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  • Auteur de la discussion Auteur de la discussion Boubou3001
  • Date de début Date de début

Boubou3001

Petit con
15 Mars 2015
103
1
75
44
Bonjour,

J'étais en train de configurer crackshot (changé le nom des armes, rajouté le lance-flamme que j'ai trouvé sur internet..)

Maintenant, je redémarre le serveur et voila que le plugin ne détecte plus que les armes que je n'ai pas configuré !
Je sais que j'ai du me tromper quelque part mais ou? Je vous envoie le fichier texte

Cordialement

Code:
Gauss:
    Item_Information:
        Item_Name: "&eGauss"
        Item_Type: 417
        Item_Lore: "&eFusil à pompe très puissant mais avec peu de portée."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: energy
        Projectile_Subtype: 40-1-NONE-0
        Projectile_Damage: 12
        Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 8
        Reload_Bullets_Individually: true
        Reload_Duration: 10
        Sounds_Reloading: IRONGOLEM_THROW-1-2-0
    Firearm_Action:
        Type: pump
        Open_Duration: 12
        Close_Duration: 3
        Sound_Open: PISTON_EXTEND-1-2-0
        Sound_Close: PISTON_EXTEND-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
        Super_Effective: ZOMBIE-2
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-57
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0

Carbine:
    Item_Information:
        Item_Name: "&eCarabine"
        Item_Type: 417
        Item_Lore: "&eA 10% de chances de faire un coup critique. Clic droit pour passer au lance grenade."
        Attachments:
            Type: main
            Info: "M320"
            Toggle_Delay: 5
            Sounds_Toggle: NOTE_STICKS-1-2-0
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 3
        Recoil_Amount: 1
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 0.5
        Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.4
    Reload:
        Enable: true
        Reload_Amount: 8
        Reload_Duration: 30
        Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
    Firearm_Action:
        Type: slide
        Close_Duration: 8
        Sound_Close: CLICK-1-1-0
    Abilities:
        Reset_Hit_Cooldown: true
    Particles:
        Enable: true
        Particle_Impact_Anything: BLOCK_BREAK-80
        Particle_Critical: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
    Critical_Hits:
        Enable: true
        Bonus_Damage: 2
        Chance: 10
        Sounds_Shooter: ORB_PICKUP-1-2-0

Deagle:
    Item_Information:
        Item_Name: "&eDesert Eagle"
        Item_Type: 417
        Item_Lore: "&eDouble pistolets. tirez dans le dos des ennemis pour faire plus de degats."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Dual_Wield: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 2
        Recoil_Amount: 2
        Projectile_Amount: 1
        Projectile_Type: egg
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 1
        Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 0.75
    Reload:
        Enable: true
        Reload_Amount: 7
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: CLICK-1-1-0
        Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
        Dual_Wield:
            Single_Reload_Duration: 25
            Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
            Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Backstab:
        Enable: true
        Bonus_Damage: 2
        Sounds_Shooter: ORB_PICKUP-1-2-0
    Particles:
        Enable: true
        Particle_Backstab: BLOCK_BREAK-55
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0

Bazooka:
    Item_Information:
        Item_Name: "&eRPG-7"
        Item_Type: 417
        Item_Lore: "&eLance roquettes.Pratiques pour les dégats de zone et les explosions.Lent a recharger.."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Inventory_Control: Group_Bazookas
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 2
        Projectile_Amount: 1
        Projectile_Type: fireball
        Projectile_Speed: 10
        Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
    Sneak:
        Enable: true
        No_Recoil: true
    Abilities:
        No_Fall_Damage: true
    Reload:
        Enable: true
        Reload_Amount: 1
        Reload_Duration: 55
        Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-35
    Shrapnel:
        Enable: true
        Block_Type: 77
        Amount: 14
        Speed: 7
    Explosions:
        Enable: true
        Knockback: 5
        Damage_Multiplier: 15
        Explosion_No_Grief: true
        Explosion_Radius: 7
        Sounds_Shooter: SHOOT_ARROW-1-2-0

Python:
    Item_Information:
        Item_Name: "&ePython &l/&e Couteau"
        Item_Type: 417
        Item_Lore: "&eRevolver de haute puissance.Clic droit pour tirer, clic gauche pour un couteau de mélée"
        Melee_Attachment: Tactical_Knife
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 2
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 6
        Bullet_Spread: 0.5
        Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 6
        Reload_Duration: 35
        Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
    Firearm_Action:
        Type: revolver
        Open_Duration: 5
        Close_Duration: 5
        Sound_Open: DOOR_OPEN-1-2-0
        Sound_Close: DOOR_CLOSE-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0

M9_Flame:
    Item_Information:
        Item_Name: "&e Lance-flammes"
        Item_Type: 2263
        Item_Lore: "&eFaites de votre ennemi un poulet roti!"
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Inventory_Control: primary_weapons
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 0
        Projectile_Amount: 1
        Projectile_Type: fireball
        Projectile_Speed: 10
        Projectile_Damage: 3
        Removal_Or_Drag_Delay: 25-false
        Bullet_Spread: 2
        Reset_Fall_Distance: true
        Sounds_Shoot: FIZZ-1-1-0,FIZZ-1-2-1,FIZZ-1-3-1,FIZZ-1-2-1
        Projectile_Incendiary:
            Enable: true
            Duration: 200
    Custom_Death_Message:
        Normal: "&e<victim> &fc'est fait rôtir par &c<shooter>&f
    Reload:
        Take_Ammo_On_Reload: true
        Enable: false
    Potion_Effects:
        Enable: true
        Activation: hit
        Potion_Effect_Victim: SLOW-1-5,BLINDNESS-1-2,CONFUSION-1-5
    Firearm_Action:
        Type: break
        Open_Duration: 10
        Close_Duration: 15
        Sound_Open: DOOR_OPEN-1-2-0
        Sound_Close: DOOR_CLOSE-1-2-0
    Shrapnel:
        Enable: true
        Block_Type: 51
        Amount: 5
        Speed: 0
        Place_Blocks: true
    Abilities:
        Reset_Hit_Cooldown: true
        No_Fall_Damage: true
        Knockback: 0
    Hit_Events:
        Enable: true
        Sounds_Victim: FIRE_IGNITE-1-1-0
    Explosions:
        Enable: true
        Damage_Multiplier: 0
        Explosion_No_Grief: true
        Explosion_Radius: 1
        On_Impact_With_Anything: true
        Explosion_Incendiary: true
        Explosion_Potion_Effect: CONFUSION-1-1,SLOW-1-1
    Particles:
        Enable: true
        Particle_Player_Shoot: FLAMES-1
        Particle_Player_Shoot: smoke
    Extras:
        Disable_Underwater: true

Riotshield:
    Item_Information:
        Item_Name: "&eRiot Shield"
        Item_Type: 267
        Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Remove_Unused_Tag: true

    Riot_Shield:
        Enable: true
        Durability_Loss_Per_Hit: 10
        Sounds_Blocked: GLASS-2-2-0
        Sounds_Break: ITEM_BREAK-2-1-0

Olympia:
    Item_Information:
        Item_Name: "&eOlympia"
        Item_Type: 417
        Item_Lore: "&eFusil a pompe a double canon. Tire lentement mais tire plein de munitions. De quoi tuer une horde d'ennemis."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 3
        Recoil_Amount: 5
        Projectile_Amount: 8
        Projectile_Type: egg
        Removal_Or_Drag_Delay: 4-false
        Projectile_Speed: 30
        Projectile_Damage: 5
        Projectile_Flames: true
        Projectile_Incendiary:
            Enable: true
            Duration: 80
        Bullet_Spread: 1
        Reset_Fall_Distance: true
        Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Reload:
        Enable: true
        Reload_Amount: 2
        Reload_Bullets_Individually: true
        Reload_Duration: 15
        Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
    Firearm_Action:
        Type: break
        Open_Duration: 10
        Close_Duration: 15
        Sound_Open: DOOR_OPEN-1-2-0
        Sound_Close: DOOR_CLOSE-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
        No_Fall_Damage: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
    Damage_Based_On_Flight_Time:
        Enable: true
        Bonus_Damage_Per_Tick: -1
        Maximum_Damage: -4
    Particles:
        Enable: true
        Particle_Player_Shoot: FLAMES-1
        Particle_Impact_Anything: BLOCK_BREAK-51

Hunting:
    Item_Information:
        Item_Name: "&eM40a3"
        Item_Type: 417
        Item_Lore: "&eSniper. Clic droit pour utiliser le viseur et clic gauche pour tirer. Double dégats en Headshot."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 1000
        Projectile_Damage: 12
        Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
    Custom_Death_Message:
        Normal: "&e<victim> s'est fait snipe par <shooter> "
    Reload:
        Enable: true
        Starting_Amount: 0
        Reload_Amount: 5
        Reload_Bullets_Individually: true
        Reload_Duration: 10
        Sounds_Reloading: NOTE_STICKS-1-1-0
    Firearm_Action:
        Type: bolt
        Open_Duration: 8
        Close_Duration: 7
        Close_Shoot_Delay: 6
        Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
        Sound_Close: PISTON_EXTEND-1-2-0
    Headshot:
        Enable: true
        Bonus_Damage: 20
        Sounds_Shooter: NOTE_PLING-1-2-0
        Sounds_Victim: VILLAGER_DEATH-1-1-0
    Abilities:
        Reset_Hit_Cooldown: true
        Knockback: 3
    Particles:
        Enable: true
        Particle_Player_Shoot: BLOCK_BREAK-1
        Particle_Terrain: true
    Fireworks:
        Enable: true
        Firework_Headshot: STAR-TRUE-TRUE-250-0-0
    Scope:
        Enable: true
        Night_Vision: true
        Zoom_Amount: 8
        Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0

Type95:
    Item_Information:
        Item_Name: "&eType 95"
        Item_Type: 417
        Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    SignShops:
        Enable: true
        Price: 266-10
        Sign_Gun_ID: 95
    Shooting:
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Delay_Between_Shots: 7
        Recoil_Amount: 1
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 2
        Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Burstfire:
        Enable: true
        Shots_Per_Burst: 3
        Delay_Between_Shots_In_Burst: 1
    Ammo:
        Enable: true
        Ammo_Item_ID: 370
        Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
        Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
    Reload:
        Enable: true
        Reload_Amount: 30
        Take_Ammo_On_Reload: true
        Reload_Duration: 40
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
    Scope:
        Enable: true
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0

AK-47:
    Item_Information:
        Item_Name: "&eSulfateuse"
        Item_Type:  2259
        Item_Lore: "&eEntièrement automatique, clique droit pour mitrailler. Attention, une munition fait peu de domage."
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
    Shooting:
        Right_Click_To_Shoot: true
        Cancel_Left_Click_Block_Damage: true
        Cancel_Right_Click_Interactions: true
        Recoil_Amount: 1
        Projectile_Amount: 1
        Projectile_Type: snowball
        Projectile_Speed: 40
        Projectile_Damage: 4
        Bullet_Spread: 2
        Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
    Sneak:
        Enable: true
        No_Recoil: true
        Bullet_Spread: 1
    Fully_Automatic:
        Enable: true
        Fire_Rate: 8
    Reload:
        Enable: true
        Reload_Amount: 50
        Reload_Duration: 40
        Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
        Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
    Firearm_Action:
        Type: slide
        Close_Duration: 10
        Close_Shoot_Delay: 12
        Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
    Scope:
        Enable: false
        Zoom_Amount: 5
        Zoom_Bullet_Spread: 0
        Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
    Abilities:
        Reset_Hit_Cooldown: true
    Hit_Events:
        Enable: true
        Sounds_Shooter: SHOOT_ARROW-1-2-0
 
Un up toutes les 24h.

Tu es sûr que le plugin prends en compte les accents ?
 
En fait je crois que c'est à cause du lance-flammes car quand je l'ai enlevé, toutes les autres armes sont revenues. le problème, c'est que j'ai cherché un autre lance-flammes sur le net et bim ! même problème.

EDIT : c'est bon en fait c'est que j'avait mis un tiret dans le nom du lance flammes et le plugin n'aime pas ca
 
Dernière édition:
Si ton problème est résolu, merci de modifier le préfixe "Configuration" pour le remplacer par "Résolu".