Bonjour a tous, je viens de telecharger la nouvelle version de jobs,
j'ai donc laisser mes anciens fichiers de config, hors voila, le fichier de config des jobs n'est pas reconnus a cause d'une erreur ligne 14 column 13. Hors je ne vois pas ce qui cloche.
Quelqu'un pourrait-il m'aider ?
Je tiens a dire que dans ce code la ligne 13 correspond a celle avec Bucheron
Merci de votre aide
j'ai donc laisser mes anciens fichiers de config, hors voila, le fichier de config des jobs n'est pas reconnus a cause d'une erreur ligne 14 column 13. Hors je ne vois pas ce qui cloche.
Quelqu'un pourrait-il m'aider ?
Je tiens a dire que dans ce code la ligne 13 correspond a celle avec Bucheron
Code:
Jobs:()
Bucheron:
fullname: Bucheron
shortname: B
ChatColour: GREEN
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5
# base experience
experience: 2
LEAVES:
income: 3
experience: 2
# payment for placing a block
Place:
SAPLING:
income: 1
experience: 1
LOG:
income: 1
experience: 1
LEAVES:
income: 1
experience: 1
# killing a mob
Kill:
# mob name
Player:
# base income
income: 0
# base experience
experience: 0
# killing a jobs class
custom-kill:
# full name of the jobs class
Woodcutter:
# base income
income: 0
# base experience
experience: 0
Mineur:
fullname: Mineur
shortname: M
ChatColour: DARK_GRAY
chat-display: job
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 1
experience: 1
COAL_ORE:
income: 1.5
experience: 1.5
IRON_ORE:
income: 1
experience: 2
GOLD_ORE:
income: 2
experience: 1
LAPIS_ORE:
income: 1
experience: 1
DIAMOND_ORE:
income: 4
experience: 5
OBSIDIAN:
income: 1
experience: 3
RAILS:
income: 2
experience: 2
POWERED_RAIL:
income: 1
experience: 1
DETECTOR_RAIL:
income: 1
experience: 2
GLOWSTONE:
income: 2
experience: 2
Place:
RAILS:
income: 1
experience: 2
IRON_ORE:
income: 1
experience: 2
GOLD_ORE:
income: 1
experience: 1
POWERED_RAIL:
income: 1
experience: 1
DETECTOR_RAIL:
income: 2
experience: 3
GLOWSTONE:
income: 1
experience: 1
Kill:
Player:
income: 0
experience: 0
custom-kill:
Miner:
income: 0
experience: 0
Terraformeur:
fullname: Terraformeur
shortname: T
ChatColour: GOLD
chat-display: job
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 1
experience: 1
GRASS:
income: 1.5
experience: 1.8
GRAVEL:
income: 1
experience: 1
SAND:
income: 2
experience: 1
CLAY:
income: 2
experience: 1
Place:
DIRT:
income: 1
experience: 2
GRASS:
income: 1
experience: 2
GRAVEL:
income: 1
experience: 2
SAND:
income: 1
experience: 1
CLAY:
income: 1
experience: 1
Craft:
THIN_GLASS:
income: 1
experience: 1
BRICK:
income: 1
experience: 2
Kill:
Player:
income: 0
experience: 0
custom-kill:
Terraformeur:
income: 0
experience: 0
Paysan:
fullname: Paysan
shortname: P
ChatColour: YELLOW
chat-display: job
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 1
experience: 1
SUGAR_CANE_BLOCK:
income: 2
experience: 1
MELON_BLOCK:
income: 2
experience: 2
PUMPKIN:
income: 1
experience: 1
CACTUS:
income: 1
experience: 2
Place:
SEEDS:
income: 1
experience: 0.5
SUGAR_CANE_BLOCK:
income: 1
experience: 2
MELON_SEEDS:
income: 1
experience: 2
PUMPKIN_SEEDS:
income: 1
experience: 0.5
CACTUS:
income: 1
experience: 1
Fish:
RAW_FISH:
income: 1
experience: 1
Kill:
Player:
income: 0
experience: 0
custom-kill:
Farmer:
income: 0
experience: 0
Chasseur:
fullname: Chasseur
shortname: C
ChatColour: DARK_AQUA
chat-display: job
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.2
experience: 2.5
Cow:
income: 0.2
experience: 2.5
Pig:
income: 0.2
experience: 2.5
Sheep:
income: 0.2
experience: 2.5
Wolf:
income: 0.4
experience: 5.0
Creeper:
income: 0.5
experience: 10.0
Skeleton:
income: 0.5
experience: 10.0
Spider:
income: 0.5
experience: 10.0
Zombie:
income: 0.5
experience: 10.0
custom-kill:
Bucheron:
income: 4.0
experience: 0
Mineur:
income: 4.0
experience: 0
Terraformeur:
income: 4.0
experience: 0
Paysan:
income: 4.0
experience: 0
Chasseur:
income: 5.0
experience: 0
Alchimiste:
fullname: Alchimiste
shortname: A
ChatColour: LIGHT_PURPLE
chat-display: job
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
NETHER_WARTS:
income: 1
experience: 1
GLOWSTONE:
income: 2
experience: 1
Kill:
Blaze:
income: 1
experience: 2
Ghast:
income: 1
experience: 3
Slime:
income: 2
experience: 2
PigZombie:
income: 1
experience: 3
Player:
income: 0
experience: 0
custom-kill:
Alchimiste:
income: 0
experience: 0
Ingenieur:
fullname: Ingenieur
shortname: A
ChatColour: DARK_RED
chat-display: job
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
REDSTONE_ORE:
income: 1
experience: 1
GLOWING_REDSTONE_ORE:
income: 2
experience: 1
Kill:
Player:
income: 0
experience: 0
custom-kill:
Ingenieur:
income: 0
experience: 0
Forgeron:
fullname: Forgeron
shortname: W
ChatColour: DARK_PURPLE
chat-display: job
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1
experience: 1
IRON_SWORD:
income: 2
experience: 2
GOLD_SWORD:
income: 3
experience: 2
DIAMOND_SWORD:
income: 4
experience: 5
WOOD_AXE:
income: 1
experience: 2
IRON_AXE:
income: 1
experience: 3
GOLD_AXE:
income: 2
experience: 2
DIAMOND_AXE:
income: 1
experience: 2
WOOD_PICKAXE:
income: 1
experience: 1
IRON_PICKAXE:
income: 1
experience: 1
GOLD_PICKAXE:
income: 2
experience: 1
DIAMOND_PICKAXE:
income: 1
experience: 2
WOOD_HOE:
income: 1
experience: 2
IRON_HOE:
income: 1
experience: 2
GOLD_HOE:
income: 3
experience: 2
DIAMOND_HOE:
income: 3
experience: 4
WOOD_SPADE:
income: 1
experience: 1
IRON_SPADE:
income: 1
experience: 1.5
GOLD_SPADE:
income: 2
experience: 1
DIAMOND_SPADE:
income: 3
experience: 4
LEATHER_BOOTS:
income: 1
experience: 1
IRON_BOOTS:
income: 1
experience: 1
GOLD_BOOTS:
income: 2
experience: 1
DIAMOND_BOOTS:
income: 5
experience: 5
LEATHER_CHESTPLATE:
income: 1
experience: 1
IRON_CHESTPLATE:
income: 1
experience: 2
GOLD_CHESTPLATE:
income: 1
experience: 2
DIAMOND_CHESTPLATE:
income: 4
experience: 5
LEATHER_LEGGINGS:
income: 1
experience: 1
IRON_LEGGINGS:
income: 1
experience: 2
GOLD_LEGGINGS:
income: 2
experience: 1
DIAMOND_LEGGINGS:
income: 3
experience: 4
LEATHER_HELMET:
income: 1
experience: 1
IRON_HELMET:
income: 2
experience: 1
GOLD_HELMET:
income: 3
experience: 2
DIAMOND_HELMET:
income: 5
experience: 4
Kill:
Player:
income: 0
experience: 0
custom-kill:
Ingenieur:
income: 0
experience: 0
Merci de votre aide