Salut à tous,
Je viens d'installer bukkit sur ma dédibox SC et j'ai installé qq plugins qui fonctionnent tous excepté dynmap : je l'ai pourtant configuré, j'ai changé de port .... VOila un screen de ce que sa me fais :
Je vous met aussi ma config : (J'ai remplacé l'ip de mon serveur par des XX.XXX mais sur le serveur j'ai bien marqué l'ip du serveur)
Je viens d'installer bukkit sur ma dédibox SC et j'ai installé qq plugins qui fonctionnent tous excepté dynmap : je l'ai pourtant configuré, j'ai changé de port .... VOila un screen de ce que sa me fais :
Je vous met aussi ma config : (J'ai remplacé l'ip de mon serveur par des XX.XXX mais sur le serveur j'ai bien marqué l'ip du serveur)
Code:
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# How often a tile gets rendered (in seconds).
renderinterval: 1
render-triggers:
# - playermove
# - playerjoin
- blockplaced
- blockbreak
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: XX.XXX.XXX.XX
# The TCP-port the webserver will listen on.
webserver-port: 8123
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Writes JSON to file in the webpath
jsonfile: false
# How often the json file gets written to(in seconds)
jsonfile-interval: 1
# The maptypes Dynmap will use to render.
worlds:
- name: Game Invaders
maps:
- class: org.dynmap.flat.FlatMap
prefix: flat
colorscheme: default
- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
prefix: t
maximumheight: 127
colorscheme: default
- class: org.dynmap.kzedmap.CaveTileRenderer
prefix: ct
maximumheight: 127
web:
# Handles the clientside updates differently only enable if using jsonfile
jsonfile: false
# Interval the browser should poll for updates.
updaterate: 2000
showchatballoons: false
focuschatballoons: false
showchatwindow: true
allowwebchat: true
webchat-interval: 5
messagettl: 15
showplayerfacesonmap: true
showplayerfacesinmenu: true
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
components:
- type: chat
- type: chatballoon
focuschatballoons: false
- type: chatbox
showplayerfaces: true
messagettl: 5
- type: playermarkers
showplayerfaces: true
#- type: digitalclock
- type: timeofdayclock
showdigitalclock: true
defaultworld: Game Invaders
worlds:
- title: Game Invaders
name: Game Invaders
maps:
- type: FlatMapType
title: Flat
name: flat
prefix: flat
- type: KzedMapType
title: Surface
name: surface
prefix: t
- type: KzedMapType
title: Cave
name: cave
prefix: ct
# Example:
#- title: Other World # With what name the world is displayed.
# name: world_other # The actual name of the world (equal to your directory-name).
# maps:
# - type: KzedMapType # The type (or perspective) of the map. At the moment, there are no others than KzedMapType.
# title: Surface # The name of the map that will be displayed.
# name: surface # The actual name of the map (should be unique for this world).
# prefix: t # The prefix of the tile-files that are generated.
# icon: images/block_other.png # Sets a custom icon for the map. (optional)
# - type: KzedMapType
# title: Cave
# name: cave
# prefix: ct
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger