Crash minecraft "The game crashed whilst couldn't load level list"

LJB

Aventurier
21 Octobre 2023
1
0
1
22
Bonjour mon minecraft crash des que j'ouvre singleplayer mon code de sortie est -1.
The game crashed whilst couldn't load level list
Error: java.lang.OutOfMemoryError: Java heap space
voici mon rapport de plantage :

Code:
---- Minecraft Crash Report ----
// Daisy, daisy...

Time: 2023-10-21 15:21:45
Description: Couldn't load level list

java.lang.OutOfMemoryError: Java heap space
    at qv$1.a(SourceFile:37)
    at qr$1.a(SourceFile:113)
    at qr$1.a(SourceFile:113)
    at qr$1.a(SourceFile:113)
    at rb.a(SourceFile:120)
    at rb.a(SourceFile:48)
    at rb.a(SourceFile:42)
    at dyy.c(SourceFile:340)
    at dyy.a(SourceFile:297)
    at dyy$$Lambda$4952/0x0000000100b9b988.apply(Unknown Source)
    at dyy.a(SourceFile:234)
    at dyy.a(SourceFile:195)
    at dyy$$Lambda$4946/0x0000000100b9a7f0.get(Unknown Source)
    at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768)
    at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1760)
    at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373)
    at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182)
    at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655)
    at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622)
    at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
    at qv$1.a(SourceFile:37)
    at qr$1.a(SourceFile:113)
    at qr$1.a(SourceFile:113)
    at qr$1.a(SourceFile:113)
    at rb.a(SourceFile:120)
    at rb.a(SourceFile:48)
    at rb.a(SourceFile:42)
    at dyy.c(SourceFile:340)
    at dyy.a(SourceFile:297)

-- Last reload --
Details:
    Reload number: 1
    Reload reason: initial
    Finished: Yes
    Packs: vanilla, file/Quark Programmer Art.zip
Stacktrace:
    at enx.a(SourceFile:49)
    at enn.d(SourceFile:2413)
    at enn.f(SourceFile:895)
    at enn.e(SourceFile:791)
    at net.minecraft.client.main.Main.main(SourceFile:250)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
    at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.base/java.lang.reflect.Method.invoke(Method.java:568)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:159)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:30)

-- System Details --
Details:
    Minecraft Version: 1.20.1
    Minecraft Version ID: 1.20.1
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 17.0.8, Microsoft
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
    Memory: 688153784 bytes (656 MiB) / 905969664 bytes (864 MiB) up to 2147483648 bytes (2048 MiB)
    CPUs: 8
    Processor Vendor: GenuineIntel
    Processor Name: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
    Identifier: Intel64 Family 6 Model 158 Stepping 10
    Microarchitecture: Coffee Lake
    Frequency (GHz): 2.30
    Number of physical packages: 1
    Number of physical CPUs: 4
    Number of logical CPUs: 8
    Graphics card #0 name: Intel(R) UHD Graphics 630
    Graphics card #0 vendor: Intel Corporation (0x8086)
    Graphics card #0 VRAM (MB): 1024.00
    Graphics card #0 deviceId: 0x3e9b
    Graphics card #0 versionInfo: DriverVersion=25.20.100.6446
    Graphics card #1 name: NVIDIA GeForce GTX 1050 Ti
    Graphics card #1 vendor: NVIDIA (0x10de)
    Graphics card #1 VRAM (MB): 4095.00
    Graphics card #1 deviceId: 0x1c8c
    Graphics card #1 versionInfo: DriverVersion=25.21.14.2546
    Memory slot #0 capacity (MB): 8192.00
    Memory slot #0 clockSpeed (GHz): 2.67
    Memory slot #0 type: DDR4
    Virtual memory max (MB): 32623.44
    Virtual memory used (MB): 11638.64
    Swap memory total (MB): 24576.00
    Swap memory used (MB): 121.59
    JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    Launched Version: 1.20.1-OptiFine_HD_U_I5
    Backend library: LWJGL version 3.3.1 build 7
    Backend API: Intel(R) UHD Graphics 630 GL version 3.2.0 - Build 25.20.100.6446, Intel
    Window size: 1920x1080
    GL Caps: Using framebuffer using OpenGL 3.2
    GL debug messages:
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'optifine'
    Type: Client (map_client.txt)
    Graphics mode: fancy
    Resource Packs: vanilla, file/Quark Programmer Art.zip (incompatible)
    Current Language: en_gb
    CPU: 8x Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
    OptiFine Version: OptiFine_1.20.1_HD_U_I5
    OptiFine Build: 20230707-211226
    Render Distance Chunks: 6
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 3.2.0 - Build 25.20.100.6446
    OpenGlRenderer: Intel(R) UHD Graphics 630
    OpenGlVendor: Intel
    CpuCount: 8
 
Dernière édition par un modérateur: