bucheron
shortname: B
ChatColour: DARK_GREEN
chat-display: full
max-level: 100
slots: 25
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 2.0
experience: 2.0
WOOD:
income: 1.25
experience: 1.25
Place:
SAPLING:
income: 1.0
experience: 1.0
LOG:
income: 1.0
experience: 1.0
WOOD:
income: 0.5
experience: 0.5
Mineur:
fullname: Mineur
shortname: M
ChatColour: DARK_GRAY
chat-display: full
max-level: 100
slots: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 0.5
experience: 0.5
COAL_ORE:
income: 2.0
experience: 2.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 3.0
experience: 3.0
GOLD_ORE:
income: 4.0
experience: 4.0
LAPIS_ORE:
income: 4.0
experience: 4.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
Place:
RAILS:
income: 2.0
experience: 2.0
Kill:
CaveSpider:
income: 4.0
experience: 4.0
Fermier:
fullname: Fermier
shortname: F
ChatColour: BLUE
chat-display: full
max-level: 100
slots: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 2.0
experience: 2.0
SUGAR_CANE_BLOCK:
income: 0.0
5 experience: 1.0
Place:
SEEDS:
income: 0.05
experience: 1.0
SUGAR_CANE_BLOCK:
income: 0.05
experience: 1.0
MELON_SEEDS:
income: 0.0
5 experience: 1.0
PUMPKIN_SEEDS:
income: 0.05
experience: 3.0
Craft:
BREAD:
income: 3.0
experience: 3.0
Chasseur:
fullname: Chasseur
shortname: C
ChatColour: RED
chat-display: full
max-level: 100
slots: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: -50.0
experience: -50.0
Creeper:
income: 6.0
experience: 10.0
Skeleton:
income: 6.0
experience: 6.0
Spider:
income: 6.0
experience: 6.0
Zombie:
income: 6.0
experience: 6.0
Squid:
income: 2.0
experience: 2.0
Enderman:
income: 10.0
experience: 10.0
MushroomCow:
income: 5.0
experience: 5.0
CaveSpider:
income: 6.0
experience: 6.0
Silverfish:
income: 18.0
experience: 18.0
Slime:
income: 4.0
experience: 4.0
Pecheur:
fullname: Pecheur
shortname: P
ChatColour: DARK_BLUE
chat-display: full
max-level: 100
slots: 25
leveling-progression-equation: 100*((0.62+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 5.0
experience: 10.0
Kill:
Squid:
income: 2.0
experience: 6.0
Forgeron:
fullname: Forgeron
shortname: Fo
ChatColour: DARK_PURPLE
chat-display: full
max-level: 100
slots: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.5
experience: 2.5
GOLD_SWORD:
income: 3.5
experience: 3.5
DIAMOND_SWORD:
income: 5.0
experience: 5.0
WOOD_SPADE:
income: 1.0
experience: 1.0
IRON_SPADE:
income: 2.5
experience: 2.5
GOLD_SPADE:
income: 3.5
experience: 3.5
DIAMOND_SPADE:
income: 5.0
experience: 5.0
WOOD_PICKAXE:
income: 1.0
experience: 1.0
IRON_PICKAXE:
income: 2.5
experience: 2.5
GOLD_PICKAXE:
income: 3.5
experience: 3.5
DIAMOND_PICKAXE:
income: 5.0
experience: 5.0
WOOD_AXE:
income: 1.0
experience: 1.0
IRON_AXE:
income: 2.5
experience: 2.5
GOLD_AXE:
income: 3.5
experience: 3.5
DIAMOND_AXE:
income: 5.0
experience: 5.0
LEATHER_HELMET:
income: 2.0
experience: 2.0
LEATHER_CHESTPLATE:
income: 2.0
experience: 2.0
LEATHER_LEGGINGS:
income: 2.0
experience: 2.0
LEATHER_BOOTS:
income: 2.0
experience: 2.0
IRON_HELMET:
income: 3.5
experience: 3.5
IRON_CHESTPLATE:
income: 3.5
experience: 3.5
IRON_LEGGINGS:
income: 3.5
experience: 3.5
IRON_BOOTS:
income: 3.5
experience: 3.5
GOLD_HELMET:
income: 6.0
experience: 6.0
GOLD_CHESTPLATE:
income: 8.0
experience: 8.0
GOLD_LEGGINGS:
income: 8.0
experience: 8.0
GOLD_BOOTS:
income: 6.0
experience: 6.0
DIAMOND_HELMET:
income: 10.0
experience: 10.0
DIAMOND_CHESTPLATE:
income: 15.0
experience: 15.0
DIAMOND_LEGGINGS:
income: 15.0
experience: 15.0
DIAMOND_BOOTS:
income: 10.0
experience: 10.0
Marchand:
fullname: Marchand
shortname: M
ChatColour: GOLD
chat-display: full
max-level: 100
slots: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
CHEST:
income: 5.0
experience: 5.0
SIGN:
income: 6.0
experience: 6.0
Netherien:
fullname: Netherien
shortname: N
ChatColour: DARK_RED
chat-display: full
max-level: 100
slots: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
QUARTZ_ORE:
income: 2.0
experience: 2.0
NETHERRACK:
income: 0.25
experience: 0.25
SOUL_SAND:
income: 1.0
experience: 2.0
NETHER_BRICK:
income: 2.0
experience: 2.0
NETHER_BRICK_STAIRS:
income: 4.0
experience: 4.0
NETHER_WART:
income: 3.0
experience: 3...