fillWithBlocks(world, structureboundingbox, 0, 1, 0, 0, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 1, 1, 5, 8, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 8, 1, 0, 8, 1, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 2, 1, 0, 7, 1, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 0, 2, 0, 0, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 0, 2, 5, 0, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 8, 2, 5, 8, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 8, 2, 0, 8, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
fillWithBlocks(world, structureboundingbox, 0, 2, 1, 0, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
fillWithBlocks(world, structureboundingbox, 1, 2, 5, 7, 4, 5, Block.planks.blockID, Block.planks.blockID, false);
fillWithBlocks(world, structureboundingbox, 8, 2, 1, 8, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
fillWithBlocks(world, structureboundingbox, 1, 2, 0, 7, 4, 0, Block.planks.blockID, Block.planks.blockID, false);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 4, 2, 0, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 5, 2, 0, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 6, 2, 0, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 4, 3, 0, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 5, 3, 0, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 6, 3, 0, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 0, 2, 2, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 0, 2, 3, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 0, 3, 2, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 0, 3, 3, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 2, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 3, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 3, 2, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 3, 3, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 5, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 3, 2, 5, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 5, 2, 5, structureboundingbox);
placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 6, 2, 5, structureboundingbox);