Problème CustomServerMessage

  • Auteur de la discussion Auteur de la discussion OxySn0w
  • Date de début Date de début

OxySn0w

Aventurier
29 Mai 2016
8
0
2
28
Bonjour, il y a quelques jours, j'ai installé AuthMe, et depuis il n'y a plus de messages dans le chat lorsque quelqu'un se connecte / se déconnecte, je trouve ça assez dérangeant. Du coup je viens d'installer customservermessage, un plugin fait pour ça, et rien à faire toujours rien ne s'affiche. Si quelqu'un peut m'aider, s'il vous plaît, je cherche désespérément..
 
Bonjour, il y a quelques jours, j'ai installé AuthMe, et depuis il n'y a plus de messages dans le chat lorsque quelqu'un se connecte / se déconnecte, je trouve ça assez dérangeant. Du coup je viens d'installer customservermessage, un plugin fait pour ça, et rien à faire toujours rien ne s'affiche. Si quelqu'un peut m'aider, s'il vous plaît, je cherche désespérément..
dans la config de Authme il y a se qu'il te faut.si tu ne trouve pas mes la ici
 
Merci pour ta réponse, voici la config.yml de authme:


  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: 'SQLITE'
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database host address
  8. mySQLHost: '127.0.0.1'
  9. # Database port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: 'authme'
  13. # Password about Database Connection Infos
  14. mySQLPassword: '12345'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: 'authme'
  17. # Table of the database
  18. mySQLTablename: 'authme'
  19. # Column of IDs to sort data
  20. mySQLColumnId: 'id'
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: 'username'
  23. # Column for storing or checking players RealName
  24. mySQLRealName: 'realname'
  25. # Column for storing players passwords
  26. mySQLColumnPassword: 'password'
  27. # Column for storing players emails
  28. mySQLColumnEmail: 'email'
  29. # Column for storing if a player is logged in or not
  30. mySQLColumnLogged: 'isLogged'
  31. # Column for storing players ips
  32. mySQLColumnIp: 'ip'
  33. # Column for storing players lastlogins
  34. mySQLColumnLastLogin: 'lastlogin'
  35. # Column for storing player LastLocation - X
  36. mySQLlastlocX: 'x'
  37. # Column for storing player LastLocation - Y
  38. mySQLlastlocY: 'y'
  39. # Column for storing player LastLocation - Z
  40. mySQLlastlocZ: 'z'
  41. # Column for storing player LastLocation - World Name
  42. mySQLlastlocWorld: 'world'
  43. # Enable this when you allow registration through a website
  44. mySQLWebsite: false

  45. ExternalBoardOptions:
  46. # Column for storing players passwords salts
  47. mySQLColumnSalt: ''
  48. # Column for storing players groups
  49. mySQLColumnGroup: ''
  50. # -1 means disabled. If you want that only activated players
  51. # can log into your server, you can set here the group number
  52. # of unactivated users, needed for some forum/CMS support
  53. nonActivedUserGroup: -1
  54. # Other MySQL columns where we need to put the username (case-sensitive)
  55. mySQLOtherUsernameColumns: []
  56. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  57. bCryptLog2Round: 10
  58. # phpBB table prefix defined during the phpBB installation process
  59. phpbbTablePrefix: 'phpbb_'
  60. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  61. phpbbActivatedGroupId: 2
  62. # Wordpress prefix defined during WordPress installation
  63. wordpressTablePrefix: 'wp_'

  64. Converter:
  65. Rakamak:
  66. # Rakamak file name
  67. fileName: 'users.rak'
  68. # Rakamak use IP?
  69. useIP: false
  70. # Rakamak IP file name
  71. ipFileName: 'UsersIp.rak'
  72. CrazyLogin:
  73. # CrazyLogin database file name
  74. fileName: 'accounts.db'

  75. settings:
  76. # The name shown in the help messages
  77. helpHeader: 'AuthMeReloaded'
  78. sessions:
  79. # Do you want to enable the session feature?
  80. # If enabled, when a player authenticates successfully,
  81. # his IP and his nickname is saved.
  82. # The next time the player joins the server, if his IP
  83. # is the same as last time and the timeout hasn't
  84. # expired, he will not need to authenticate.
  85. enabled: false
  86. # After how many minutes should a session expire?
  87. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  88. # Remember that sessions will end only after the timeout, and
  89. # if the player's IP has changed but the timeout hasn't expired,
  90. # the player will be kicked from the server due to invalid session
  91. timeout: 10
  92. # Should the session expire if the player tries to log in with
  93. # another IP address?
  94. sessionExpireOnIpChange: true
  95. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  96. messagesLanguage: 'en'
  97. restrictions:
  98. # Keeps collisions disabled for logged players
  99. # Works only with MC 1.9
  100. keepCollisionsDisabled: false
  101. # Can not authenticated players chat?
  102. # Keep in mind that this feature also blocks all commands not
  103. # listed in the list below.
  104. allowChat: false
  105. # Hide the chat log from players who are not authenticated?
  106. hideChat: false
  107. # Allow unlogged users to use all the commands if registration is not forced!
  108. # WARNING: use this only if you need it!
  109. allowAllCommandsIfRegistrationIsOptional: false
  110. # Allowed commands for unauthenticated players
  111. allowCommands:
  112. - '/login'
  113. - '/register'
  114. - '/l'
  115. - '/reg'
  116. - '/email'
  117. - '/captcha'
  118. # Max number of allowed registrations per IP
  119. # The value 0 means an unlimited number of registrations!
  120. maxRegPerIp: 1
  121. # Minimum allowed username length
  122. minNicknameLength: 4
  123. # Maximum allowed username length
  124. maxNicknameLength: 16
  125. # When this setting is enabled, online players can't be kicked out
  126. # due to "Logged in from another Location"
  127. # This setting will prevent potential security exploits.
  128. ForceSingleSession: true
  129. # If enabled, every player will be teleported to the world spawnpoint
  130. # after successful authentication.
  131. # The quit location of the player will be overwritten.
  132. # This is different from "teleportUnAuthedToSpawn" that teleport player
  133. # back to his quit location after the authentication.
  134. ForceSpawnLocOnJoinEnabled: false
  135. # This option will save the quit location of the players.
  136. SaveQuitLocation: false
  137. # To activate the restricted user feature you need
  138. # to enable this option and configure the AllowedRestrictedUser field.
  139. AllowRestrictedUser: false
  140. # The restricted user feature will kick players listed below
  141. # if they don't match the defined IP address.
  142. # Example:
  143. # AllowedRestrictedUser:
  144. # - playername;127.0.0.1
  145. AllowedRestrictedUser:
  146. - 'playername;127.0.0.1'
  147. # Should unregistered players be kicked immediately?
  148. kickNonRegistered: false
  149. # Should players be kicked on wrong password?
  150. kickOnWrongPassword: false
  151. # Should not logged in players be teleported to the spawn?
  152. # After the authentication they will be teleported back to
  153. # their normal position.
  154. teleportUnAuthedToSpawn: false
  155. # Can unregistered players walk around?
  156. allowMovement: false
  157. # Should not authenticated players have speed = 0?
  158. # This will reset the fly/walk speed to default value after the login.
  159. removeSpeed: true
  160. # After how many seconds should players who fail to login or register
  161. # be kicked? Set to 0 to disable.
  162. timeout: 30
  163. # Regex syntax of allowed characters in the player name.
  164. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  165. # How far can unregistered players walk?
  166. # Set to 0 for unlimited radius
  167. allowedMovementRadius: 100
  168. # Enable double check of password when you register
  169. # when it's true, registration requires that kind of command:
  170. # /register <password> <confirmPassword>
  171. enablePasswordConfirmation: true
  172. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  173. ProtectInventoryBeforeLogIn: false
  174. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  175. DenyTabCompleteBeforeLogin: true
  176. # Should we hide the tablist before logging in? Requires ProtocolLib.
  177. HideTablistBeforeLogin: true
  178. # Should we display all other accounts from a player when he joins?
  179. # permission: /authme.admin.accounts
  180. displayOtherAccounts: true
  181. # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
  182. # Case-sensitive!
  183. ForceSpawnOnTheseWorlds:
  184. - 'world'
  185. - 'world_nether'
  186. - 'world_the_end'
  187. # Ban ip when the ip is not the ip registered in database
  188. banUnsafedIP: false
  189. # Spawn priority; values: authme, essentials, multiverse, default
  190. spawnPriority: 'authme,essentials,multiverse,default'
  191. # Maximum Login authorized by IP
  192. maxLoginPerIp: 0
  193. # Maximum Join authorized by IP
  194. maxJoinPerIp: 0
  195. # AuthMe will NEVER teleport players if set to true!
  196. noTeleport: false
  197. # Regex syntax for allowed chars in passwords
  198. allowedPasswordCharacters: '[\x21-\x7E]*'
  199. GameMode:
  200. # Force survival gamemode when player joins?
  201. ForceSurvivalMode: false
  202. unrestrictions:
  203. # Below you can list all account names that
  204. # AuthMe will ignore for registration or login, configure it
  205. # at your own risk!! Remember that if you are going to add
  206. # nickname with [], you have to delimit name with ' '.
  207. # this option add compatibility with BuildCraft and some
  208. # other mods.
  209. # It is case-sensitive!
  210. UnrestrictedName: []
  211. security:
  212. # Minimum length of password
  213. minPasswordLength: 5
  214. # Maximum length of password
  215. passwordMaxLength: 30
  216. # This is a very important option: every time a player joins the server,
  217. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  218. # This should prevent all major exploits.
  219. # You can set up your permission plugin with this special group to have no permissions,
  220. # or only permission to chat (or permission to send private messages etc.).
  221. # The better way is to set up this group with few permissions, so if a player
  222. # tries to exploit an account they can do only what you've defined for the group.
  223. # After, a logged in player will be moved to his correct permissions group!
  224. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  225. # Otherwise your group will be wiped and the player will join in the default group []!
  226. # Example unLoggedinGroup: NotLogged
  227. unLoggedinGroup: 'unLoggedinGroup'
  228. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  229. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  230. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  231. passwordHash: 'SHA256'
  232. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  233. doubleMD5SaltLength: 8
  234. # If password checking return false, do we need to check with all
  235. # other password algorithm to check an old password?
  236. # AuthMe will update the password to the new password hash
  237. supportOldPasswordHash: false
  238. # Prevent unsafe passwords from being used; put them in lowercase!
  239. # unsafePasswords:
  240. # - '123456'
  241. # - 'password'
  242. unsafePasswords:
  243. - '123456'
  244. - 'password'
  245. - 'qwerty'
  246. - '12345'
  247. - '54321'
  248. registration:
  249. # Enable registration on the server?
  250. enabled: true
  251. # Send every X seconds a message to a player to
  252. # remind him that he has to login/register
  253. messageInterval: 5
  254. # Only registered and logged in players can play.
  255. # See restrictions for exceptions
  256. force: true
  257. # Do we replace password registration by an email registration method?
  258. enableEmailRegistrationSystem: false
  259. # Enable double check of email when you register
  260. # when it's true, registration requires that kind of command:
  261. # /register <email> <confirmEmail>
  262. doubleEmailCheck: false
  263. # Do we force kick a player after a successful registration?
  264. # Do not use with login feature below
  265. forceKickAfterRegister: false
  266. # Does AuthMe need to enforce a /login after a successful registration?
  267. forceLoginAfterRegister: false
  268. # Force these commands after /login, without any '/', use %p to replace with player name
  269. forceCommands: []
  270. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  271. forceCommandsAsConsole: []
  272. # Force these commands after /register, without any '/', use %p to replace with player name
  273. forceRegisterCommands: []
  274. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  275. forceRegisterCommandsAsConsole: []
  276. # Enable to display the welcome message (welcome.txt) after a login
  277. # You can use colors in this welcome.txt + some replaced strings:
  278. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  279. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  280. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  281. useWelcomeMessage: true
  282. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  283. broadcastWelcomeMessage: false
  284. # Should we delay the join message and display it once the player has logged in?
  285. delayJoinMessage: true
  286. # Should we remove join messages altogether?
  287. removeJoinMessage: true
  288. # Should we remove leave messages?
  289. removeLeaveMessage: true
  290. # Do we need to add potion effect Blinding before login/reigster?
  291. applyBlindEffect: false
  292. # Do we need to prevent people to login with another case?
  293. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  294. preventOtherCase: false

  295. permission:
  296. # Take care with this option; if you don't want
  297. # to use Vault and group switching of AuthMe
  298. # for unloggedIn players, set this setting to true.
  299. # Default is false.
  300. EnablePermissionCheck: false

  301. Email:
  302. # Email SMTP server host
  303. mailSMTP: 'smtp.gmail.com'
  304. # Email SMTP server port
  305. mailPort: 465
  306. # Email account which sends the mails
  307. mailAccount: ''
  308. # Email account password
  309. mailPassword: ''
  310. # Custom sender name, replacing the mailAccount name in the email
  311. mailSenderName: ''
  312. # Recovery password length
  313. RecoveryPasswordLength: 8
  314. # Mail Subject
  315. mailSubject: 'Your new AuthMe Password'
  316. # Like maxRegPerIP but with email
  317. maxRegPerEmail: 1
  318. # Recall players to add an email?
  319. recallPlayers: false
  320. # Delay in minute for the recall scheduler
  321. delayRecall: 5
  322. # Blacklist these domains for emails
  323. emailBlacklisted:
  324. - '10minutemail.com'
  325. # Whitelist ONLY these domains for emails
  326. emailWhitelisted: []
  327. # Send the new password drawn in an image?
  328. generateImage: false
  329. # The OAuth2 token
  330. emailOauth2Token: ''

  331. Hooks:
  332. # Do we need to hook with multiverse for spawn checking?
  333. multiverse: true
  334. # Do we need to hook with BungeeCord?
  335. bungeecord: false
  336. # Send player to this BungeeCord server after register/login
  337. sendPlayerTo: ''
  338. # Do we need to disable Essentials SocialSpy on join?
  339. disableSocialSpy: true
  340. # Do we need to force /motd Essentials command on join?
  341. useEssentialsMotd: false
  342. # Do we need to cache custom Attributes?
  343. customAttributes: false

  344. Protection:
  345. # Enable some servers protection (country based login, antibot)
  346. enableProtection: false
  347. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  348. # PLEASE USE QUOTES!
  349. countries:
  350. - 'US'
  351. - 'GB'
  352. # Countries not allowed to join the server and register
  353. # PLEASE USE QUOTES!
  354. countriesBlacklist:
  355. - 'A1'
  356. # Do we need to enable automatic antibot system?
  357. enableAntiBot: false
  358. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  359. antiBotSensibility: 5
  360. # Duration in minutes of the antibot automatic system
  361. antiBotDuration: 10

  362. Purge:
  363. # If enabled, AuthMe automatically purges old, unused accounts
  364. useAutoPurge: false
  365. # Number of Days an account become Unused
  366. daysBeforeRemovePlayer: 60
  367. # Do we need to remove the player.dat file during purge process?
  368. removePlayerDat: false
  369. # Do we need to remove the Essentials/users/player.yml file during purge process?
  370. removeEssentialsFile: false
  371. # World where are players.dat stores
  372. defaultWorld: 'world'
  373. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  374. removeLimitedCreativesInventories: false
  375. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  376. removeAntiXRayFile: false
  377. # Do we need to remove permissions?
  378. removePermissions: false

  379. Security:
  380. SQLProblem:
  381. # Stop the server if we can't contact the sql database
  382. # Take care with this, if you set this to false,
  383. # AuthMe will automatically disable and the server won't be protected!
  384. stopServer: true
  385. ReloadCommand:
  386. # /reload support
  387. useReloadCommandSupport: true
  388. console:
  389. # Remove spam from console?
  390. noConsoleSpam: false
  391. # Remove passwords from console?
  392. removePassword: true
  393. # Copy AuthMe log output in a separate file as well?
  394. logConsole: true
  395. captcha:
  396. # Player need to put a captcha when he fails too lot the password
  397. useCaptcha: false
  398. # Max allowed tries before request a captcha
  399. maxLoginTry: 5
  400. # Captcha length
  401. captchaLength: 5
  402. stop:
  403. # Kick players before stopping the server, that allow us to save position of players
  404. # and all needed information correctly without any corruption.
  405. kickPlayersBeforeStopping: true

  406. BackupSystem:
  407. # Enable or disable automatic backup
  408. ActivateBackup: false
  409. # Set backup at every start of server
  410. OnServerStart: false
  411. # Set backup at every stop of server
  412. OnServerStop: true
  413. # Windows only mysql installation Path
  414. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
 
Salut,

Tu as essayé de passer par essentials ?

Pour insèrer des codes, utilise les balises mises a disposition en cliquant sur le petit '+' merci :)
 
Merci pour vos réponses voici ma config :
Code:
Plugin:
  Updates: true
  Metrics: true
Event:
  Join:
    Enable: true
    Message: '&6%Player &9joined the game!'
  Quit:
    Enable: true
    Message: '&6%Player &9left the game!'
  Whitelist:
    Enable: true
    Message: '&4Sorry. &6You are not on the Whitelist!'
  ServerFull:
    Enable: true
    Message: '&4Sorry. &6The Server is full, try again Later!'
Server:
  Motd:
    Enable: true
    Messages:
    - '&bA minecraft server'
    - '&4A minecraft server'
    - '&1A minecraft server'
    - '&7A minecraft server'
    - '&6A minecraft server'
    - '&aA minecraft server'
    - '&2A minecraft server'
Command:
  Say:
    Enable: true
    Message: '&6[%Player] >>> &b%Message'
  Me:
    Enable: true
    Message: '&6* %Player &b%Message'
  Plugins:
    Enable: true
    Message: '&4You dont have Permissions to see the Plugins!'
  Version:
    Enable: true
    Message: '&4You dont have Permissions to see the Version!'
  Seed:
    Enable: true
    Message: '&4You dont have Permissions to see the Seed!'
DeathMessages:
  Enable: true
  Messages:
    Drowned: '&6%Player &9drowned'
    FallDamage: '&6%Player &9hit the ground too hard'
    Void: '&6%Player &9fell out of the world'
    Lava: '&6%Player &9tried to swim in lava'
    Fire: '&6%Player &9went up in flames'
    Explosion: '&6%Player &9blew up'
    Magic: '&6%Player &9was killed by magic'
    Suffocated: '&6%Player &9suffocated in a wall'
    Projectile: '&6%Player &9was pricked to death'
    Starved: '&6%Player &9starved to death'
    Withered: '&6%Player &9withered away'
    Died: '&6%Player &9died'
    Player: '&6%Killer &9killed &6%Killed &9with a %Item'
    Slain:
      Pigman: '&6%Player &9was slain by Zombie Pigman'
      Zombie: '&6%Player &9was slain by Zombie'
      Spider: '&6%Player &9was slain by Spider'
      Silverfish: '&6%Player &9was slain by Silverfish'
      Slime: '&6%Player &9was slain by Slime'
      Creeper: '&6%Player &9was blown up by Creeper'
      MagmaCube: '&6%Player &9was slain by Magma Cube'
      Enderman: '&6%Player &9was slain by Enderman'
      EnderDragon: '&6%Player &9was slain by EnderDragon'
      CaveSpider: '&6%Player &9was slain by CaveSpider'
      IronGolem: '&6%Player &9was slain by IronGolem'
      Wolf: '&6%Player &9was slain by Wolf'
      Giant: '&6%Player &9was slain by Giant'
      Wither: '&6%Player &9was slain by Wither'
      Skeleton: '&6%Player &9was shot by Skeleton'
      Blaze: '&6%Player &9was fireballed by Blaze'
      Ghast: '&6%Player &9was fireballed by Ghast'
      Witch: '&6%Player &9was slain by Witch'
      WitherSkeleton: '&6%Player &9was slain by WitherSkeleton'
 
Merci pour vos réponses voici ma config :
Code:
Plugin:
  Updates: true
  Metrics: true
Event:
  Join:
    Enable: true
    Message: '&6%Player &9joined the game!'
  Quit:
    Enable: true
    Message: '&6%Player &9left the game!'
  Whitelist:
    Enable: true
    Message: '&4Sorry. &6You are not on the Whitelist!'
  ServerFull:
    Enable: true
    Message: '&4Sorry. &6The Server is full, try again Later!'
Server:
  Motd:
    Enable: true
    Messages:
    - '&bA minecraft server'
    - '&4A minecraft server'
    - '&1A minecraft server'
    - '&7A minecraft server'
    - '&6A minecraft server'
    - '&aA minecraft server'
    - '&2A minecraft server'
Command:
  Say:
    Enable: true
    Message: '&6[%Player] >>> &b%Message'
  Me:
    Enable: true
    Message: '&6* %Player &b%Message'
  Plugins:
    Enable: true
    Message: '&4You dont have Permissions to see the Plugins!'
  Version:
    Enable: true
    Message: '&4You dont have Permissions to see the Version!'
  Seed:
    Enable: true
    Message: '&4You dont have Permissions to see the Seed!'
DeathMessages:
  Enable: true
  Messages:
    Drowned: '&6%Player &9drowned'
    FallDamage: '&6%Player &9hit the ground too hard'
    Void: '&6%Player &9fell out of the world'
    Lava: '&6%Player &9tried to swim in lava'
    Fire: '&6%Player &9went up in flames'
    Explosion: '&6%Player &9blew up'
    Magic: '&6%Player &9was killed by magic'
    Suffocated: '&6%Player &9suffocated in a wall'
    Projectile: '&6%Player &9was pricked to death'
    Starved: '&6%Player &9starved to death'
    Withered: '&6%Player &9withered away'
    Died: '&6%Player &9died'
    Player: '&6%Killer &9killed &6%Killed &9with a %Item'
    Slain:
      Pigman: '&6%Player &9was slain by Zombie Pigman'
      Zombie: '&6%Player &9was slain by Zombie'
      Spider: '&6%Player &9was slain by Spider'
      Silverfish: '&6%Player &9was slain by Silverfish'
      Slime: '&6%Player &9was slain by Slime'
      Creeper: '&6%Player &9was blown up by Creeper'
      MagmaCube: '&6%Player &9was slain by Magma Cube'
      Enderman: '&6%Player &9was slain by Enderman'
      EnderDragon: '&6%Player &9was slain by EnderDragon'
      CaveSpider: '&6%Player &9was slain by CaveSpider'
      IronGolem: '&6%Player &9was slain by IronGolem'
      Wolf: '&6%Player &9was slain by Wolf'
      Giant: '&6%Player &9was slain by Giant'
      Wither: '&6%Player &9was slain by Wither'
      Skeleton: '&6%Player &9was shot by Skeleton'
      Blaze: '&6%Player &9was fireballed by Blaze'
      Ghast: '&6%Player &9was fireballed by Ghast'
      Witch: '&6%Player &9was slain by Witch'
      WitherSkeleton: '&6%Player &9was slain by WitherSkeleton'

Je ne comprends pas pourquoi ça ne marche pas, fait comme te l'a dit LotheringMC installe Essentials à la place de CustomServerMessages

--Update--
Je l'ai installé et testé et ce la fonctionne correctement!
 
Dernière édition:
En fait ça te met 'A minecraft server' en différentes couleurs c'est ça ?...

Si c'est ça c'est normal, modifie les phrases par ce que tu veux afficher ;)