porte des étoile le mod (recherche graphistes, codeurs)

voulez vous aider pour le développement du mod stargate (cocher les case de ce que vous ferez et ce

  • oui

    Votes: 1 100.0%
  • oui en moddant

    Votes: 0 0.0%
  • oui en trouvent des édé

    Votes: 1 100.0%
  • oui bien sur

    Votes: 0 0.0%
  • non mais j'ame

    Votes: 0 0.0%

  • Total voters
    1
RE: porte des étoile le mod (demende de modeur)

la porte né pas encore achevé il y a des problème de sens et je suis tout seul sé pas pratique et je suis pas un moddeur super haut c' est gros ce que je veut faire je doia avec d' autre personne avec moi

comme par exemple

pour les image
pour le codage
pour les idé...
 
RE: porte des étoile le mod (demende de modeur)

jai regarder ta video le plus gros bug c'est le cout de la dith a la place du lingot de trinium
 
RE: porte des étoile le mod (demende de modeur)

Pour remplacer la terre par les lingots je crois qu'il faut remplacer block.dirt par mod_tonmod.tonitem ou alors tonitem.shiftedIndex
 
RE: porte des étoile le mod (demende de modeur)

j' ai esséier sa a foiaré ( dans le jeux)

voisi les eerreur dans le jeux

la page noire :

Code:
== MCP v4.3 ==
[08:59] 16 achievements
[08:59] 151 recipes
[08:59] ModLoader Beta 1.7.3 Initializing...
[08:59] Mod Loaded: net.minecraft.src.mod_MonMob 1.7,3
[08:59] Overriding /gui/items.png with /mod_MonMod_items/pioche.png @ 38. 129 le
ft.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/hache.png @ 46. 128 lef
t.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/pelle.png @ 61. 127 lef
t.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/beche.png @ 62. 126 lef
t.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/epee.png @ 91. 125 left
.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/Casque.png @ 101. 124 l
eft.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/Plastron.png @ 102. 123
 left.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/Pantalon.png @ 105. 122
 left.
[08:59] Overriding /gui/items.png with /mod_MonMod_items/Bottes.png @ 106. 121 l
eft.
[08:59] Failed to load mod from "mod_MonMod.class"
[08:59] Mod Loaded: net.minecraft.src.mod_MyMod 1.7.2
[08:59] Mod Loaded: net.minecraft.src.mod_MyModa 1.7.2
[08:59] Mod Loaded: net.minecraft.src.mod_MyModb 1.7.2
[08:59] Mod Loaded: net.minecraft.src.mod_MyModc 1.7.2
[08:59] Mod Loaded: net.minecraft.src.mod_MyModd 1.7.2
[08:59] Overriding /gui/items.png with /mod_MonMod_items/MonItem.png @ 107. 120
left.
[08:59] Mod Loaded: net.minecraft.src.mod_MyMode 1.7.2
[08:59] Overriding /terrain.png with /mod_MonMod_items/MonBloc.png @ 30. 82 left
.
[08:59] Mod Loaded: net.minecraft.src.mod_MyModf 1.7.2
[08:59] Overriding /terrain.png with /ModDamlanil/naquadah.png @ 54. 81 left.
[08:59] Mod Loaded: net.minecraft.src.mod_MyModh 1.7.3
[08:59] Overriding /gui/items.png with /ModDamlanil/MonNaquadah.png @ 108. 119 l
eft.
[08:59] Mod Loaded: net.minecraft.src.mod_MyModi 1.7.3
[08:59] Overriding /terrain.png with /mod/Texture1.png @ 76. 80 left.
[08:59] Overriding /terrain.png with /mod/Texture2.png @ 77. 79 left.
[08:59] Overriding /terrain.png with /mod/Texture3.png @ 78. 78 left.
[08:59] Overriding /terrain.png with /mod/Texture4.png @ 85. 77 left.
[08:59] Overriding /terrain.png with /mod/Texture5.png @ 100. 76 left.
[08:59] Overriding /terrain.png with /mod/Texture6.png @ 101. 75 left.
[08:59] Mod Loaded: net.minecraft.src.mod_MyModj 1.7.2
[08:59] Overriding /gui/items.png with /ModDamlanil/MonTrinium.png @ 109. 118 le
ft.
[08:59] Mod Loaded: net.minecraft.src.mod_MyModk 1.7.3
[08:59] Overriding /terrain.png with /ModDamlanil/Trinium.png @ 111. 74 left.
[08:59] Mod Loaded: net.minecraft.src.mod_MyModl 1.7.3
[08:59] Overriding /gui/items.png with /ModDamlanil/lingo de Trinium.png @ 117.
117 left.
[08:59] Mod Loaded: net.minecraft.src.mod_MyModn 1.7.3
[08:59] Done.
[08:59] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
[08:59]
[08:59] Starting up SoundSystem...
[08:59] Initializing LWJGL OpenAL
[08:59] (The LWJGL binding of OpenAL.  For more information, see http://www.lwjg
l.org)
[08:59] OpenAL initialized.
[08:59]

dans le jeux :

Code:
Mods loaded: 2
ModLoader Beta 1.7.3
net.minecraft.src.mod_MonMob 1.7,3

      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT ee94e6dc --------
Generated 03/08/11 08:59

Minecraft: Minecraft Beta 1.7.3
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_25, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel Cantiga version 1.5.0 - Build 7.15.10.1502, Intel

java.lang.NullPointerException
	at net.minecraft.src.CraftingManager.addRecipe(CraftingManager.java:264)
	at net.minecraft.src.ModLoader.AddRecipe(ModLoader.java:330)
	at net.minecraft.src.mod_MonMod.<init>(mod_MonMod.java:46)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
	at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
	at java.lang.Class.newInstance0(Class.java:355)
	at java.lang.Class.newInstance(Class.java:308)
	at net.minecraft.src.ModLoader.addMod(ModLoader.java:224)
	at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:1022)
	at net.minecraft.src.ModLoader.init(ModLoader.java:687)
	at net.minecraft.src.ModLoader.AddAllRenderers(ModLoader.java:121)
	at net.minecraft.src.RenderManager.<init>(RenderManager.java:65)
	at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:158)
	at net.minecraft.client.Minecraft.startGame(Minecraft.java:138)
	at net.minecraft.client.Minecraft.run(Minecraft.java:435)
	at java.lang.Thread.run(Thread.java:662)
--- END ERROR REPORT fbc0825c ----------
 
RE: porte des étoile le mod (demende de modeur)

la ou je veux replasé la terre par le lingo

Code:
package net.minecraft.src;

public class mod_MonMod extends BaseMod
{
	public mod_MonMod()
	{
		pioche = (new ItemCustomPickaxe(410, 3, 1561, 6F, 0))
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/pioche.png"))
		.setItemName("Pioche en Trinium");
		hache = (new ItemCustomAxe(411, 1561, 6F, 0))
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/hache.png"))
		.setItemName("Hache en Trinium");
		pelle = (new ItemCustomSpade(412, 1561, 6F, 0))
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/pelle.png"))
		.setItemName("Pelle en Trinium");
		beche = (new ItemCustomHoe(413, 1561))
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/beche.png"))
		.setItemName("Bèche en Trinium");
		epee = (new ItemCustomSword(414, 1561, 2))
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/epee.png"))
		.setItemName("Epée en Trinium");
		
		casque = (new ItemArmor(420, 0, 0, 0))
		.setMaxDamage(11 * 3 << 0)
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Casque.png"))
		.setItemName("Casque en Trinium");
		plastron = (new ItemArmor(421, 0, 0, 1))
		.setMaxDamage(16 * 3 << 0)
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Plastron.png"))
		.setItemName("Plastron en Trinium");
		pantalon = (new ItemArmor(422, 0, 0 ,2))
		.setMaxDamage(15 * 3 << 0)
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Pantalon.png"))
		.setItemName("Pantalon en Trinium");
		bottes = (new ItemArmor(423, 0, 0, 3))
		.setMaxDamage(13 * 3 << 0)
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/mod_MonMod_items/Bottes.png"))
		.setItemName("Bottes en Trinium");
		
		
		ModLoader.AddName(pioche, "Pioche en Trinium");
		ModLoader.AddName(hache, "Hache en Trinium");
		ModLoader.AddName(pelle, "Pelle en Trinium");
		ModLoader.AddName(beche, "Bèche en Trinium");
		ModLoader.AddName(epee, "Epée en Trinium");
		ModLoader.AddRecipe(
		new ItemStack(pioche, 1), 
		new Object[] {"XXX", " # ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
		);
		ModLoader.AddRecipe(
		new ItemStack(hache, 1), 
		new Object[] {"XX ", "X# ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
		);
		ModLoader.AddRecipe(
		new ItemStack(pelle, 1), 
		new Object[] {" X ", " # ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
		);
		ModLoader.AddRecipe(
		new ItemStack(beche, 1), 
		new Object[] {"XX ", " # ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
		);
		ModLoader.AddRecipe(
		new ItemStack(epee, 1), 
		new Object[] {" X ", " X ", " # ", Character.valueOf('#'), Item.stick, Character.valueOf('X'), Block.dirt}
		);
		
		ModLoader.AddName(casque, "Casque en Trinium");
		ModLoader.AddName(plastron, "Plastron den Trinium");
		ModLoader.AddName(pantalon, "Pantalon en Trinium");
		ModLoader.AddName(bottes, "Bottes en Trinium");
		ModLoader.AddRecipe(
		new ItemStack(casque, 1), 
		new Object[] {"###", "# #", Character.valueOf('#'), Block.dirt}
		);
		ModLoader.AddRecipe(
		new ItemStack(plastron, 1), 
		new Object[] {"# #", "###", "###", Character.valueOf('#'), Block.dirt}
		);
		ModLoader.AddRecipe(
		new ItemStack(pantalon, 1), 
		new Object[] {"###", "# #", "# #", Character.valueOf('#'), Block.dirt}
		);
		ModLoader.AddRecipe(
		new ItemStack(bottes, 1), 
		new Object[] {"# #", "# #", Character.valueOf('#'), Block.dirt}
		);
		ModLoader.AddArmor("Trinium");
	}
	
	public String Version()
	{
		return "1.7.3";
	}
	
	public static Item pioche;
	public static Item hache;
	public static Item pelle;
	public static Item beche;
	public static Item epee;
	
	public static Item casque;
	public static Item plastron;
	public static Item pantalon;
	public static Item bottes;
}

le src du lingo

src "n"


Code:
package net.minecraft.src;
public class mod_MyModn extends BaseMod
{

	public mod_MyModn()
	{
	
		monItem = (new ItemMyItem(1003))
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/ModDamlanil/lingo de Trinium.png"))
		.setItemName("lingo de Trinium");
		ModLoader.AddName(monItem, "lingo de Trinium");
		ModLoader.AddSmelting(mod_MyModk.monItem.shiftedIndex, new ItemStack(mod_MyModn.monItem));
		ModLoader.AddRecipe(
		new ItemStack(monItem, 1), 
		new Object[] {"###", "XXX", " N ", Character.valueOf('#'), Item.diamond, Character.valueOf('X'), Item.ingotIron, Character.valueOf('L'), Item.ingotGold, Character.valueOf('N'), Item.redstone}
		);
	}
	
	public String Version()
	{
		return "1.7.3";
	}
	
	public static Item monItem;
	
	private static Block blocksEffectiveAgainst[];

    static 
    {
        blocksEffectiveAgainst = (new Block[] {
            Block.cobblestone, Block.stairDouble, Block.stairSingle, Block.stone, Block.sandStone, Block.cobblestoneMossy, Block.oreIron, Block.blockSteel, Block.oreCoal, Block.blockGold, 
            Block.oreGold, Block.oreDiamond, Block.blockDiamond, Block.ice, Block.netherrack, Block.oreLapis, Block.blockLapis
        });
    }
 }

Code:
package net.minecraft.src;

public class ItemMyItemn extends Item
{
	public ItemMyItemn(int i)
	{
		super(i);
		maxStackSize = 64;
	}
}
 
RE: porte des étoile le mod (demende de modeur)

Code:
package net.minecraft.src;
public class mod_MyModn extends BaseMod
{

	public mod_MyModn()
	{
	
		monItem = (new ItemMyItem(1003))
		.setIconIndex(ModLoader.addOverride("/gui/items.png", "/ModDamlanil/lingo de Trinium.png"))
		.setItemName("lingo de Trinium");
		ModLoader.AddName(monItem, "lingo de Trinium");
		ModLoader.AddSmelting(mod_MyModk.monItem.shiftedIndex, new ItemStack(mod_MyModn.monItem));
		ModLoader.AddRecipe(
		new ItemStack(monItem, 1), 
		new Object[] {"###", "XXX", " N ", Character.valueOf('#'), Item.diamond, Character.valueOf('X'), Item.ingotIron, Character.valueOf('L'), Item.ingotGold, Character.valueOf('N'), Item.redstone}
		);
	}
	
	public String Version()
	{
		return "1.7.3";
	}
	
	public static Item monItem;
	
	private static Block blocksEffectiveAgainst[];

    static 
    {
        blocksEffectiveAgainst = (new Block[] {
            Block.cobblestone, Block.stairDouble, Block.stairSingle, Block.stone, Block.sandStone, Block.cobblestoneMossy, Block.oreIron, Block.blockSteel, Block.oreCoal, Block.blockGold, 
            Block.oreGold, Block.oreDiamond, Block.blockDiamond, Block.ice, Block.netherrack, Block.oreLapis, Block.blockLapis
        });
    }
 }

Tu as fait une erreur sur cette ligne "Character.valueOf('L')", il n'y a pas de "L" dans la recette