Problème Java

oriloxi

Aventurier
11 Mars 2020
11
0
1
20
Bonjour, depuis pas mal de temps je ne peux pas ouvrir Minecraft car le message d'erreur indique:
The game crashed whilst unexpected error
Error: java.lang.RuntimeException: No OpenGL context found in the current thread.
Je suis allé chercher les fichier dans "Oracle-Java-Javapath" et il disaient que le raccourcit de java.exe, javaw.exe et javaws.exe étaient manquant .
J'ai re-installé je dernière verson de Java win 10 mais sa ne marche pas.

Aidez moi svp je ne m'y connais pas très bien en informatique !
 
voici le rapport de crash que je trouve dans .Minecraft :
Code:
---- Minecraft Crash Report ----
// My bad.
Time: 4/28/20 10:26 PM
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at bus.L(SourceFile:838)
at bib.a(SourceFile:950)
at bib.az(SourceFile:1005)
at bib.a(SourceFile:419)
at net.minecraft.client.main.Main.main(SourceFile:123)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 174226024 bytes (166 MB) / 268435456 bytes (256 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.12.2
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: vanilla
Current Language: Français (France)
Profiler Position: N/A (disabled)
CPU: 12x AMD Ryzen 5 1600 Six-Core Processor