[00:44:06] [Render thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/final.fsh
[00:44:06] [Render thread/INFO]: [Shaders] File: 1 = /shaders/program/final.glsl
[00:44:06] [Render thread/INFO]: [Shaders] File: 2 = /shaders/lib/common.glsl
[00:44:06] [Render thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh
ERROR: 0:1: '' : version '120' is not supported
ERROR: 0:2: '' : #version required and missing.
ERROR: 1:10: 'varying' : syntax error: syntax error
[00:44:06] [Render thread/ERROR]: [Shaders] Error linking program: 15 (final)
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: none, at: pre-useProgram
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: final, at: useProgram
[00:44:06] [Render thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "final"
[00:44:06] [Render thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
[00:44:06] [Render thread/INFO]: [Shaders] usedColorBuffers: 10
[00:44:06] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[00:44:06] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[00:44:06] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1
[00:44:06] [Render thread/INFO]: [Shaders] usedColorAttachs: 10
[00:44:06] [Render thread/INFO]: [Shaders] usedDrawBuffers: 1
[00:44:06] [Render thread/INFO]: [Shaders] bindImageTextures: false
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: none, at: FBS dfb depth
[00:44:06] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[00:44:06] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[00:44:06] [Render thread/INFO]: [Shaders] Reset model renderers
[00:44:06] [Render thread/INFO]: [Shaders] Reset world renderers
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow (none), at: shadow terrain solid
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow (none), at: shadow terrain cutoutmipped
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow (none), at: shadow terrain cutout
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow (none), at: shadow translucent
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain (none), at: pre-useProgram
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain (none), at: pre-useProgram
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain (none), at: pre-useProgram
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water (none), at: pre-useProgram
[00:44:06] [Render thread/ERROR]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_textured_lit (none), at: pre-useProgram