Après recherche du nœud trop profond, son chemin ne semble pas se répéter, mais je sais pas trop pourquoi c'est si profond ni le mod qui fait ça ?
Code:
/Data/WorldGenSettings/dimensions/minecraft:overworld/generator/settings/surface_rule/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[12]/sequence/[9]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/base/
sequence/[6]/sequence/[9]/sequence/[12]/
sequence/[1]/then_run/
sequence/[2]/then_run/then_run/
sequence/[1]/sequence/[4]/sequence/[1]/then_run/
sequence/[0]/then_run/
sequence/[0]/then_run/
result_state/Name/
J'essayerai de faire un patch pour demain.