Bonjour, aujourd'hui j'ai un problème avec Minecraft, je n'arrive pas à le lancer quelque soit la version choisie! Le jeu plante dès que je le lance...
Voici mon rapport de plantage:
Je vous remercie d'avance pour vos réponses!
Voici mon rapport de plantage:
Code:
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 11/08/18 11:31
Description: Initializing game
dda: Unable to fit: minecraft:block/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?
at dcz.c(SourceFile:58)
at ddb.b(SourceFile:108)
at ddb.a(SourceFile:52)
at des.a(SourceFile:343)
at det.a(SourceFile:23)
at vg.a(SourceFile:117)
at cfi.am(SourceFile:504)
at cfi.a(SourceFile:377)
at net.minecraft.client.main.Main.main(SourceFile:144)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at dcz.c(SourceFile:58)
at ddb.b(SourceFile:108)
at ddb.a(SourceFile:52)
at des.a(SourceFile:343)
at det.a(SourceFile:23)
at vg.a(SourceFile:117)
at cfi.am(SourceFile:504)
-- Initialization --
Details:
Stacktrace:
at cfi.a(SourceFile:377)
at net.minecraft.client.main.Main.main(SourceFile:144)
-- System Details --
Details:
Minecraft Version: 1.13
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 652655560 bytes (622 MB) / 956301312 bytes (912 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Launched Version: 1.13
LWJGL: 3.1.6 build 14
OpenGL: AMD Radeon(TM) R5 Graphics GL version 4.5.13521 Compatibility Profile Context 24.20.11016.4, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x AMD A6-7400K Radeon R5, 6 Compute Cores 2C+4G
Je vous remercie d'avance pour vos réponses!
Dernière édition par un modérateur: