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Diadeth

Aventurier
3 Janvier 2014
23
0
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Je sais qu'il y en a un mais je c'est plus le nom : il permet de prendre une arme dans chaque main
P.S: croyez vous qu'il serais compatible avec dynamic sword skill (si vous connaissez bien sur)
P.S² : Je connais deja le mod battle gear mais je trouve qu'il n'est pas top donc voila !
 
Je ne connais que battle gear et je vois pas en quoi il n'est pas "top"
Bah c'est a dire que on ne peut pas mettre des objet de mods dans chaque main :/
Exemple : Ferullos Guns Mod et bien on peut pas mettre genre 2 pistolet laser dans chaque main...
C'est pour sa :/
 
Ok ^^ mais tu saurais se qu'il faut que je modifie la dedans je n'y comprend rien :

# Configuration file

####################
# coremod
####################

coremod {
# Only use for advanced bug reporting when asked by a dev.
B:"ASM debug Mode"=false
}


####################
# enchantmentsid
####################

enchantmentsid {
I:BashDamage=127
I:BashPower=126
I:BashWeight=125
I:BowCharge=131
I:BowLoot=130
I:ShieldRecovery=129
I:ShieldUsage=128
}


####################
# general
####################

general {
# This will disable completely the provided item, along with their renderers and recipes including them.
# These should all be placed on separate lines between the provided '<' and '>'.
# The valid values are:
# chain, quiver, dagger, waraxe, mace,
# spear, shield, knight.armour, mb.arrow,
S:"Disabled Items" <
>

# This will disable the crafting recipie for the provided item/blocks.
# It should be noted that this WILL NOT remove the item from the game, it will only disable the recipe.
# In this way the items may still be obtained through creative mode and cheats, but playes will be unable to craft them.
# These should all be placed on separate lines between the provided '<' and '>'. The valid values are:
# chain, quiver, dagger, waraxe, mace,
# spear, shield, knight.armour, mb.arrow.explosive, mb.arrow.ender,
# mb.arrow.flame, mb.arrow.piercing, mb.arrow.poison, mb.arrow.mystery, mb.arrow.leech
#
S:"Disabled Recipies" <
>
B:"Enable GUI Buttons"=true
B:"Enable GUI Keys"=false
}


####################
# item
####################

item {
I:chain=26202
I:dagger_diamond=26209
I:dagger_gold=26210
I:dagger_iron=26208
I:dagger_stone=26207
I:dagger_wood=26206
I:heraldric=26201
I:macediamond=26219
I:macegold=26220
I:maceiron=26218
I:macestone=26217
I:macewood=26216
I:mb.arrow=26236
I:quiver=26203
I:shielddiamond=26229
I:shieldgold=26230
I:shieldhide=26227
I:shieldiron=26228
I:shieldwood=26226
I:speardiamond=26224
I:speargold=26225
I:speariron=26223
I:spearstone=26222
I:spearwood=26221
I:waraxediamond=26214
I:waraxegold=26215
I:waraxeiron=26213
I:waraxestone=26212
I:waraxewood=26211
}


####################
# rendering
#===================
# This category is client side, you don't have to sync its values with server in multiplayer.
####################

rendering {
# This will disable the special rendering for the provided item.
# These should all be placed on separate lines between the provided '<' and '>'.
# The valid values are: spear, shield, bow, quiver
S:"Disabled Renderers" <
>
B:"Force Back Sheath"=false

# Change to move this bar in your gui
I:"Quiver hotbar relative horizontal position"=0
B:"Render arrow with bow uncharged"=true
B:"Render quiver on skeleton back"=true

# Change to move this bar in your gui
I:"Shield bar relative vertical position"=0
}


####################
# skeleton customarrow spawn rate
#===================
# The spawn rate (between 0 & 1) that Skeletons will spawn with Arrows provided from this mod
####################

"skeleton customarrow spawn rate" {
D:ender=0.0
D:explosive=0.10000000149011612
D:flame=0.10000000149011612
D:leech=0.10000000149011612
D:mystery=0.0
D:piercing=0.10000000149011612
D:poison=0.10000000149011612
}

Les smiley a la fin ne sont pas voulu lol