package net.minecraft.src;
public class mod_MonMod extends BaseMod
{
public mod_MonMod()
{
pioche = (new ItemCustomPickaxe(410, 3, 1561, 6F, 0))
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/pioche.png"))
.setItemName("Pioche en Trinium");
hache = (new ItemCustomAxe(411, 1561, 6F, 0))
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/hache.png"))
.setItemName("Hache en Trinium");
pelle = (new ItemCustomSpade(412, 1561, 6F, 0))
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/pelle.png"))
.setItemName("Pelle en Trinium");
beche = (new ItemCustomHoe(413, 1561))
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/beche.png"))
.setItemName("Bèche en Trinium");
epee = (new ItemCustomSword(414, 1561, 2))
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/epee.png"))
.setItemName("Epée en Trinium");
casque = (new ItemArmor(420, 0, 0, 0))
.setMaxDamage(11 * 3 << 0)
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Casque.png"))
.setItemName("Casque en Trinium");
plastron = (new ItemArmor(421, 0, 0, 1))
.setMaxDamage(16 * 3 << 0)
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Plastron.png"))
.setItemName("Plastron en Trinium");
pantalon = (new ItemArmor(422, 0, 0 ,2))
.setMaxDamage(15 * 3 << 0)
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Pantalon.png"))
.setItemName("Pantalon en Trinium");
bottes = (new ItemArmor(423, 0, 0, 3))
.setMaxDamage(13 * 3 << 0)
.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Bottes.png"))
.setItemName("Bottes en Trinium");
ModLoader.AddName(pioche, "Pioche en Trinium");
ModLoader.AddName(hache, "Hache en Trinium");
ModLoader.AddName(pelle, "Pelle en Trinium");
ModLoader.AddName(beche, "Bèche en Trinium");
ModLoader.AddName(epee, "Epée en Trinium");
ModLoader.AddRecipe(
new ItemStack(pioche, 1),
new Object[] {"XXX", " # ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
);
ModLoader.AddRecipe(
new ItemStack(hache, 1),
new Object[] {"XX ", "X# ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
);
ModLoader.AddRecipe(
new ItemStack(pelle, 1),
new Object[] {" X ", " # ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
);
ModLoader.AddRecipe(
new ItemStack(beche, 1),
new Object[] {"XX ", " # ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
);
ModLoader.AddRecipe(
new ItemStack(epee, 1),
new Object[] {" X ", " X ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
);
ModLoader.AddName(casque, "Casque en Trinium");
ModLoader.AddName(plastron, "Plastron den Trinium");
ModLoader.AddName(pantalon, "Pantalon en Trinium");
ModLoader.AddName(bottes, "Bottes en Trinium");
ModLoader.AddRecipe(
new ItemStack(casque, 1),
new Object[] {"###", "# #", Character.valueOf('#'), Block.dirt}
);
ModLoader.AddRecipe(
new ItemStack(plastron, 1),
new Object[] {"# #", "###", "###", Character.valueOf('#'), Block.dirt}
);
ModLoader.AddRecipe(
new ItemStack(pantalon, 1),
new Object[] {"###", "# #", "# #", Character.valueOf('#'), Block.dirt}
);
ModLoader.AddRecipe(
new ItemStack(bottes, 1),
new Object[] {"# #", "# #", Character.valueOf('#'), Block.dirt}
);
ModLoader.AddArmor("Trinium");
}
public String Version()
{
return "1.7.3";
}
public static Item pioche;
public static Item hache;
public static Item pelle;
public static Item beche;
public static Item epee;
public static Item casque;
public static Item plastron;
public static Item pantalon;
public static Item bottes;
}