Bonjour,
J'étais en train de configurer crackshot (changé le nom des armes, rajouté le lance-flamme que j'ai trouvé sur internet..)
Maintenant, je redémarre le serveur et voila que le plugin ne détecte plus que les armes que je n'ai pas configuré !
Je sais que j'ai du me tromper quelque part mais ou? Je vous envoie le fichier texte
Cordialement
J'étais en train de configurer crackshot (changé le nom des armes, rajouté le lance-flamme que j'ai trouvé sur internet..)
Maintenant, je redémarre le serveur et voila que le plugin ne détecte plus que les armes que je n'ai pas configuré !
Je sais que j'ai du me tromper quelque part mais ou? Je vous envoie le fichier texte
Cordialement
Code:
Gauss:
Item_Information:
Item_Name: "&eGauss"
Item_Type: 417
Item_Lore: "&eFusil à pompe très puissant mais avec peu de portée."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 12
Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: IRONGOLEM_THROW-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: PISTON_EXTEND-1-2-0
Sound_Close: PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Carbine:
Item_Information:
Item_Name: "&eCarabine"
Item_Type: 417
Item_Lore: "&eA 10% de chances de faire un coup critique. Clic droit pour passer au lance grenade."
Attachments:
Type: main
Info: "M320"
Toggle_Delay: 5
Sounds_Toggle: NOTE_STICKS-1-2-0
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 0.5
Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.4
Reload:
Enable: true
Reload_Amount: 8
Reload_Duration: 30
Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
Firearm_Action:
Type: slide
Close_Duration: 8
Sound_Close: CLICK-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-80
Particle_Critical: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Critical_Hits:
Enable: true
Bonus_Damage: 2
Chance: 10
Sounds_Shooter: ORB_PICKUP-1-2-0
Deagle:
Item_Information:
Item_Name: "&eDesert Eagle"
Item_Type: 417
Item_Lore: "&eDouble pistolets. tirez dans le dos des ennemis pour faire plus de degats."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 1
Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: CLICK-1-1-0
Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Bazooka:
Item_Information:
Item_Name: "&eRPG-7"
Item_Type: 417
Item_Lore: "&eLance roquettes.Pratiques pour les dégats de zone et les explosions.Lent a recharger.."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Inventory_Control: Group_Bazookas
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 10
Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 55
Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: true
Block_Type: 77
Amount: 14
Speed: 7
Explosions:
Enable: true
Knockback: 5
Damage_Multiplier: 15
Explosion_No_Grief: true
Explosion_Radius: 7
Sounds_Shooter: SHOOT_ARROW-1-2-0
Python:
Item_Information:
Item_Name: "&ePython &l/&e Couteau"
Item_Type: 417
Item_Lore: "&eRevolver de haute puissance.Clic droit pour tirer, clic gauche pour un couteau de mélée"
Melee_Attachment: Tactical_Knife
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 0.5
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Duration: 35
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 5
Close_Duration: 5
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
M9_Flame:
Item_Information:
Item_Name: "&e Lance-flammes"
Item_Type: 2263
Item_Lore: "&eFaites de votre ennemi un poulet roti!"
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Inventory_Control: primary_weapons
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 0
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 10
Projectile_Damage: 3
Removal_Or_Drag_Delay: 25-false
Bullet_Spread: 2
Reset_Fall_Distance: true
Sounds_Shoot: FIZZ-1-1-0,FIZZ-1-2-1,FIZZ-1-3-1,FIZZ-1-2-1
Projectile_Incendiary:
Enable: true
Duration: 200
Custom_Death_Message:
Normal: "&e<victim> &fc'est fait rôtir par &c<shooter>&f
Reload:
Take_Ammo_On_Reload: true
Enable: false
Potion_Effects:
Enable: true
Activation: hit
Potion_Effect_Victim: SLOW-1-5,BLINDNESS-1-2,CONFUSION-1-5
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Shrapnel:
Enable: true
Block_Type: 51
Amount: 5
Speed: 0
Place_Blocks: true
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Knockback: 0
Hit_Events:
Enable: true
Sounds_Victim: FIRE_IGNITE-1-1-0
Explosions:
Enable: true
Damage_Multiplier: 0
Explosion_No_Grief: true
Explosion_Radius: 1
On_Impact_With_Anything: true
Explosion_Incendiary: true
Explosion_Potion_Effect: CONFUSION-1-1,SLOW-1-1
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Player_Shoot: smoke
Extras:
Disable_Underwater: true
Riotshield:
Item_Information:
Item_Name: "&eRiot Shield"
Item_Type: 267
Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Riot_Shield:
Enable: true
Durability_Loss_Per_Hit: 10
Sounds_Blocked: GLASS-2-2-0
Sounds_Break: ITEM_BREAK-2-1-0
Olympia:
Item_Information:
Item_Name: "&eOlympia"
Item_Type: 417
Item_Lore: "&eFusil a pompe a double canon. Tire lentement mais tire plein de munitions. De quoi tuer une horde d'ennemis."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 5
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Damage_Based_On_Flight_Time:
Enable: true
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
Hunting:
Item_Information:
Item_Name: "&eM40a3"
Item_Type: 417
Item_Lore: "&eSniper. Clic droit pour utiliser le viseur et clic gauche pour tirer. Double dégats en Headshot."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
Custom_Death_Message:
Normal: "&e<victim> s'est fait snipe par <shooter> "
Reload:
Enable: true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: NOTE_STICKS-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
Sound_Close: PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 20
Sounds_Shooter: NOTE_PLING-1-2-0
Sounds_Victim: VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 8
Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Type95:
Item_Information:
Item_Name: "&eType 95"
Item_Type: 417
Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
SignShops:
Enable: true
Price: 266-10
Sign_Gun_ID: 95
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 7
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 3
Delay_Between_Shots_In_Burst: 1
Ammo:
Enable: true
Ammo_Item_ID: 370
Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
Reload:
Enable: true
Reload_Amount: 30
Take_Ammo_On_Reload: true
Reload_Duration: 40
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
AK-47:
Item_Information:
Item_Name: "&eSulfateuse"
Item_Type: 2259
Item_Lore: "&eEntièrement automatique, clique droit pour mitrailler. Attention, une munition fait peu de domage."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 8
Reload:
Enable: true
Reload_Amount: 50
Reload_Duration: 40
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Scope:
Enable: false
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0