Erreur Minecraft

Rinkels

Aventurier
10 Février 2017
2
0
1
Bonjour à tous ! :D
Alors voilà, j'ai fait une partie et à chaque fois que je l'a rejoint j'ai cette erreur :
Code:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 10/02/17 00:55
Description: Ticking entity

java.lang.NoSuchMethodError: net.minecraft.util.AxisAlignedBB.func_72332_a()Lnet/minecraft/util/AABBPool;
at ckathode.weaponmod.AdvancedExplosion.doEntityExplosion(AdvancedExplosion.java:50)
at ckathode.weaponmod.AdvancedExplosion.doEntityExplosion(AdvancedExplosion.java:38)
at ckathode.weaponmod.PhysHelper.createAdvancedExplosion(PhysHelper.java:59)
at ckathode.weaponmod.entity.projectile.EntityDynamite.detonate(EntityDynamite.java:151)
at ckathode.weaponmod.entity.projectile.EntityDynamite.func_70071_h_(EntityDynamite.java:82)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at ckathode.weaponmod.AdvancedExplosion.doEntityExplosion(AdvancedExplosion.java:50)
at ckathode.weaponmod.AdvancedExplosion.doEntityExplosion(AdvancedExplosion.java:38)
at ckathode.weaponmod.PhysHelper.createAdvancedExplosion(PhysHelper.java:59)
at ckathode.weaponmod.entity.projectile.EntityDynamite.detonate(EntityDynamite.java:151)
at ckathode.weaponmod.entity.projectile.EntityDynamite.func_70071_h_(EntityDynamite.java:82)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)

-- Entity being ticked --
Details:
Entity Type: weaponmod.dynamite (ckathode.weaponmod.entity.projectile.EntityDynamite)
Entity ID: 206
Entity Name: entity.weaponmod.dynamite.name
Entity's Exact location: 193,38, 68,03, 2941,70
Entity's Block location: World: (193,68,2941), Chunk: (at 1,4,13 in 12,183; contains blocks 192,0,2928 to 207,255,2943), Region: (0,5; contains chunks 0,160 to 31,191, blocks 0,0,2560 to 511,255,3071)
Entity's Momentum: 0,03, -0,29, 0,06
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: Multi Mahel
All players: 1 total; [EntityPlayerMP['Rinkels'/139, l='Multi Mahel', x=272,62, y=51,00, z=2932,01]]
Chunk stats: ServerChunkCache: 1066 Drop: 0
Level seed: 6760159663899720910
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-180,64,256), Chunk: (at 12,4,0 in -12,16; contains blocks -192,0,256 to -177,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1219566 game time, 364434 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 34446 (now: false), thunder time: 11237 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 127570304 bytes (121 MB) / 330854400 bytes (315 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA ClockHUD{1.7.10-1.0} [Clock HUD] (ClockHUD-1.7.10-1.1.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar.zip)
UCHIJAAAA moreplayermodels{1.7.10} [MorePlayerModels] (More-Player-Models-2-Mod-1.7.10.jar)
UCHIJAAAA weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Rinkels'/139, l='Cave', x=272,62, y=51,00, z=2932,01]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

Comment la résoudre ?
Merci d'avance ! :)
 
Dernière édition par un modérateur:
Ah au final, il suffisait juste d'enlever et de remettre le mod weaponmod.
Le problème venait du fait qu'on avait lancé un projectile, qui, je ne sais comment, a fait crashé le jeu.
Merci quand même !