Aide config Dynmap

Kenta

Architecte en herbe
6 Avril 2011
437
11
57
Bonjour, je posséde une dynmap sur mon serveur.

Elle fonctionne bien et elle ce voit bien sur le site.

Seulement, j'aimerais modifier quelque truc :
- Empêcher de voir certaine map
- Empêcher de voir le mod "flat" et "cave"

J'aimerais aussi savoir ce qu'on sait modifier d'autre d'important.

Merci de votre aide.
 

Echec-Critique

Plug'N Play
1 Avril 2012
2 010
172
182
France
Dans ton dossier Dynmap, tu as un fichier qui s'appelle worlds.txt et qui permet de contrôles les cartes des différents worlds ainsi que des paramètres de chaque carte générée.

Une première ligne
- name: world
Définie le monde en question.
Ensuite tu as les différentes cartes paramétrées sous cette forme :
Code:
maps:
      - class: org.dynmap.hdmap.HDMap
        name: surface
        title: "Surface"
        prefix: surface
        perspective: iso_NW_60_hires
        shader: custom-shaders
        lighting: customlight
        mapzoomin: 1
        image-format: jpg-q75

Si tu veux supprimer une des cartes il suffit de la mettre en commentaire avec des # au début de chaque ligne. La carte flat et la cave ont pour prefix flat et cave si je me goure pas, enfin bref, c'est très facile à désactiver quand on arrive là.
 

Kenta

Architecte en herbe
6 Avril 2011
437
11
57
Voila le fichier World de dynmap et voila la dynmap: http://omega.dedicraft.fr:20001/#

je comprend pas trop comment faire en faite, je ne veux qu'on puisse vor "Bzidaré", "Skylands" et "creatif"en "surface" uniquement
These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x0: -2000
# z0: -1000
# x1: -1000
# z1: -500
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
# autogenerate-to-visibilitylimits: map-only
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
Merci de ton aide
 

kana

Cubicraft
15 Janvier 2012
122
5
125
39
Tu supprime tous du le contenu du fichier world et tu met ça :

Code:
worlds:
  - name: Bzidar
    title: "Bzidar"
    extrazoomout: 0
    enabled: true
    sendposition: true
    sendhealth: true
    maps:
      - class: org.dynmap.hdmap.HDMap
        name: Surface
        title: " Surface "
        prefix: Surface
        perspective: iso_SE_30_hires
        shader: stdtexture
        lighting: shadows
        icon: images/block_flat.png
  - name: skylands
    title: "skylands"
    extrazoomout: 0
    enabled: true
    sendposition: true
    sendhealth: true
    maps:
      - class: org.dynmap.hdmap.HDMap
        name: Surface
        title: "Surface"
        prefix: Surface
        perspective: iso_SE_30_hires
        shader: stdtexture
        lighting: shadows
        icon: images/block_flat.png
  - name: creatif
    title: "creatif"
    extrazoomout: 0
    enabled: true
    sendposition: true
    sendhealth: true
    maps:
      - class: org.dynmap.hdmap.HDMap
        name: Surface
        title: " Surface "
        prefix: Surface
        perspective: iso_SE_30_hires
        shader: stdtexture
        lighting: shadows
        icon: images/block_flat.png
 

Echec-Critique

Plug'N Play
1 Avril 2012
2 010
172
182
France
Oui voilà, merci Kana.
Par défaut si rien n'est spécifié sur le monde en question, les trois vues sont générées. Mais dès que tu définies des vues dans le worlds.txt pour une map, il ne génère que celles là pour cette map.
Et si jamais tu veux aussi enlever une map totalement :
- name: NomDuMonde
enabled: false
 

kana

Cubicraft
15 Janvier 2012
122
5
125
39
tu veut juste les 3 maps
Regarde ce tuto ca peut t aider :
http://verywiki.net/fr/Plugin_MineCraft_:_DynMap

tu peut modifier plusieurs option
voici mon dynmap : http://176.31.115.35:12456/

pour juste les 3 maps

Code:
worlds:
  - name: Bzidar
    title: "Bzidar"
    extrazoomout: 0
    enabled: true
    sendposition: true
    sendhealth: true
    maps:
      - class: org.dynmap.hdmap.HDMap
        name: Surface
        title: " Surface "
        prefix: Surface
        perspective: iso_SE_30_hires
        shader: stdtexture
        lighting: shadows
        icon: images/block_flat.png
  - name: skylands
    title: "skylands"
    extrazoomout: 0
    enabled: true
    sendposition: true
    sendhealth: true
    maps:
      - class: org.dynmap.hdmap.HDMap
        name: Surface
        title: "Surface"
        prefix: Surface
        perspective: iso_SE_30_hires
        shader: stdtexture
        lighting: shadows
        icon: images/block_flat.png
  - name: creatif
    title: "creatif"
    extrazoomout: 0
    enabled: true
    sendposition: true
    sendhealth: true
    maps:
      - class: org.dynmap.hdmap.HDMap
        name: Surface
        title: " Surface "
        prefix: Surface
        perspective: iso_SE_30_hires
        shader: stdtexture
        lighting: shadows
        icon: images/block_flat.png
- name: Bzidar_nether
    enabled: false
- name: Bzidar_the_end
    enabled: false
- name: E-event
    enabled: false
- name: Vanilla_Nether
    enabled: false