Plugin Résolu Problème lancement avec authme

  • Auteur de la discussion Auteur de la discussion Wanou067
  • Date de début Date de début

Wanou067

Fondateur de MazeCity et MazeCraft
16 Juillet 2016
71
1
48
mazecity.fr
Bonjour j'ai actuellement un problème avec le plugin authme j'ai pourtant bien pris une version pour 1.8 (normalement) et lors du lancement du serveur les logs defilent et a la fin le serveur s'arette. je ne m'y connai pas trop je n'ai donc pas compris pourquoi. J'ai recherché pas mal de temps sur internet mais je n'ai pas trouvé de topic avec mon probleme, c'est pour cela que je m'adresse a vous. J'ai lis les logs avec mon message. Merci d'avance et bonne chance
 

Fichiers joints

Bonjour pour commencé si tu es sous craftbukkit oublie et passe sous spigot.

Tu n'as pas la bonne version c'est un bug connu et tu as activé une base de donné pas adaptés:
Code:
[15:31:48] [Server thread/INFO]: [AuthMe] SQLite driver loaded
[15:31:51] [Server thread/INFO]: [AuthMe] SQLite Setup finished
[15:31:51] [Server thread/INFO]: [AuthMe] Hooked into PermissionsEx!
[15:31:51] [Server thread/INFO]: [AuthMe] Hooked successfully into Essentials
[15:31:51] [Server thread/WARN]: [AuthMe] Aborting initialization of AuthMe: [InjectorReflectionException]: Could not invoke constructor of class 'class fr.xephi.authme.command.CommandHandler'

Tu as activé le SQLite je te conseille de la désactivé mise à part si tu as un serveur bungeecoord mais dans ce cas là je te conseille de passé par MySQL et pas SQLite qui est pas ouf si tu as qu'un serveur oublie tout ça et désactive cette option
 
Bonjour, merci de votre réponse je n'ai pas tout compris pouvez vous m'expliquer comment désactiver SQlite et activer MySQL (suivre vos conseils) Merci d'avance
 
Bon c'est compliqué je t'es fais une config qui devrait fonctionner tu as que supprimé ton config.yml
Code:
DataSource:
    # What type of database do you want to use?
    # Valid values: sqlite, mysql
    backend: sqlite
    # Enable database caching, should improve database performance
    caching: true
    # Database location
    mySQLHost: 127.0.0.1
    # Database Port
    mySQLPort: '3306'
    # Username about Database Connection Infos
    mySQLUsername: authme
    # Password about Database Connection Infos
    mySQLPassword: '12345'
    # Database Name, use with converters or as SQLITE database name
    mySQLDatabase: authme
    # Table of the database
    mySQLTablename: authme
    # Column of IDs to sort data
    mySQLColumnId: id
    # Column for storing or checking players nickname
    mySQLColumnName: username
    # Column for storing players passwords
    mySQLColumnPassword: password
    # Column for storing players emails
    mySQLColumnEmail: email
    # Column for Saving if a player is logged in or not
    mySQLColumnLogged: isLogged
    # Column for storing players IPs
    mySQLColumnIp: ip
    # Column for storing players lastlogins
    mySQLColumnLastLogin: lastlogin
    # Column for SaveQuitLocation - X
    mySQLlastlocX: x
    # Column for SaveQuitLocation - Y
    mySQLlastlocY: y
    # Column for SaveQuitLocation - Z
    mySQLlastlocZ: z
    # Column for SaveQuitLocation - World name
    mySQLlastlocWorld: world
    # Column for RealName
    mySQLRealName: realname
settings:
    # The name shown in the help messages.
    helpHeader: AuthMeReloaded
    sessions:
        # Do you want to enable the session feature?
        # If enabled, when a player authenticates successfully,
        # his IP and his nickname is saved.
        # The next time the player joins the server, if his IP
        # is the same of the last time, and the timeout time
        # hasn't expired, he will not need to authenticate.
        enabled: false
        # After how many minutes a session should expire?
        # Consider that session will end only after the timeout time, and
        # if the player's ip has changed but the timeout hasn't expired,
        # player will be kicked out of sever due to invalidSession!
        timeout: 60
        # Should the session expire if the player try to login with an
        # another IP Address?
        sessionExpireOnIpChange: true
    restrictions:
        # Can not authenticated players chat and see the chat log?
        # Care that this feature blocks also all the commands not
        # listed in the list below.
        allowChat: false
        # Can not authenticated players see the chat log?
        hideChat: false
        # Commands allowed when a player is not authenticated
        allowCommands:
        - /login
        - /register
        - /l
        - /reg
        - /email
        - /captcha
        # Max number of allowed registrations per IP (default: 1)
        maxRegPerIp: 2
        # Max allowed username length
        maxNicknameLength: 16
        # When this setting is enabled, online players can't be kicked out
        # due to "Logged in from another Location"
        # This setting will prevent potetial security exploits.
        ForceSingleSession: true
        ForceSpawnLocOnJoin:
            # If enabled, every player will be teleported to the world spawnpoint
            # after successful authentication.
            # The quit location of the player will be overwritten.
            # This is different from "teleportUnAuthedToSpawn" that teleport player
            # back to his quit location after the authentication.
            enabled: false
            # WorldNames where we need to force the spawn location
            # Case-sensitive!
            worlds:
            - 'world'
            - 'world_nether'
            - 'world_the_end'
        # This option will save the quit location of the players.
        SaveQuitLocation: false
        # To activate the restricted user feature you need
        # to enable this option and configure the
        # AllowedRestrctedUser field.
        AllowRestrictedUser: false
        # The restricted user feature will kick players listed below
        # if they don't match of the defined ip address.
        # Example:
        #   AllowedRestrictedUser:
        #   - playername;127.0.0.1
        AllowedRestrictedUser: []
        # Should unregistered players be kicked immediately?
        kickNonRegistered: false
        # Should players be kicked on wrong password?
        kickOnWrongPassword: false
        # Should not logged in players be teleported to the spawn?
        # After the authentication they will be teleported back to
        # their normal position.
        teleportUnAuthedToSpawn: false
        # Minimum allowed nick length
        minNicknameLength: 4
        # Can unregistered players walk around?
        allowMovement: false
        # Should not authenticated players have speed = 0?
        # This will reset the fly/walk speed to default value after the login.
        removeSpeed: true
        # After how many time players who fail to login or register
        # should be kicked? Set to 0 to disable.
        timeout: 75
        # Regex sintax of allowed characters in the player name.
        allowedNicknameCharacters: '[a-zA-Z0-9_]*'
        # How far can unregistered players walk? Set to 0
        # for unlimited radius
        allowedMovementRadius: 1
        # Enable double check of password when you register
        # when it's true, registration require that kind of command:
        # /register <password> <confirmPassword>
        enablePasswordConfirmation: true
        # Should we protect the player inventory before logging in? Requires ProtocolLib.
        ProtectInventoryBeforeLogIn: true
        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
        DenyTabCompleteBeforeLogin: true
        # Should we display all other accounts from a player when he joins?
        # permission: /authme.admin.accounts
        displayOtherAccounts: true
        # Ban ip when the ip is not the ip registered in database
        banUnsafedIP: false
        # Spawn Priority, Values : authme, essentials, multiverse, default
        spawnPriority: authme,essentials,multiverse,default
        # Maximum Login authorized by IP
        maxLoginPerIp: 2
        # Maximum Join authorized by IP
        maxJoinPerIp: 2
        # AuthMe will NEVER teleport players !
        noTeleport: false
        # Regex syntax for allowed Chars in passwords.
        allowedPasswordCharacters: '[\x21-\x7E]*'
        # Keeps collisions disabled for logged players
        # Works only with MC 1.9
        keepCollisionsDisabled: false
    GameMode:
        # ForceSurvivalMode to player when join ?
        ForceSurvivalMode: false
    security:
        # Minimum length of password
        minPasswordLength: 5
        # Maximum length of password
        passwordMaxLength: 30
        # this is very important options,
        # every time player join the server,
        # if they are registered, AuthMe will switch him
        # to unLoggedInGroup, this
        # should prevent all major exploit.
        # So you can set up on your Permission Plugin
        # this special group with 0 permissions, or permissions to chat,
        # or permission to
        # send private message or all other perms that you want,
        # the better way is to set up
        # this group with few permissions,
        # so if player try to exploit some account,
        # they can
        # do anything except what you set in perm Group.
        # After a correct logged-in player will be
        # moved to his correct permissions group!
        # Pay attention group name is case sensitive,
        # so Admin is different from admin,
        # otherwise your group will be wiped,
        # and player join in default group []!
        # Example unLoggedinGroup: NotLogged
        unLoggedinGroup: unLoggedinGroup
        # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
        # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
        # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
        passwordHash: SHA256
        # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
        doubleMD5SaltLength: 8
        # If password checking return false, do we need to check with all
        # other password algorithm to check an old password?
        # AuthMe will update the password to the new passwordHash!
        supportOldPasswordHash: false
        # Cancel unsafe passwords for being used, put them on lowercase!
        #unsafePasswords:
        #- '123456'
        #- 'password'
        unsafePasswords:
        - 'password'
        - 'qwerty'
        - '12345'
        - '54321'
    registration:
        # enable registration on the server?
        enabled: true
        # Send every X seconds a message to a player to
        # remind him that he has to login/register
        messageInterval: 5
        # Only registered and logged in players can play.
        # See restrictions for exceptions
        force: true
        # Do we replace password registration by an email registration method?
        enableEmailRegistrationSystem: false
        # Enable double check of email when you register
        # when it's true, registration require that kind of command:
        # /register <email> <confirmEmail>
        doubleEmailCheck: false
        # Do we force kicking player after a successful registration?
        # Do not use with login feature below
        forceKickAfterRegister: false
        # Does AuthMe need to enforce a /login after a successful registration?
        forceLoginAfterRegister: false
    unrestrictions:
        # below you can list all account names that
        # AuthMe will ignore for registration or login, configure it
        # at your own risk!! Remember that if you are going to add
        # nickname with [], you have to delimit name with ' '.
        # this option add compatibility with BuildCraft and some
        # other mods.
        # It is CaseSensitive!
        UnrestrictedName: []
    # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
    messagesLanguage: fr
    # Force these commands after /login, without any '/', use %p for replace with player name
    forceCommands: []
    # Force these commands after /login as a server console, without any '/', use %p for replace with player name
    forceCommandsAsConsole: []
    # Force these commands after /register, without any '/', use %p for replace with player name
    forceRegisterCommands: []
    # Force these commands after /register as a server console, without any '/', use %p for replace with player name
    forceRegisterCommandsAsConsole: []
    # Do we need to display the welcome message (welcome.txt) after a login?
    # You can use colors in this welcome.txt + some replaced strings:
    # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
    # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
    # {VERSION}: get current bukkit version, {COUNTRY}: player country
    useWelcomeMessage: true
    # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
    broadcastWelcomeMessage: false
    # Should we delay the join message and display it once the player has logged in?
    delayJoinMessage: false
    # Should we remove the leave messages of unlogged users?
    removeUnloggedLeaveMessage: false
    # Should we remove join messages altogether?
    removeJoinMessage: false
    # Should we remove leave messages altogether?
    removeLeaveMessage: false
    # Do we need to add potion effect Blinding before login/register?
    applyBlindEffect: false
    # Do we need to prevent people to login with another case?
    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
    preventOtherCase: false
    # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
    # FINE for some additional detailed ones (like password failed),
    # and DEBUG for debug messages
    logLevel: 'FINE'
    # By default we schedule async tasks when talking to the database
    # If you want typical communication with the database to happen synchronously, set this to false
    useAsyncTasks: true
ExternalBoardOptions:
    # MySQL column for the salt, needed for some forum/cms support
    mySQLColumnSalt: ''
    # MySQL column for the group, needed for some forum/cms support
    mySQLColumnGroup: ''
    # -1 mean disabled. If u want that only
    # activated player can login in your server
    # u can put in this options the group number
    # of unactivated user, needed for some forum/cms support
    nonActivedUserGroup: -1
    # Other MySQL columns where we need to put the Username (case sensitive)
    mySQLOtherUsernameColumns: []
    # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
    bCryptLog2Round: 10
    # phpBB prefix defined during phpbb installation process
    phpbbTablePrefix: 'phpbb_'
    # phpBB activated group id, 2 is default registered group defined by phpbb
    phpbbActivatedGroupId: 2
    # WordPress prefix defined during WordPress installation process
    wordpressTablePrefix: 'wp_'
permission:
    # Take care with this options, if you dont want
    # to use Vault and Group Switching of
    # AuthMe for unloggedIn players put true
    # below, default is false.
    EnablePermissionCheck: false
BackupSystem:
   # Enable or Disable Automatic Backup
    ActivateBackup: false
   # set Backup at every start of Server
    OnServerStart: false
   # set Backup at every stop of Server
    OnServerStop: true
   # Windows only mysql installation Path
    MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
Security:
    SQLProblem:
        # Stop the server if we can't contact the sql database
        # Take care with this, if you set that to false,
        # AuthMe automatically disable and the server is not protected!
        stopServer: true
    ReloadCommand:
        # /reload support
        useReloadCommandSupport: true
    console:
        # Replace passwords in the console when player type a command like /login
        removePassword: true
        # Copy AuthMe log output in a separate file as well?
        logConsole: true
    captcha:
        # Enable captcha when a player uses wrong password too many times
        useCaptcha: false
        # Max allowed tries before a captcha is required
        maxLoginTry: 5
        # Captcha length
        captchaLength: 5
    tempban:
        # Tempban a user's IP address if they enter the wrong password too many times
        enableTempban: false
        # How many times a user can attempt to login before their IP being tempbanned
        maxLoginTries: 10
        # The length of time a IP address will be tempbanned in minutes
        # Default: 480 minutes, or 8 hours
        tempbanLength: 480
        # How many minutes before resetting the count for failed logins by IP and username
        # Default: 480 minutes (8 hours)
        minutesBeforeCounterReset: 480
    recoveryCode:
        # Number of characters a recovery code should have (0 to disable)
        length: 8
        # How many hours is a recovery code valid for?
        validForHours: 4
Converter:
    Rakamak:
        # Rakamak file name
        fileName: users.rak
        # Rakamak use ip ?
        useIP: false
        # IP file name for rakamak
        ipFileName: UsersIp.rak
    CrazyLogin:
        # CrazyLogin database file
        fileName: accounts.db
Email:
    # Email SMTP server host
    mailSMTP: smtp.gmail.com
    # Email SMTP server port
    mailPort: 465
    # Email account that send the mail
    mailAccount: ''
    # Email account password
    mailPassword: ''
    # Custom SenderName, that replace the mailAccount name in the email
    mailSenderName: ''
    # Random password length
    RecoveryPasswordLength: 8
    # Email subject of password get
    mailSubject: 'Your new AuthMe password'
    # Like maxRegPerIp but with email
    maxRegPerEmail: 1
    # Recall players to add an email?
    recallPlayers: false
    # Delay in minute for the recall scheduler
    delayRecall: 5
    # Blacklist these domains for emails
    emailBlacklisted:
    - 10minutemail.com
    # WhiteList only these domains for emails
    emailWhitelisted: []
    # Do we need to send new password draw in an image?
    generateImage: false
    # The email OAuth 2 token (leave empty if not used)
    emailOauth2Token: ''
Hooks:
    # Do we need to hook with multiverse for spawn checking?
    multiverse: true
    # Do we need to hook with BungeeCord ?
    bungeecord: false
    # Send player to this BungeeCord server after register/login
    sendPlayerTo: ''
    # Do we need to disable Essentials SocialSpy on join?
    disableSocialSpy: true
    # Do we need to force /motd Essentials command on join?
    useEssentialsMotd: false
Purge:
    # If enabled, AuthMe automatically purges old, unused accounts
    useAutoPurge: false
    # Number of Days an account become Unused
    daysBeforeRemovePlayer: 60
    # Do we need to remove the player.dat file during purge process?
    removePlayerDat: false
    # Do we need to remove the Essentials/users/player.yml file during purge process?
    removeEssentialsFile: false
    # World where are players.dat stores
    defaultWorld: 'world'
    # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
    removeLimitedCreativesInventories: false
    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
    removeAntiXRayFile: false
    # Do we need to remove permissions?
    removePermissions: false
Protection:
    # Enable some servers protection ( country based login, antibot )
    enableProtection: false
    # Apply the protection also to registered usernames
    enableProtectionRegistered: true
    # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
    # PLEASE USE QUOTES!
    countries:
    - 'US'
    - 'GB'
    # Countries blacklisted automatically (without any needed to enable protection)
    # PLEASE USE QUOTES!
    countriesBlacklist:
    - 'A1'
    # Do we need to enable automatic antibot system?
    enableAntiBot: true
    # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
    antiBotSensibility: 4
    # Duration in minutes of the antibot automatic system
    antiBotDuration: 10
GroupOptions:
    # Registered permission group
    RegisteredPlayerGroup: ''
    # Unregistered permission group
    UnregisteredPlayerGroup: ''
 
Bonjour l'ai éssayé le plugin authyou que vous m'avez conseillé et le rpoblème est tres similaire avec authme je vous envoie les logs Merci d'avance
 

Fichiers joints

Dernière édition:
d'accord, mais je ne m'y connai pas, comment puis-je voir ca ? et comment le changer si c'est le cas ? Merci d'avance