package net.minecraft.src;
public class ModelRogue extends ModelBase
{
public ModelRogue()
{
Head = new ModelRenderer(this,0, 0);
Head.addBox(-4, -8, -4, 10, 10, 8);
Head.setRotationPoint(0, 0, 2);
Head.rotateAngleX = 0F;
Head.rotateAngleY = 0F;
Head.rotateAngleZ = 0F;
Body = new ModelRenderer(this,16, 16);
Body.addBox(0, 0, 0, 15, 8, 12);
Body.setRotationPoint(-4, 0, 0);
Body.rotateAngleX = 0F;
Body.rotateAngleY = 0F;
Body.rotateAngleZ = 0F;
LeftLeg = new ModelRenderer(this,0, 16);
LeftLeg.addBox(-2, 0, -2, 0, 4, 12);
LeftLeg.setRotationPoint(2, 12, 2);
LeftLeg.rotateAngleX = 0F;
LeftLeg.rotateAngleY = 0F;
LeftLeg.rotateAngleZ = 0F;
RightLeg = new ModelRenderer(this,0, 16);
RightLeg.addBox(-2, 0, -2, 0, 4, 12);
RightLeg.setRotationPoint(-2, 12, 2);
RightLeg.rotateAngleX = 0F;
RightLeg.rotateAngleY = 0F;
RightLeg.rotateAngleZ = 0F;
Leftarm = new ModelRenderer(this,40, 16);
Leftarm.addBox(0, 0, -2, 0, 4, 12);
Leftarm.setRotationPoint(4, 0, 2);
Leftarm.rotateAngleX = 0F;
Leftarm.rotateAngleY = 0F;
Leftarm.rotateAngleZ = 0F;
RigthArm = new ModelRenderer(this,40, 16);
RigthArm.addBox(-4, 0, -2, 0, 4, 12);
RigthArm.setRotationPoint(-4, 0, 2);
RigthArm.rotateAngleX = 3F;
RigthArm.rotateAngleY = 0F;
RigthArm.rotateAngleZ = 0F;
}
public void render(float f, float f1, float f2, float f3, float f4, float f5)
{
setRotationAngles(f, f1, f2, f3, f4, f5);
Head.render(f5);
Body.render(f5);
LeftLeg.render(f5);
RightLeg.render(f5);
Leftarm.render(f5);
RigthArm.render(f5);
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
//fields
public ModelRenderer Head;
public ModelRenderer Body;
public ModelRenderer LeftLeg;
public ModelRenderer RightLeg;
public ModelRenderer Leftarm;
public ModelRenderer RigthArm;
}