j'ai créer une nouvelle dimension ( comme le nether en gros) et puis donc j'ai fait de nouveaux blocs et donc je devrais obtenir en gros ma nouvelle terre avec de la nouvelle stone en dessous comme dans le vrai monde sauf que j'ai que de la nouvelle stone quelqu'un sais pk ?
voilà mon fichier ChunkProvider****
si il faut que je donne d'autre fichier comme le WorldProvider***
oui le WorldChunkManager*** je les donnerais
voilà mon fichier ChunkProvider****
Code:
package net.minecraft.src;
import java.util.Random;
// Referenced classes of package net.minecraft.src:
// IChunkProvider, MapGenCaves, NoiseGeneratorOctaves, Block,
// BiomeGenBase, Chunk, World, WorldChunkManager,
// MapGenBase, BlockSand, WorldGenLakes, WorldGenDungeons,
// WorldGenClay, WorldGenMinable, WorldGenerator, WorldGenFlowers,
// BlockFlower, WorldGenTallGrass, BlockTallGrass, WorldGenDeadBush,
// BlockDeadBush, WorldGenReed, WorldGenPumpkin, WorldGenCactus,
// WorldGenLiquids, Material, IProgressUpdate
public class ChunkProviderSanctuaire
implements IChunkProvider
{
public ChunkProviderSanctuaire(World world, long l)
{
sandNoise = new double[256];
gravelNoise = new double[256];
stoneNoise = new double[256];
field_902_u = new MapGenCaves();
field_914_i = new int[32][32];
worldObj = world;
rand = new Random(l);
field_912_k = new NoiseGeneratorOctaves(rand, 16);
field_911_l = new NoiseGeneratorOctaves(rand, 16);
field_910_m = new NoiseGeneratorOctaves(rand, 8);
field_909_n = new NoiseGeneratorOctaves(rand, 4);
field_908_o = new NoiseGeneratorOctaves(rand, 4);
field_922_a = new NoiseGeneratorOctaves(rand, 10);
field_921_b = new NoiseGeneratorOctaves(rand, 16);
mobSpawnerNoise = new NoiseGeneratorOctaves(rand, 8);
}
public void generateTerrain(int i, int j, byte abyte0[], BiomeGenBase abiomegenbase[], double ad[])
{
byte byte0 = 4;
byte byte1 = 64;
int k = byte0 + 1;
byte byte2 = 17;
int l = byte0 + 1;
field_4180_q = func_4061_a(field_4180_q, i * byte0, 0, j * byte0, k, byte2, l);
for(int i1 = 0; i1 < byte0; i1++)
{
for(int j1 = 0; j1 < byte0; j1++)
{
for(int k1 = 0; k1 < 16; k1++)
{
double d = 0.125D;
double d1 = field_4180_q[((i1 + 0) * l + (j1 + 0)) * byte2 + (k1 + 0)];
double d2 = field_4180_q[((i1 + 0) * l + (j1 + 1)) * byte2 + (k1 + 0)];
double d3 = field_4180_q[((i1 + 1) * l + (j1 + 0)) * byte2 + (k1 + 0)];
double d4 = field_4180_q[((i1 + 1) * l + (j1 + 1)) * byte2 + (k1 + 0)];
double d5 = (field_4180_q[((i1 + 0) * l + (j1 + 0)) * byte2 + (k1 + 1)] - d1) * d;
double d6 = (field_4180_q[((i1 + 0) * l + (j1 + 1)) * byte2 + (k1 + 1)] - d2) * d;
double d7 = (field_4180_q[((i1 + 1) * l + (j1 + 0)) * byte2 + (k1 + 1)] - d3) * d;
double d8 = (field_4180_q[((i1 + 1) * l + (j1 + 1)) * byte2 + (k1 + 1)] - d4) * d;
for(int l1 = 0; l1 < 8; l1++)
{
double d9 = 0.25D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for(int i2 = 0; i2 < 4; i2++)
{
int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
char c = '\200';
double d14 = 0.25D;
double d15 = d10;
double d16 = (d11 - d10) * d14;
for(int k2 = 0; k2 < 4; k2++)
{
double d17 = ad[(i1 * 4 + i2) * 16 + (j1 * 4 + k2)];
int l2 = 0;
if(k1 * 8 + l1 < byte1)
{
if(d17 < 0.5D && k1 * 8 + l1 >= byte1 - 1)
{
l2 = Block.waterStill.blockID;
} else
{
l2 = Block.waterStill.blockID;
}
}
if(d15 > 0.0D)
{
l2 = mod_Infinity.Slimestone.blockID;
}
abyte0[j2] = (byte)l2;
j2 += c;
d15 += d16;
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
public void replaceBlocksForBiome(int i, int j, byte abyte0[], BiomeGenBase abiomegenbase[])
{
byte byte0 = 64;
double d = 0.03125D;
sandNoise = field_909_n.generateNoiseOctaves(sandNoise, i * 16, j * 16, 0.0D, 16, 16, 1, d, d, 1.0D);
gravelNoise = field_909_n.generateNoiseOctaves(gravelNoise, i * 16, 109.0134D, j * 16, 16, 1, 16, d, 1.0D, d);
stoneNoise = field_908_o.generateNoiseOctaves(stoneNoise, i * 16, j * 16, 0.0D, 16, 16, 1, d * 2D, d * 2D, d * 2D);
for(int k = 0; k < 16; k++)
{
for(int l = 0; l < 16; l++)
{
BiomeGenBase biomegenbase = abiomegenbase[k + l * 16];
boolean flag = sandNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 0.0D;
boolean flag1 = gravelNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 3D;
int i1 = (int)(stoneNoise[k + l * 16] / 3D + 3D + rand.nextDouble() * 0.25D);
int j1 = -1;
byte byte1 = (byte)mod_Infinity.GSrass.blockID;
byte byte2 = (byte)mod_Infinity.GSrass.blockID;
for(int k1 = 127; k1 >= 0; k1--)
{
int l1 = (l * 16 + k) * 128 + k1;
if(k1 <= 0 + rand.nextInt(5))
{
abyte0[l1] = (byte)Block.bedrock.blockID;
continue;
}
byte byte3 = abyte0[l1];
if(byte3 == 0)
{
j1 = -1;
continue;
}
if(byte3 != mod_Infinity.Slimestone.blockID)
{
continue;
}
if(j1 == -1)
{
if(i1 <= 0)
{
byte1 = 0;
byte2 = (byte)mod_Infinity.Slimestone.blockID;
} else
if(k1 >= byte0 - 4 && k1 <= byte0 + 1)
{
byte1 = (byte)mod_Infinity.GSrass.blockID;
byte2 = (byte)mod_Infinity.GSrass.blockID;
if(flag1)
{
byte1 = 0;
}
if(flag1)
{
byte2 = (byte)Block.gravel.blockID;
}
if(flag)
{
byte1 = (byte)mod_Infinity.Slimesand.blockID;
}
if(flag)
{
byte2 = (byte)mod_Infinity.Slimesand.blockID;
}
}
if(k1 < byte0 && byte1 == 0)
{
byte1 = (byte)Block.waterStill.blockID;
}
j1 = i1;
if(k1 >= byte0 - 1)
{
abyte0[l1] = byte1;
} else
{
abyte0[l1] = byte2;
}
continue;
}
if(j1 <= 0)
{
continue;
}
j1--;
abyte0[l1] = byte2;
if(j1 == 0 && byte2 == mod_Infinity.Slimesand.blockID)
{
j1 = rand.nextInt(4);
byte2 = (byte)mod_Infinity.Slimesand.blockID;
}
}
}
}
}
public Chunk prepareChunk(int i, int j)
{
return provideChunk(i, j);
}
public Chunk provideChunk(int i, int j)
{
rand.setSeed((long)i * 0x4f9939f508L + (long)j * 0x1ef1565bd5L);
byte abyte0[] = new byte[32768];
Chunk chunk = new Chunk(worldObj, abyte0, i, j);
biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, i * 16, j * 16, 16, 16);
double ad[] = worldObj.getWorldChunkManager().temperature;
generateTerrain(i, j, abyte0, biomesForGeneration, ad);
replaceBlocksForBiome(i, j, abyte0, biomesForGeneration);
field_902_u.func_867_a(this, worldObj, i, j, abyte0);
chunk.func_1024_c();
return chunk;
}
private double[] func_4061_a(double ad[], int i, int j, int k, int l, int i1, int j1)
{
if(ad == null)
{
ad = new double[l * i1 * j1];
}
double d = 684.41200000000003D;
double d1 = 684.41200000000003D;
double ad1[] = worldObj.getWorldChunkManager().temperature;
double ad2[] = worldObj.getWorldChunkManager().humidity;
field_4182_g = field_922_a.func_4109_a(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
field_4181_h = field_921_b.func_4109_a(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
int k1 = 0;
int l1 = 0;
int i2 = 16 / l;
for(int j2 = 0; j2 < l; j2++)
{
int k2 = j2 * i2 + i2 / 2;
for(int l2 = 0; l2 < j1; l2++)
{
int i3 = l2 * i2 + i2 / 2;
double d2 = ad1[k2 * 16 + i3];
double d3 = ad2[k2 * 16 + i3] * d2;
double d4 = 1.0D - d3;
d4 *= d4;
d4 *= d4;
d4 = 1.0D - d4;
double d5 = (field_4182_g[l1] + 256D) / 512D;
d5 *= d4;
if(d5 > 1.0D)
{
d5 = 1.0D;
}
double d6 = field_4181_h[l1] / 8000D;
if(d6 < 0.0D)
{
d6 = -d6 * 0.29999999999999999D;
}
d6 = d6 * 3D - 2D;
if(d6 < 0.0D)
{
d6 /= 2D;
if(d6 < -1D)
{
d6 = -1D;
}
d6 /= 1.3999999999999999D;
d6 /= 2D;
d5 = 0.0D;
} else
{
if(d6 > 1.0D)
{
d6 = 1.0D;
}
d6 /= 8D;
}
if(d5 < 0.0D)
{
d5 = 0.0D;
}
d5 += 0.5D;
d6 = (d6 * (double)i1) / 16D;
double d7 = (double)i1 / 2D + d6 * 4D;
l1++;
for(int j3 = 0; j3 < i1; j3++)
{
double d8 = 0.0D;
double d9 = (((double)j3 - d7) * 12D) / d5;
if(d9 < 0.0D)
{
d9 *= 4D;
}
double d10 = field_4184_e[k1] / 512D;
double d11 = field_4183_f[k1] / 512D;
double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
if(d12 < 0.0D)
{
d8 = d10;
} else
if(d12 > 1.0D)
{
d8 = d11;
} else
{
d8 = d10 + (d11 - d10) * d12;
}
d8 -= d9;
if(j3 > i1 - 4)
{
double d13 = (float)(j3 - (i1 - 4)) / 3F;
d8 = d8 * (1.0D - d13) + -10D * d13;
}
ad[k1] = d8;
k1++;
}
}
}
return ad;
}
public boolean chunkExists(int i, int j)
{
return true;
}
public void populate(IChunkProvider ichunkprovider, int i, int j)
{
BlockSand.fallInstantly = true;
int k = i * 16;
int l = j * 16;
BiomeGenBase biomegenbase = worldObj.getWorldChunkManager().getBiomeGenAt(k + 16, l + 16);
rand.setSeed(worldObj.getRandomSeed());
long l1 = (rand.nextLong() / 2L) * 2L + 1L;
long l2 = (rand.nextLong() / 2L) * 2L + 1L;
rand.setSeed((long)i * l1 + (long)j * l2 ^ worldObj.getRandomSeed());
double d = 0.25D;
if(rand.nextInt(4) == 0)
{
int i1 = k + rand.nextInt(16) + 8;
int l4 = rand.nextInt(128);
int i8 = l + rand.nextInt(16) + 8;
(new WorldGenLakes(Block.waterStill.blockID)).generate(worldObj, rand, i1, l4, i8);
}
if(rand.nextInt(8) == 0)
{
int j1 = k + rand.nextInt(16) + 8;
int i5 = rand.nextInt(rand.nextInt(120) + 8);
int j8 = l + rand.nextInt(16) + 8;
if(i5 < 64 || rand.nextInt(10) == 0)
{
(new WorldGenLakes(Block.lavaStill.blockID)).generate(worldObj, rand, j1, i5, j8);
}
}
for(int j2 = 0; j2 < 20; j2++)
{
int l5 = k + rand.nextInt(16);
int i9 = rand.nextInt(128);
int l11 = l + rand.nextInt(16);
(new WorldGenMinable(mod_Infinity.GSrass.blockID, 32)).generate(worldObj, rand, l5, i9, l11);
}
for(int k2 = 0; k2 < 10; k2++)
{
int i6 = k + rand.nextInt(16);
int j9 = rand.nextInt(128);
int i12 = l + rand.nextInt(16);
(new WorldGenMinable(Block.gravel.blockID, 32)).generate(worldObj, rand, i6, j9, i12);
}
for(int l3 = 0; l3 < 8; l3++)
{
int i7 = k + rand.nextInt(16);
int j10 = rand.nextInt(128);
int i13 = l + rand.nextInt(16);
(new WorldGenMinable(Block.oreRedstone.blockID, 7)).generate(worldObj, rand, i7, j10, i13);
}
for(int l18 = 0; l18 < 50; l18++)
{
int l21 = k + rand.nextInt(16) + 8;
int k23 = rand.nextInt(rand.nextInt(120) + 8);
int l24 = l + rand.nextInt(16) + 8;
(new WorldGenLiquids(Block.waterMoving.blockID)).generate(worldObj, rand, l21, k23, l24);
}
for(int i19 = 0; i19 < 20; i19++)
{
int i22 = k + rand.nextInt(16) + 8;
int l23 = rand.nextInt(rand.nextInt(rand.nextInt(112) + 8) + 8);
int i25 = l + rand.nextInt(16) + 8;
(new WorldGenLiquids(Block.lavaMoving.blockID)).generate(worldObj, rand, i22, l23, i25);
}
BlockSand.fallInstantly = false;
}
public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate)
{
return true;
}
public boolean unload100OldestChunks()
{
return false;
}
public boolean canSave()
{
return true;
}
public String makeString()
{
return "RandomLevelSource";
}
private Random rand;
private NoiseGeneratorOctaves field_912_k;
private NoiseGeneratorOctaves field_911_l;
private NoiseGeneratorOctaves field_910_m;
private NoiseGeneratorOctaves field_909_n;
private NoiseGeneratorOctaves field_908_o;
public NoiseGeneratorOctaves field_922_a;
public NoiseGeneratorOctaves field_921_b;
public NoiseGeneratorOctaves mobSpawnerNoise;
private World worldObj;
private double field_4180_q[];
private double sandNoise[];
private double gravelNoise[];
private double stoneNoise[];
private MapGenBase field_902_u;
private BiomeGenBase biomesForGeneration[];
double field_4185_d[];
double field_4184_e[];
double field_4183_f[];
double field_4182_g[];
double field_4181_h[];
int field_914_i[][];
private double generatedTemperatures[];
}
oui le WorldChunkManager*** je les donnerais